Launcher.js
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"use strict";
cc._RF.push(module, 'f191b3NyXtCubDaTGld/tHG', 'Launcher');
// script/game/Launcher.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
const simba_sdk_1 = require("simba-sdk");
const AVG_1 = require("../avg/AVG");
const CCDummyObjects_1 = require("../common/CCDummyObjects");
const simba_cc_audio_manager_1 = require("simba-cc-audio-manager");
const UIManager_1 = require("../common/gameplay/managers/UIManager");
const AnimationUtils_1 = require("../common/utils/AnimationUtils");
const GameConfig_1 = require("../GameConfig");
const Enums_1 = require("./Enums");
const GameDotMgr_1 = require("./GameDotMgr");
const GameModelManager_1 = require("./model/GameModelManager");
const AlertDialogViewPresenter_1 = require("./ui/presenter/AlertDialogViewPresenter");
const MainViewPresenter_1 = require("./ui/presenter/MainViewPresenter");
const simba_cc_resutils_1 = require("simba-cc-resutils");
const CCGameCenterComponent_1 = require("../cooperation/script/CCGameCenterComponent");
const CCGameCenterNodeFactory_1 = require("../cooperation/script/CCGameCenterNodeFactory");
const CustomerServiceDataCenter_1 = require("../customerService/script/CustomerServiceDataCenter");
const EventCenter_1 = require("../cooperation/event/EventCenter");
const EventKit_1 = require("../cooperation/event/EventKit");
const UnlockSpecialPlotEventManager_1 = require("./model/UnlockSpecialPlotEventManager");
const BedRoomCatModelManager_1 = require("./model/BedRoomCatModelManager");
const simba_sdk_exchangecode_1 = require("simba-sdk-exchangecode");
const { ccclass, property } = cc._decorator;
let Launcher = /** @class */ (() => {
let Launcher = class Launcher extends cc.Component {
constructor() {
super(...arguments);
this.progressBar = CCDummyObjects_1.DummyProgressBar;
this.progressLabel = CCDummyObjects_1.DummyLabel;
this.uiRootNode = CCDummyObjects_1.DummyNode;
this.toastParentNode = CCDummyObjects_1.DummyNode;
this.loadingNode = CCDummyObjects_1.DummyNode;
this.loadingRoleNode = CCDummyObjects_1.DummyNode;
this.VerbRoot = CCDummyObjects_1.DummyNode;
this.isLoadGameCenter = false;
this.userIdLabel = CCDummyObjects_1.DummyLabel;
this.hotUpdateNode = CCDummyObjects_1.DummyNode;
this.bgSpr = CCDummyObjects_1.DummySprite;
this.loginCount = 0;
this._gameCenterViewNode = CCDummyObjects_1.DummyNode;
this._disposable = new EventKit_1.CompositeDisposable;
/**控制游戏列表是否展示 */
this.onShowGameCenterListView = (isShow) => {
if (!this._gameCenterViewNode) {
return;
}
this._gameCenterViewNode.active = isShow;
};
this.onGameStart = () => {
this.initializeGame();
};
this.lateInit = async () => {
let mainViewPromise = UIManager_1.UIManager.pushPresenter(MainViewPresenter_1.default, undefined);
AnimationUtils_1.AnimationUtils.animateProgress(this.progressBar, 0.6, 1, this.progressLabel);
if (CC_DEV) {
globalThis['PlotManager'] = AVG_1.PlotManager;
globalThis['GameRecord'] = AVG_1.GameRecord;
let ConfigManager = require('simba-config-manager');
globalThis['ConfigManager'] = ConfigManager;
}
await AVG_1.initAVG();
//解决清档
await this.dealEmptyRecord();
if (GameConfig_1.GameConfig.EMPTY_RECORD_WHEN_LOGIN) {
AVG_1.PlotManager.stop();
await AVG_1.GameRecord.emptyRecords();
}
AnimationUtils_1.AnimationUtils.animateProgress(this.progressBar, 0.8, 1, this.progressLabel);
await AVG_1.PlotManager.start(0, false);
AnimationUtils_1.AnimationUtils.animateProgress(this.progressBar, 0.9, 1, this.progressLabel);
await simba_sdk_exchangecode_1.initExchangeCode();
// init game data
await GameModelManager_1.GameModelManager.init((value) => {
AnimationUtils_1.AnimationUtils.animateProgress(this.progressBar, value, 1, this.progressLabel);
});
GameDotMgr_1.default.getInstance().dotLoading(Enums_1.LoadingState.LoadingStart);
AnimationUtils_1.AnimationUtils.animateProgress(this.progressBar, 0.95, 1, this.progressLabel);
GameDotMgr_1.default.getInstance().dotLoading(Enums_1.LoadingState.LoadingEnd);
(await mainViewPromise).start();
