046eb92e-fe2a-4cff-ab74-08d9fad5dca1.js
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"use strict";
cc._RF.push(module, '046ebku/ipM/6t0CNn61dyh', 'BedRoomCatModelManager');
// script/game/model/BedRoomCatModelManager.ts
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.BedRoomCatModelManager = exports.BackgroundType = exports.SuitStatus = exports.ClothingType = exports.CatRewardConfigTpye = void 0;
const simba_config_manager_1 = require("simba-config-manager");
const simba_sdk_1 = require("simba-sdk");
const AVG_1 = require("../../avg/AVG");
const CatFoodConfig_1 = require("../../config/CatFoodConfig");
const CatLevelConfig_1 = require("../../config/CatLevelConfig");
const CatRewardConfig_1 = require("../../config/CatRewardConfig");
const SuitConfig_1 = require("../../config/SuitConfig");
const RewardLoginItem_1 = require("../ui/RewardLoginItem");
const GameModelManager_1 = require("./GameModelManager");
var CatRewardConfigTpye;
(function (CatRewardConfigTpye) {
CatRewardConfigTpye[CatRewardConfigTpye["CatLoginRewardConfig"] = 1] = "CatLoginRewardConfig";
CatRewardConfigTpye[CatRewardConfigTpye["CatLevelRewardConfig"] = 2] = "CatLevelRewardConfig";
CatRewardConfigTpye[CatRewardConfigTpye["CatPlotRewardConfig"] = 3] = "CatPlotRewardConfig";
})(CatRewardConfigTpye = exports.CatRewardConfigTpye || (exports.CatRewardConfigTpye = {}));
var ClothingType;
(function (ClothingType) {
ClothingType[ClothingType["Suit"] = 0] = "Suit";
ClothingType[ClothingType["Hair"] = 1] = "Hair";
ClothingType[ClothingType["Clothed"] = 2] = "Clothed";
ClothingType[ClothingType["Shoe"] = 3] = "Shoe";
})(ClothingType = exports.ClothingType || (exports.ClothingType = {}));
var SuitStatus;
(function (SuitStatus) {
SuitStatus[SuitStatus["Lock"] = 0] = "Lock";
SuitStatus[SuitStatus["Unlock"] = 1] = "Unlock";
SuitStatus[SuitStatus["Wear"] = 2] = "Wear";
})(SuitStatus = exports.SuitStatus || (exports.SuitStatus = {}));
/**
* 卧室背景图
*/
var BackgroundType;
(function (BackgroundType) {
BackgroundType[BackgroundType["Original"] = 0] = "Original";
BackgroundType[BackgroundType["Halloween"] = 1] = "Halloween";
})(BackgroundType = exports.BackgroundType || (exports.BackgroundType = {}));
class BedRoomCatModelManager1 {
constructor() {
/**存档Key */
this.CatFoodNumber = "CatFoodNumber_";
this.CatFoodAdTimes = "CatFoodAdTimes_";
this.LastLoginTime = "LastLoginTime";
this.TotalLoginDays = "TotalLoginDays";
this.CatLevel = "CatLevel";
this.CatExp = "CatExp";
this.CatRewardStatus = "CatRewardStatus_";
this.UnlockSuit = "UnlockSuit_";
this.UsingSuitId = "UsingSuitId";
this.ShareSuitId = "ShareSuitId";
this.ClickedSuitId = "ClickedSuitId";
this.BackgroundType = "BackgroundType";
}
/**
* 通过猫粮Id增加该猫粮的数量存档
* @param foodId 猫粮Id
* @param number 新增的数量
*/
addCatFoodNumberByFoodId(foodId, number) {
let catFoodNumber = AVG_1.GameRecord.globalVariables[this.CatFoodNumber + foodId];
let newCatFoodNumber = catFoodNumber ? catFoodNumber + number : number;
let temp = newCatFoodNumber;
AVG_1.GameRecord.globalVariables[this.CatFoodNumber + foodId] = temp;
AVG_1.GameRecord.saveRecord();
}
/**
* 通过猫粮Id减少该猫粮的数量存档
* @param foodId 猫粮Id
* @param number 减少的数量
*/
reduceCatFoodNumberByFoodId(foodId, number = 1) {
let catFoodNumber = AVG_1.GameRecord.globalVariables[this.CatFoodNumber + foodId];
let newCatFoodNumber = catFoodNumber ? catFoodNumber - number : 0;
