7f6905ec-0e41-4c5d-8827-110a1c8192d3.js
4.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
"use strict";
cc._RF.push(module, '7f690XsDkFMXYgnEQocgZLT', 'FrameAnimation');
// script/common/components/FrameAnimation.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
const { ccclass, menu, property } = cc._decorator;
let FrameAnimation = /** @class */ (() => {
let FrameAnimation =
/**序列侦动画组件,用于相同时间间隔序列侦动画 */
class FrameAnimation extends cc.Component {
constructor() {
super(...arguments);
this.tag = 'animation';
this.spriteframes = [];
this.frameTime = 0.1; //帧动画切换图片的时间,即间隔时间
this.loop = false; //是否循环播放
this.playOnLoad = false;
}
get isPlaying() { return this._isPlaying; }
get time() { return this._time; }
onLoad() {
this._isPlaying = false; //是否在播放
this._time = 0; //播放时间控制
this._sprite = this.getComponent(cc.Sprite); //获取组件
if (!this._sprite) { //若组件为空则为其添加组件
this._sprite = this.addComponent(cc.Sprite);
}
if (this.playOnLoad) { //如果用户选择playload属性则在场景开始时播放动画
this.play();
}
}
play(callback, loop) {
if (this.spriteframes.length < 0) {
return;
}
if (loop !== undefined)
this.loop = loop;
this._endCallback = callback;
this._loopCount = 0;
this._isPlaying = true;
this._time = 0;
this._sprite.spriteFrame = this.spriteframes[0];
}
stop() {
this._isPlaying = false;
}
update(dt) {
if (!this._isPlaying) { //判断是否正在播放,不在播放可以直接返回
return;
}
if (this.spriteframes.length < 0) { //判断精灵帧长度是否合法
return;
}
this._time += dt; //获取播放时间
var index = Math.floor(this._time / this.frameTime); //取整获得图片位置
if (!this.loop) { //非循环播放
if (index >= this.spriteframes.length) { //播放完毕
this._isPlaying = false;
if (this._endCallback) { //执行回调函数
this._endCallback();
}
}
else { //动画正在播放
this._sprite.spriteFrame = this.spriteframes[index];
}
}
else { //循环播放
while (index >= this.spriteframes.length) {
//使索引回到之前对应的索引
index -= this.spriteframes.length;
//数组长度 *间隔时间 = 一段时间段
this._time -= (this.spriteframes.length * this.frameTime); //使时间段回到之前对应的时间段
this._loopCount++;
if (this._endCallback) { //执行回调函数
this._endCallback(this._loopCount);
}
}
this._sprite.spriteFrame = this.spriteframes[index]; //更新索引
}
}
};
__decorate([
property({ tooltip: "动画标记" })
], FrameAnimation.prototype, "tag", void 0);
__decorate([
property({ type: cc.SpriteFrame, tooltip: "精灵帧数组" })
], FrameAnimation.prototype, "spriteframes", void 0);
__decorate([
property({ type: cc.Float, tooltip: "帧动画切换图片的时间,即间隔时间" })
], FrameAnimation.prototype, "frameTime", void 0);
__decorate([
property({ tooltip: "是否循环播放" })
], FrameAnimation.prototype, "loop", void 0);
__decorate([
property({ tooltip: "是否加载完自动播放" })
], FrameAnimation.prototype, "playOnLoad", void 0);
FrameAnimation = __decorate([
ccclass,
menu("扩展组件/FrameAnimation")
/**序列侦动画组件,用于相同时间间隔序列侦动画 */
], FrameAnimation);
return FrameAnimation;
})();
exports.default = FrameAnimation;
cc._RF.pop();