58e3cacf-3a62-439b-af8c-d2bf2d295f7a.js.map
2.89 KB
{"version":3,"sources":["assets/script/common/components/SoundEffectButton.ts"],"names":[],"mappings":";;;;;AAAA,oBAAoB;AACpB,kFAAkF;AAClF,yFAAyF;AACzF,mBAAmB;AACnB,4FAA4F;AAC5F,mGAAmG;AACnG,8BAA8B;AAC9B,4FAA4F;AAC5F,mGAAmG;;;;;;;;AAEnG,8EAA2E;AAE3E,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,UAAU,CAAC;AAI5C;IAAA,IAAqB,iBAAiB,GAAtC,MAAqB,iBAAkB,SAAQ,EAAE,CAAC,SAAS;QAA3D;;YAGI,SAAI,GAAiB,IAA2B,CAAC;YAEjD,iBAAY,GAAY,IAAI,CAAC;YA4B7B,iBAAiB;QACrB,CAAC;QA3BG,wBAAwB;QAExB,MAAM;QACN,CAAC;QAED,QAAQ;YACJ,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC,CAAC;QACpF,CAAC;QAED,SAAS;YACL,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC,CAAC;QACrF,CAAC;QAED,yBAAyB,CAAC,KAAK;YAC3B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO,CAAC,GAAG,CAAC,uBAAuB,CAAC,CAAC;aACxC;iBAAM,IAAI,IAAI,CAAC,YAAY,EAAE;gBAC1B,IAAI,qCAAiB,CAAC,WAAW,IAAI,CAAC;oBAClC,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAA;aAClD;QACL,CAAC;QAED,KAAK;QAEL,CAAC;KAGJ,CAAA;IA/BG;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,EAAE,CAAC;mDACgB;IAHhC,iBAAiB;QAFrC,OAAO;OAEa,iBAAiB,CAkCrC;IAAD,wBAAC;KAAA;kBAlCoB,iBAAiB","file":"","sourceRoot":"/","sourcesContent":["// Learn TypeScript:\r\n// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html\r\n// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html\r\n// Learn Attribute:\r\n// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html\r\n// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html\r\n// Learn life-cycle callbacks:\r\n// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html\r\n// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html\r\n\r\nimport { GameBasicSettings } from \"../gameplay/settings/GameBasicSettings\";\r\n\r\nconst { ccclass, property } = cc._decorator;\r\n\r\n@ccclass\r\n\r\nexport default class SoundEffectButton extends cc.Component {\r\n\r\n @property({ type: cc.AudioClip })\r\n clip: cc.AudioClip = null as any as cc.AudioClip;\r\n\r\n interactable: boolean = true;\r\n\r\n // LIFE-CYCLE CALLBACKS:\r\n\r\n onLoad() {\r\n }\r\n\r\n onEnable() {\r\n this.node.on(cc.Node.EventType.TOUCH_END, this.onPlaySoundEffectCallback, this);\r\n }\r\n\r\n onDisable() {\r\n this.node.off(cc.Node.EventType.TOUCH_END, this.onPlaySoundEffectCallback, this);\r\n }\r\n\r\n onPlaySoundEffectCallback(event) {\r\n if (!this.clip) {\r\n console.log(\"current clip is null.\");\r\n } else if (this.interactable) {\r\n if (GameBasicSettings.soundVolume != 0)\r\n cc.audioEngine.playEffect(this.clip, false)\r\n }\r\n }\r\n\r\n start() {\r\n\r\n }\r\n\r\n // update (dt) {}\r\n}\r\n"]}