let temp = newCatFoodNumber;
AVG_1.GameRecord.globalVariables[this.CatFoodNumber + foodId] = temp;
AVG_1.GameRecord.saveRecord();
}
/**
* 通过猫粮Id设置该猫粮的数量存档
* @param foodId 猫粮Id
* @param number 修改的数量
*/
setCatFoodNumberByFoodId(foodId, number) {
number = number >= 0 ? number : 0;
AVG_1.GameRecord.globalVariables[this.CatFoodNumber + foodId] = number;
AVG_1.GameRecord.saveRecord();
}
/**
* 通过猫粮Id获取该猫粮现有的数量
* @param foodId 猫粮Id
* @returns 返回值为猫粮现有的数量
*/
getCatFoodNumberByFoodId(foodId) {
let catFoodNumber = AVG_1.GameRecord.globalVariables[this.CatFoodNumber + foodId];
return catFoodNumber ? catFoodNumber : 0;
}
/**
* 获取猫粮配置信息
* @returns 返回值为猫粮配置信息的数组
*/
getCatFoodConfig() {
let ret = [];
let cfg = simba_config_manager_1.ConfigManager.getAllConfig(CatFoodConfig_1.catFoodConfig);
for (let id in cfg) {
ret.push({
id: Number(id), name: cfg[id].name, limitAdEveryDay: cfg[id].limitAdEveryDay,
numberEveryAd: cfg[id].numberEveryAd, exp: cfg[id].exp, introduction: cfg[id].introduction
});
}
return ret;
}
/**
* 通过猫粮Id新增广告获取该猫粮的次数
* @param foodId 猫粮Id
*/
addAdTimesByFoodId(foodId) {
let catFoodAdTimes = AVG_1.GameRecord.globalVariables[this.CatFoodAdTimes + foodId];
let newCatFoodAdTimes = catFoodAdTimes ? catFoodAdTimes + 1 : 1;
let temp = newCatFoodAdTimes;
AVG_1.GameRecord.globalVariables[this.CatFoodAdTimes + foodId] = temp;
AVG_1.GameRecord.saveRecord();
}
/**
* 通过猫粮Id获取该猫粮观看广告的剩余次数
* @param foodId 猫粮Id
* @returns 返回值为该猫粮观看广告的剩余次数
*/
getRemainingTimesByFoodId(foodId) {
let catFoodAdTimes = AVG_1.GameRecord.globalVariables[this.CatFoodAdTimes + foodId];
catFoodAdTimes = catFoodAdTimes ? catFoodAdTimes : 0;
let remainingTimes = this.getCatFoodConfig()[foodId - 1].limitAdEveryDay - catFoodAdTimes;
return remainingTimes ? remainingTimes : 0;
}
/**
* 检查是否为新的一天
* 刷新每日通过观看广告获取猫粮的次数
* 记录累计登录天数
*/
checkIsNextDay() {
let lastLoginTime = AVG_1.GameRecord.globalVariables[this.LastLoginTime];
let totalLoginDays = AVG_1.GameRecord.globalVariables[this.TotalLoginDays];
if (lastLoginTime && totalLoginDays) {
let overdue = GameModelManager_1.GameModelManager.checkOverdue(lastLoginTime);
if (overdue) {
let catFoodConfig = this.getCatFoodConfig();
//刷新每日通过观看广告获取猫粮的次数
for (let i = 0; i < catFoodConfig.length; i++) {
AVG_1.GameRecord.globalVariables[this.CatFoodAdTimes + catFoodConfig[i].id] = 0;
}
AVG_1.GameRecord.globalVariables[this.LastLoginTime] = simba_sdk_1.TimeManager.getTime();
//记录累计登录天数
AVG_1.GameRecord.globalVariables[this.TotalLoginDays] = totalLoginDays + 1;
}
}
else {
AVG_1.GameRecord.globalVariables[this.LastLoginTime] = simba_sdk_1.TimeManager.getTime();
//记录累计登录天数
AVG_1.GameRecord.globalVariables[this.TotalLoginDays] = totalLoginDays ? totalLoginDays + 1 : 1;
}
}
/**
* 初始化奖励的状态
*/
initCatRewardStatus() {
//初始化登录奖励的状态
let loginRewardStatus = AVG_1.GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatLoginRewardConfig];
if (!loginRewardStatus) {
let tmp = [];
for (let i = 0; i < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLoginRewardConfig).length; i++) {
tmp.push(0);
}
loginRewardStatus = tmp;
}
if (loginRewardStatus.length < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLoginRewardConfig).length) {
let difference = this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLoginRewardConfig).length - loginRewardStatus.length;
for (let i = 0; i < difference; i++) {
