0a3cee0e-d616-496c-ac8f-17c583b5ee07.js
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"use strict";
cc._RF.push(module, '0a3ce4O1hZJbKyPF8WDte4H', 'GameRoleDataModel');
// script/game/model/GameRoleDataModel.ts
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const GameRecord_1 = require("../../avg/game-data/GameRecord");
const GameModelManager_1 = require("./GameModelManager");
const ConfigManager_1 = require("../../common/gameplay/managers/ConfigManager");
const RelationLevelConfig_1 = require("../../config/RelationLevelConfig");
const EditorEnums_1 = require("../../avg/EditorEnums");
class GameRoleDataModel {
constructor() {
this._cfg = undefined;
this._goldcoin = 0; //金币
this._clothcoin = 0; //服装币
this._skins = [];
this._curSkin = -1;
this._skinMaps = new Set();
this._roleName = "";
this._energyValue = 0; //灵力值
this._itemMaps = new Map();
}
setConfig(cfg) {
this._cfg = cfg;
this.initDate();
}
getConfig() {
return this._cfg;
}
initDate() {
this.initSkin();
this.initCoin();
this.initData();
}
hasSkin(id) {
return this._skinMaps.has(id);
}
getRoleLike() {
return GameRecord_1.GameRecord.globalVariables["like" + this._cfg.id] + GameRecord_1.GameRecord.recordVariables["like" + this._cfg.id];
}
getPortrait(face = EditorEnums_1.FaceType.Normal, skin) {
if (skin === undefined && this._curSkin > 0)
skin = this._curSkin;
return "textures/portrait/" + this._cfg.id + "/" + (skin !== undefined ? skin + "/" : "") + face;
}
getBust(skin) {
if (skin === undefined && this._curSkin > 0)
skin = this._curSkin;
let ret = "textures/bust/" + this._cfg.id;
if (skin) {
ret += skin;
}
return ret;
}
getHeadIcon(small = false) {
let ret = "textures/head_icon/" + (small ? "small/" : "large/") + this._cfg.id;
if (this._curSkin > 0) {
ret += "_" + this._curSkin;
}
return ret;
}
getRoleLikeLevel() {
let configs = ConfigManager_1.ConfigManager.getAllConfig(RelationLevelConfig_1.relationLevelConfig);
let level = 0;
let like = this.getRoleLike();
const maxLevel = Object.keys(configs).length;
let levelValue = 0;
for (let id = 1; id <= maxLevel; id++) {
levelValue = configs[id].relation_value;
if (like >= levelValue) {
like -= levelValue;
level = id;
}
else {
break;
}
}
return { level, currLike: like, nextLevelLike: levelValue, maxLevel };
}
addSkin(id) {
this._skinMaps.add(id);
let skinsstr = "";
let index = 0;
for (let value of this._skinMaps) {
skinsstr += value;
if (index != this._skinMaps.size - 1) {
skinsstr += ",";
}
++index;
}
GameRecord_1.GameRecord.globalVariables["skins_" + this._cfg.id + "_skins"] = skinsstr;
GameRecord_1.GameRecord.autoSave();
}
initSkin() {
let curSkin = GameRecord_1.GameRecord.globalVariables["curskin_" + this._cfg.id + "_skin"];
this._curSkin = curSkin === undefined ? this._cfg['drawing'] : curSkin;
let skins = GameRecord_1.GameRecord.globalVariables["skins_" + this._cfg.id + "_skins"];
skins = skins === undefined ? "" : skins;
let skinSpilt = skins.split(",");
for (let index = 0; index < skinSpilt.length; ++index) {
this._skinMaps.add(parseInt(skinSpilt[index]));
}
}
initCoin() {
let goldcoin = GameRecord_1.GameRecord.globalVariables["goldcoin_" + this._cfg.id + "_num"];
this._goldcoin = goldcoin === undefined ? 0 : goldcoin;
let clothcoin = GameRecord_1.GameRecord.globalVariables["clothcoin_" + this._cfg.id + "_num"];
this._clothcoin = clothcoin === undefined ? 0 : clothcoin;
}
initData() {
this._itemMaps.clear();
let props = GameModelManager_1.GameModelManager.getItemConfigs();
for (let key in props) {
let value = props[key];
let recordNum = GameRecord_1.GameRecord.globalVariables["prop_" + this._cfg.id + value.id + "_num"];
recordNum = recordNum === undefined ? 0 : recordNum;
this._itemMaps.set(value.id, recordNum);
}
this._energyValue = GameRecord_1.GameRecord.globalVariables["energy_" + this._cfg.id];
this._energyValue = this._energyValue === undefined ? 0 : this._energyValue;
}
getProps(id) {
return this._itemMaps.get(id);
}
addProps(id, num) {
let value = this._itemMaps.get(id);
value += num;
value = Math.max(0, value);
this._itemMaps.set(id, value);
GameRecord_1.GameRecord.globalVariables["prop_" + this._cfg.id + "" + id + "_num"] = value;
GameRecord_1.GameRecord.autoSave();
}
getEnergy(isceil = true) {
if (isceil) {
return Math.ceil(this._energyValue);
}
return this._energyValue;
}
addEnergy(value) {
let max = 100;
let min = 0;
this._energyValue += value;
this._energyValue = Math.max(min, this._energyValue);
this._energyValue = Math.min(max, this._energyValue);
GameRecord_1.GameRecord.globalVariables["energy_" + this._cfg.id] = this._energyValue;
GameRecord_1.GameRecord.autoSave();
}
getGoldCoin() {
return this._goldcoin;
}
addGoldCoin(addvalue) {
this._goldcoin += addvalue;
GameRecord_1.GameRecord.globalVariables["goldcoin_" + this._cfg.id + "_num"] = this._goldcoin;
GameRecord_1.GameRecord.autoSave();
}
getClothCoin() {
return this._clothcoin;
//return 10000;
}
addClothCoin(addvalue) {
this._clothcoin += addvalue;
GameRecord_1.GameRecord.globalVariables["clothcoin_" + this._cfg.id + "_num"] = this._clothcoin;
GameRecord_1.GameRecord.autoSave();
}
getRoleName() {
if (!this._roleName || this._roleName === "") {
return this._cfg.name;
}
else {
return this._roleName;
}
}
setRoleName(name) {
this._roleName = name;
}
}
exports.default = GameRoleDataModel;
cc._RF.pop();