AnimationUtils_1.AnimationUtils.animateProgress(this.progressBar, 1.0, 1, this.progressLabel);
// GameDotMgr.getInstance().dotLoading(LoadingState.EnterLobby);
this.loadingNode.active = false;
//检查是否解锁手表次留番外
UnlockSpecialPlotEventManager_1.default.getInstance().nextDayUnlockedSpecialPlot(4);
//进入游戏首先判断是否为第二天并改变相关功能状态
BedRoomCatModelManager_1.BedRoomCatModelManager.checkIsNextDay();
};
this.loginGame = async () => {
return new Promise(async (resolve, reject) => {
this.loginCount++;
try {
let ret = await simba_sdk_1.SDK.login();
if (ret) {
this.userIdLabel.string = ret.playerId;
await this.lateInit();
resolve();
}
}
catch (error) {
if (this.loginCount > 3) {
this.showLoginFailed();
reject(new Error("登录失败"));
}
else if (error == "timeout") {
this.loginGame();
}
}
});
};
}
async onLoad() {
this.screenAdapter();
if (cc.sys.isNative) {
this._disposable.add(EventCenter_1.EventCenter.GameStart.on(this.onGameStart));
let hotNode = await simba_cc_resutils_1.ResUtils.createWithPrefab('prefab/HotUpdate');
hotNode.parent = this.hotUpdateNode;
}
this.scheduleOnce(() => {
this.preloadView();
this.preloadDir();
});
//关闭fps展示
cc.debug.setDisplayStats(GameConfig_1.GameConfig.showFPS);
/**关闭多点触摸 特效层将不能使用 */
cc.macro.ENABLE_MULTI_TOUCH = false;
this.fixScreenSize();
this.scheduleOnce(async () => {
try {
let node = await simba_cc_resutils_1.ResUtils.createWithPrefab('prefab/ui/VerbView');
node.parent = this.VerbRoot;
}
catch (error) {
console.error(error);
}
if (!this.isLoadGameCenter)
return;
//加载矩阵导量UI
try {
this._disposable.add(EventCenter_1.EventCenter.SHOW_GAME_CENTER_LIST_VIEW.on(this.onShowGameCenterListView));
let gameCenterMomentItem = await simba_cc_resutils_1.ResUtils.loadRes('prefab/cooperation/GameCenterMomentItem', cc.Prefab);
CCGameCenterNodeFactory_1.default.getInstance().registerMomentPrefab(gameCenterMomentItem);
let gameCenterBtn = await simba_cc_resutils_1.ResUtils.loadRes('prefab/cooperation/GameCenterBtn', cc.Prefab);
let gameCenterView = await simba_cc_resutils_1.ResUtils.loadRes('prefab/cooperation/GameCenterView', cc.Prefab);
let cooperationItem = await simba_cc_resutils_1.ResUtils.loadRes('prefab/cooperation/CooperationItem', cc.Prefab);
let cCGameCenterComponent = this.node.addComponent(CCGameCenterComponent_1.default);
cCGameCenterComponent.gameCenterBtnPrefab = gameCenterBtn;
cCGameCenterComponent.gameCenterViewPrefab = gameCenterView;
cCGameCenterComponent.gameCenterItemPrefab = cooperationItem;
cCGameCenterComponent.gameCenterMomentPrefab = gameCenterMomentItem;
cCGameCenterComponent.gameCenterParentNode = this.node;
cCGameCenterComponent.appID = "wx7a067b995e670485";
cCGameCenterComponent.gameID = "yybs";
cCGameCenterComponent.gameChannel = "wechat";
cCGameCenterComponent.isRelease = !GameConfig_1.GameConfig.debug;
cCGameCenterComponent.init();
}
catch (error) {
console.error(error);
}
});
CustomerServiceDataCenter_1.default.getInstance().init();
simba_cc_resutils_1.ResUtils.loadRes("audio/bgm/bayinhe", cc.AudioClip);
simba_cc_resutils_1.ResUtils.loadRes("audio/bgm/wanshengj", cc.AudioClip);
}
/**创建prefab对应的节点 */
createNode(gameCenterViewPrefab) {
if (!gameCenterViewPrefab) {
cc.error("gameCenterViewPrefab is not set , please check it over");
}
else {
this._gameCenterViewNode = cc.instantiate(gameCenterViewPrefab);
}
let parentNode = cc.director.getScene();
this._gameCenterViewNode.parent = parentNode;
this._gameCenterViewNode.position = cc.v3(cc.winSize.width / 2, cc.winSize.height / 2, 0);
}
fixScreenSize() {
// let comp = this.loadingRoleNode.getComponent(PortraitFixComponent);
// if (comp) {
// comp.fixScreenSize(false);
// }
let sf = this.bgSpr.spriteFrame;
this.node.getComponent(cc.Widget).updateAlignment();
let sizeSF = sf.getOriginalSize();
let nodeSize = cc.size(this.node.width, this.node.height);
let scaleTemp = 1;
let scaleX = nodeSize.width / sizeSF.width;
let scaleY = nodeSize.height / sizeSF.height;
scaleTemp = Math.max(scaleX, scaleY);
this.bgSpr.node.scale = scaleTemp;
}
preloadView() {
// let viewList: string[] = [
// 'prefab/ui/MainView',
// 'prefab/ui/MessageView',
