7473711f-e670-4903-b945-fc7d830fdb74.js.map 3.01 KB
{"version":3,"sources":["assets/script/game/ui/SuitItem.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,yDAA6C;AAC7C,gEAAiF;AACjF,gFAA6E;AAC7E,wEAAqE;AAGrE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,UAAU,CAAC;AAG5C;IAAA,IAAqB,QAAQ,GAA7B,MAAqB,QAAS,SAAQ,EAAE,CAAC,SAAS;QAAlD;;YAGI,eAAU,GAAc,4BAAW,CAAC;YAEpC,cAAS,GAAa,2BAAU,CAAC;YAEjC,iBAAY,GAAY,0BAAS,CAAC;YAElC,yBAAoB,GAAa,2BAAU,CAAC;YAEpC,sBAAiB,GAAY,IAAI,CAAC;QAiB9C,CAAC;QAhBG,KAAK,CAAC,OAAO,CAAC,UAAsB,EAAE,gBAAyB;YAC3D,IAAI,CAAC,UAAU,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,6BAAa,CAAC,kCAAkC,GAAG,UAAU,CAAC,UAAU,EAAE,EAAE,CAAC,WAAW,CAAC,CAAA;YAC9I,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,UAAU,CAAC,YAAY,CAAC;YAChD,IAAI,CAAC,iBAAiB,GAAG,gBAAgB,CAAC;YAC1C,IAAI,gBAAgB,EAAE;gBAClB,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC;gBAChC,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,UAAU,CAAC,eAAe,CAAC;aACjE;QACL,CAAC;QAED,UAAU;YACN,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,qBAAS,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;gBACrC,OAAO;aACV;QACL,CAAC;KACJ,CAAA;IAzBG;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,MAAM,EAAE,WAAW,EAAE,aAAa,EAAE,CAAC;gDACtB;IAEpC;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,CAAC;+CACvB;IAEjC;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,WAAW,EAAE,gBAAgB,EAAE,CAAC;kDACzB;IAElC;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,WAAW,EAAE,wBAAwB,EAAE,CAAC;0DACxB;IAT3B,QAAQ;QAD5B,OAAO;OACa,QAAQ,CA4B5B;IAAD,eAAC;KAAA;kBA5BoB,QAAQ","file":"","sourceRoot":"/","sourcesContent":["import { ResUtils } from \"simba-cc-resutils\";\nimport { DummyLabel, DummyNode, DummySprite } from \"../../common/CCDummyObjects\";\nimport { GameConstData } from \"../../common/gameplay/gamedata/GameConstData\";\nimport { UIManager } from \"../../common/gameplay/managers/UIManager\";\nimport { SuitConfig } from \"../model/BedRoomCatModelManager\";\n\nconst { ccclass, property } = cc._decorator;\n\n@ccclass\nexport default class SuitItem extends cc.Component {\n\n    @property({ type: cc.Sprite, displayName: \"Icon sprite\" })\n    iconSprite: cc.Sprite = DummySprite;\n    @property({ type: cc.Label, displayName: \"Name label\" })\n    nameLabel: cc.Label = DummyLabel;\n    @property({ type: cc.Node, displayName: \"Lock root node\" })\n    lockRootNode: cc.Node = DummyNode;\n    @property({ type: cc.Label, displayName: \"Unlock condition label\" })\n    unlockConditionLabel: cc.Label = DummyLabel;\n\n    private _showLockRootNode: boolean = true;\n    async setData(suitConfig: SuitConfig, showLockRootNode: boolean) {\n        this.iconSprite.spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + suitConfig.clothingId, cc.SpriteFrame)\n        this.nameLabel.string = suitConfig.clothingName;\n        this._showLockRootNode = showLockRootNode;\n        if (showLockRootNode) {\n            this.lockRootNode.active = true;\n            this.unlockConditionLabel.string = suitConfig.unlockCondition;\n        }\n    }\n\n    onBtnClick() {\n        if (this._showLockRootNode) {\n            UIManager.showToast(\"快去完成任务,领取服装吧!\");\n            return;\n        }\n    }\n}"]}