loginRewardStatus.push(0);
}
}
let totalLoginDays = this.getTotalLoginDays();
for (let i = 0; i < totalLoginDays; i++) {
if (loginRewardStatus[i] == RewardLoginItem_1.CatRewardStatus.unlock) {
loginRewardStatus[i] = RewardLoginItem_1.CatRewardStatus.available;
}
}
let tempLoginRewardStatus = [...loginRewardStatus];
AVG_1.GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatLoginRewardConfig] = tempLoginRewardStatus;
//初始化等级奖励的状态
let levelRewardStatus = AVG_1.GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatLevelRewardConfig];
if (!levelRewardStatus) {
let tmp = [];
for (let i = 0; i < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLevelRewardConfig).length; i++) {
tmp.push(0);
}
levelRewardStatus = tmp;
}
if (levelRewardStatus.length < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLevelRewardConfig).length) {
let difference = this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLevelRewardConfig).length - levelRewardStatus.length;
for (let i = 0; i < difference; i++) {
levelRewardStatus.push(0);
}
}
let catLevel = this.getCatLevel();
for (let i = 0; i < catLevel; i++) {
if (levelRewardStatus[i] == RewardLoginItem_1.CatRewardStatus.unlock) {
levelRewardStatus[i] = RewardLoginItem_1.CatRewardStatus.available;
}
}
let tempLevelRewardStatus = [...levelRewardStatus];
AVG_1.GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatLevelRewardConfig] = tempLevelRewardStatus;
//初始化章节奖励的状态
let plotRewardStatus = AVG_1.GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatPlotRewardConfig];
if (!plotRewardStatus) {
let tmp = [];
for (let i = 0; i < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig).length; i++) {
tmp.push(0);
}
plotRewardStatus = tmp;
}
if (plotRewardStatus.length < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig).length) {
let difference = this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig).length - plotRewardStatus.length;
for (let i = 0; i < difference; i++) {
plotRewardStatus.push(0);
}
}
let largestChapterId = this.getLargestCompletedChapterId();
for (let i = 0; i < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig).length; i++) {
if (this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig)[i].rewardUnlockCondition <= largestChapterId) {
if (plotRewardStatus[i] == RewardLoginItem_1.CatRewardStatus.unlock) {
plotRewardStatus[i] = RewardLoginItem_1.CatRewardStatus.available;
}
}
}
let tempPlotRewardStatus = [...plotRewardStatus];
AVG_1.GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatPlotRewardConfig] = tempPlotRewardStatus;
//防止在加载界面保存会造成存档丢失的问题
//GameRecord.autoSave();
}
/**
* 根据奖励类型获取奖励的状态
* @param catRewardConfigTpye 奖励类型
* @returns 返回值为奖励的状态数组
*/
getCatRewardStatus(catRewardConfigTpye) {
let catRewardStatus = AVG_1.GameRecord.globalVariables[this.CatRewardStatus + catRewardConfigTpye];
return catRewardStatus ? catRewardStatus : [];
}
/**
* 根据奖励类型和按钮序号(任务序号)改变对应任务的奖励状态
* @param catRewardConfigTpye 奖励类型
* @param btnNumber 按钮序号
*/
changeCatRewardStatus(catRewardConfigTpye, btnNumber) {
let catRewardStatus = AVG_1.GameRecord.globalVariables[this.CatRewardStatus + catRewardConfigTpye];
if (catRewardStatus) {
if (catRewardStatus[btnNumber] == RewardLoginItem_1.CatRewardStatus.available) {
catRewardStatus[btnNumber] = RewardLoginItem_1.CatRewardStatus.received;
}
let temp = [...catRewardStatus];