// 'prefab/ui/message/MessageEntryItem',
// 'prefab/ui/BedroomView',
// 'prefab/ui/discover/SettingView'
// ]
let viewList = [
'prefab/ui/MainView',
'prefab/ui/MessageView',
'prefab/ui/message/MessageEntryItem'
];
cc.resources.preload(viewList, (error, items) => {
});
}
preloadDir() {
cc.resources.preloadDir('plots'); //剧情数据
cc.resources.preloadDir('userdata/language'); //语言配置
cc.resources.preloadDir('config'); //剧情配置
// cc.resources.preloadDir('textures/items');
}
screenAdapter() {
let winSize = cc.winSize;
if (winSize.width / winSize.height > 720 / 1280) {
let canvas = this.node.getComponent(cc.Canvas);
canvas.fitWidth = true;
canvas.fitHeight = true;
}
}
start() {
if (!cc.sys.isNative)
this.initializeGame();
}
async initializeGame() {
simba_cc_audio_manager_1.AudioManager.init("audio/bgm/", "audio/effect/", "audio/voice/");
while (true) {
try {
await UIManager_1.UIManager.init(this.uiRootNode, this.toastParentNode);
break;
}
catch (e) {
console.error(e);
}
}
AnimationUtils_1.AnimationUtils.animateProgress(this.progressBar, 0.2);
let ret = false;
let tryCount = 0;
while (!ret && tryCount < 3) {
tryCount++;
ret = await simba_sdk_1.SDK.init();
// initExchangeCode();
}
if (!ret) {
UIManager_1.UIManager.showToast("SDK init failed. sdk初始化失败");
return;
}
AnimationUtils_1.AnimationUtils.animateProgress(this.progressBar, 0.4, 1, this.progressLabel);
await this.loginGame();
}
showLoginFailed() {
let temp = {
dataptr: {},
titlecontent: "网络错误",
content: "是否重新连接?",
ishasad: false,
istwobtn: true,
adconfig: "",
hasBanner: false,
callback: (type, ret) => {
if (ret) {
this.loginCount = 0;
this.loginGame();
}
else {
cc.director.end();
}
}
};
UIManager_1.UIManager.pushPresenter(AlertDialogViewPresenter_1.default, temp);
}
async dealEmptyRecord() {
/**此次执行清档操作的版本号 */
let optionV = "1.0.2";
/**需要清档的玩家注册版本号列表 */
let needEmptyRegVersionArr = ["1.0.0", "1.0.1"];
let emptyVersionRecordKey = "empty_record_versions";
let needEmpty = this.checkIsNeedEmptyRecord(optionV, emptyVersionRecordKey, needEmptyRegVersionArr);
console.log("是否需要清档操作:", needEmpty);
if (needEmpty) {
await AVG_1.GameRecord.emptyRecords();
AVG_1.GameRecord.globalVariables[emptyVersionRecordKey] = optionV;
AVG_1.GameRecord.saveRecord();
}
}
checkIsNeedEmptyRecord(optionV, emptyVersionRecordKey, needEmptyRegVersionArr) {
let empty = false;
let regV = AVG_1.GameRecord.globalVariables["register_version"];
//不存在或者当前注册版本不在需要清档的版本内容中,则直接返回不需要清档
if (!regV || needEmptyRegVersionArr.findIndex((v) => v == regV) === (-1)) {
return false;
}
let emptyRecordVersionString = AVG_1.GameRecord.globalVariables[emptyVersionRecordKey];
if (!emptyRecordVersionString || "" === emptyRecordVersionString.trim()) {
return true;
}
empty = emptyRecordVersionString != optionV;
return empty;
}
};
__decorate([
property({ type: cc.ProgressBar, displayName: "进度条" })
], Launcher.prototype, "progressBar", void 0);
__decorate([
property({ type: cc.Label, displayName: "进度展示文本" })
], Launcher.prototype, "progressLabel", void 0);
__decorate([
property({ type: cc.Node, displayName: "UI根结点" })
], Launcher.prototype, "uiRootNode", void 0);
__decorate([
property({ type: cc.Node, displayName: "场景最上层弱提示根结点" })
], Launcher.prototype, "toastParentNode", void 0);
__decorate([
property({ type: cc.Node, displayName: "加载界面节点" })
], Launcher.prototype, "loadingNode", void 0);
__decorate([
property({ type: cc.Node, displayName: "加载界面人物图" })
], Launcher.prototype, "loadingRoleNode", void 0);
__decorate([
property({ type: cc.Node })
], Launcher.prototype, "VerbRoot", void 0);
__decorate([
property({ tooltip: "是否加载导量UI" })
], Launcher.prototype, "isLoadGameCenter", void 0);
__decorate([
property({ type: cc.Label, displayName: "玩家ID文本" })
], Launcher.prototype, "userIdLabel", void 0);
__decorate([
property({ type: cc.Node, displayName: "热更节点" })
], Launcher.prototype, "hotUpdateNode", void 0);
__decorate([
property(cc.Sprite)
], Launcher.prototype, "bgSpr", void 0);
Launcher = __decorate([
ccclass
], Launcher);
return Launcher;
})();
exports.default = Launcher;
cc._RF.pop();