AVG_1.GameRecord.globalVariables[this.CatRewardStatus + catRewardConfigTpye] = temp;
AVG_1.GameRecord.saveRecord();
}
else {
console.error("TotalLoginDaysStatus is not found");
}
}
/**
* 获取累计登录的天数
* @returns 返回值为累计登录的天数
*/
getTotalLoginDays() {
let totalLoginDays = AVG_1.GameRecord.globalVariables[this.TotalLoginDays];
return totalLoginDays ? totalLoginDays : 0;
}
/**
* 保存饭统等级到存档
* @param level 饭统等级
*/
saveCatLevel(level) {
AVG_1.GameRecord.globalVariables[this.CatLevel] = level;
AVG_1.GameRecord.saveRecord();
}
/**
* 获取饭统的等级
* @returns 返回值为饭统的等级
*/
getCatLevel() {
let catLevel = AVG_1.GameRecord.globalVariables[this.CatLevel];
return catLevel ? catLevel : 0;
}
/**
* 增加饭统的经验值
* @param exp 新增的经验值
*/
addCatExp(exp) {
let catExp = this.getCatExp();
AVG_1.GameRecord.globalVariables[this.CatExp] = catExp + exp;
AVG_1.GameRecord.saveRecord();
}
/**
* 获取饭统的经验值
* @returns 返回值为饭统的经验值
*/
getCatExp() {
let catExp = AVG_1.GameRecord.globalVariables[this.CatExp];
return catExp ? catExp : 0;
}
/**
* 获取当前完成的最大的主线章节
* @returns 返回值为当前完成的最大的主线章节
*/
getLargestCompletedChapterId() {
let chapterId = 0;
let models = GameModelManager_1.GameModelManager.getMainDatingEventScenesModel();
for (let i = 0; i < models.length; i++) {
if (models[i].status == 4) {
chapterId = models[i].config.id;
}
}
return chapterId;
}
/**
* 根据奖励类型获取对应的奖励配置信息
* @param catRewardConfigTpye 奖励类型
* @returns 返回值为奖励配置信息
*/
getCatRewardConfigByConfigType(catRewardConfigTpye) {
let ret = [];
let cfg = simba_config_manager_1.ConfigManager.getAllConfig(CatRewardConfig_1.catRewardConfig);
for (let id in cfg) {
if (cfg[id].rewardType == catRewardConfigTpye) {
ret.push({
id: Number(id), rewardTpye: cfg[id].rewardType, rewardUnlockCondition: cfg[id].rewardUnlockCondition, rewardTaskDescription: cfg[id].rewardTaskDescription,
catFoodNumber: cfg[id].CatFoodNumber, cannedNumber: cfg[id].CannedNumber, clothedId: cfg[id].ClothesId, specialPlotId: cfg[id].SpecialPlotId
});
}
}
return ret;
}
/**
* 获取饭统等级配置信息
* @returns 返回值为饭统等级配置信息
*/
getCatLevelConfig() {
let ret = [];
let cfg = simba_config_manager_1.ConfigManager.getAllConfig(CatLevelConfig_1.catLevelConfig);
for (let id in cfg) {
ret.push({ level: cfg[id].level, totalExp: cfg[id].totalExp, expForLevelUp: cfg[id].expForLevelUp });
}
return ret;
}
/**
* 根据套装ID获取该套装的配置信息表
* @param suitId 套装ID
* @returns 返回值为该套装的配置信息表
*/
getSuitConfigBySuitId(suitId) {
let ret = [];
let cfg = simba_config_manager_1.ConfigManager.getAllConfig(SuitConfig_1.suitConfig);
for (let id in cfg) {
if (suitId == cfg[id].suitId) {
ret.push({
clothingType: cfg[id].clothingType, clothingId: cfg[id].clothingId, suitId: cfg[id].suitId,
clothingName: cfg[id].clothingName, unlockCondition: cfg[id].unlockCondition, isUnlock: cfg[id].isUnlock
});
}
}
return ret;
}
/**
* 根据套装ID保存该套装已解锁的服装
* @param suitId 套装ID
* @param clothingId 服装ID
*/
saveUnlockClothingBySuitId(suitId, clothingId) {
let unlockClothing = AVG_1.GameRecord.globalVariables[this.UnlockSuit + suitId];
unlockClothing = unlockClothing ? unlockClothing : [];
if (unlockClothing.indexOf(clothingId) == -1) {
unlockClothing.push(clothingId);
let temp = [...unlockClothing];
AVG_1.GameRecord.globalVariables[this.UnlockSuit + suitId] = temp;
AVG_1.GameRecord.saveRecord();
}
}
/**
* 根据套装ID获取该套装已解锁的服装
* @param suitId 套装ID
* @returns 返回值为该套装已解锁的服装
*/
getUnlockClothingBySuitId(suitId) {
let unlockClothing = AVG_1.GameRecord.globalVariables[this.UnlockSuit + suitId];
unlockClothing = unlockClothing ? unlockClothing : [];
return unlockClothing;
}
/**
* 通过套装ID获取该套装现在的穿着状态
* @param suitId 套装ID
* @returns 返回值为该套装的穿着状态
*/
checkSuitStatus(suitId) {
let suitConfig = this.getSuitConfigBySuitId(suitId);
let unlockClothing = this.getUnlockClothingBySuitId(suitId);
let usingSuitId = this.getUsingSuitId();
if (suitConfig.length !== unlockClothing.length) {
return SuitStatus.Lock;
}
if (suitId !== usingSuitId) {
return SuitStatus.Unlock;
}
else {
return SuitStatus.Wear;
}
}
/**
* 存储被点击过的套装ID
* @param suitId 套装ID
*/
saveSuitIsClicked(suitId) {
let clickedSuitId = AVG_1.GameRecord.globalVariables[this.ClickedSuitId];
clickedSuitId = clickedSuitId ? clickedSuitId : [];
if (clickedSuitId.indexOf(suitId) == -1) {
clickedSuitId.push(suitId);
let temp = [...clickedSuitId];
AVG_1.GameRecord.globalVariables[this.ClickedSuitId] = temp;
AVG_1.GameRecord.saveRecord();
}
}
/**
* 通过套装ID获取该套装有没有被点击过
* @param suitId 套装ID
* @returns 返回值为该套装有没有被点击过
*/
getSuitIsClicked(suitId) {
let clickedSuitId = AVG_1.GameRecord.globalVariables[this.ClickedSuitId];
clickedSuitId = clickedSuitId ? clickedSuitId : [];
if (clickedSuitId.indexOf(suitId) == -1) {
return false;
}
return true;
}
/**
* 保存分享过的套装ID到存档
* @param suitId 套装ID
*/
saveSuitShareStatusBySuitId(suitId) {
let shareSuitId = AVG_1.GameRecord.globalVariables[this.ShareSuitId];
shareSuitId = shareSuitId ? shareSuitId : [];
if (shareSuitId.indexOf(suitId) == -1) {
shareSuitId.push(suitId);
let temp = [...shareSuitId];
AVG_1.GameRecord.globalVariables[this.ShareSuitId] = temp;
AVG_1.GameRecord.saveRecord();
}
}
/**
* 根据套装ID检查该套装是否被分享过
* @param suitId 套装ID
* @returns 返回值为该套装是否被分享过
*/
checkIsShowSuitShareBtnBySuitId(suitId) {
let suitConfig = this.getSuitConfigBySuitId(suitId);
let unlockClothing = this.getUnlockClothingBySuitId(suitId);
if (suitConfig.length !== unlockClothing.length) {
return false;
}
let shareSuitId = AVG_1.GameRecord.globalVariables[this.ShareSuitId];
shareSuitId = shareSuitId ? shareSuitId : [];
let isShow = shareSuitId.indexOf(suitId) == -1;
return isShow;
}
/**
* 清除分享套装的存档记录
*/
clearSuitShareRecord() {
AVG_1.GameRecord.globalVariables[this.ShareSuitId] = [];
AVG_1.GameRecord.saveRecord();
}
/**
* 改变使用中的套装Id
* @param suitId 套装Id
*/
changeUsingSuitId(suitId) {
AVG_1.GameRecord.globalVariables[this.UsingSuitId] = suitId;
AVG_1.GameRecord.saveRecord();
}
/**
* 获取正在使用中的套装ID
* @returns 返回值为正在使用中的套装ID
*/
getUsingSuitId() {
let usingSuitId = AVG_1.GameRecord.globalVariables[this.UsingSuitId];
usingSuitId = usingSuitId ? usingSuitId : 1;
return usingSuitId;
}
/**
* 保存卧室背景类型
* @param type 卧室背景类型
*/
setBackgroundType(type) {
AVG_1.GameRecord.globalVariables[this.BackgroundType] = type;
AVG_1.GameRecord.saveRecord();
}
/**
* 获取卧室背景类型
* @returns 返回值为卧室背景类型
*/
getBackgroundType() {
let type = AVG_1.GameRecord.globalVariables[this.BackgroundType];
type = type ? type : BackgroundType.Original;
return type;
}
/**
* 检查是否可更换卧室背景
* @returns 返回值为是否可更换卧室背景
*/
checkUnlockChangeBackground() {
let canChange = false;
let plotId = 12698; //55章剧情最后一个剧情ID
let record = AVG_1.GameRecord.getPlotsInfo();
if (record[`${plotId}`] && record[`${plotId}`].cnt >= 1) {
canChange = true;
}
return canChange;
}
}
exports.BedRoomCatModelManager = new BedRoomCatModelManager1();
cc._RF.pop();