44b2dcaf-3655-48c7-9fe9-9d1b11e5d257.js
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"use strict";
cc._RF.push(module, '44b2dyvNlVIx5/pnRsR5dJX', 'AlertToBeContinueImpl');
// script/game/ui/view/impl/AlertToBeContinueImpl.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.showToBeContinue = exports.AlertToBeContinueImpl = void 0;
const CCDummyObjects_1 = require("../../../../common/CCDummyObjects");
const UIManager_1 = require("../../../../common/gameplay/managers/UIManager");
const AnimationUtils_1 = require("../../../../common/utils/AnimationUtils");
const CCGameCenterNodeFactory_1 = require("../../../../cooperation/script/CCGameCenterNodeFactory");
const GameConfig_1 = require("../../../../GameConfig");
const GameModelManager_1 = require("../../../model/GameModelManager");
const { ccclass, property } = cc._decorator;
let AlertToBeContinueImpl = /** @class */ (() => {
let AlertToBeContinueImpl = class AlertToBeContinueImpl extends cc.Component {
constructor() {
super(...arguments);
this.momentNode = CCDummyObjects_1.DummyNode;
//#endregion
}
onLoad() {
this.momentNode.addChild(CCGameCenterNodeFactory_1.default.getInstance().getMomentNode());
}
//#region editor bindings
closeAction() {
// this.node.destroy();
AnimationUtils_1.AnimationUtils.hideUIAnim(this.node, this.node.getChildByName("mainNode"), {
callback: () => {
this.node.destroy();
}
}, this.node.getChildByName("BG"));
GameModelManager_1.GameModelManager.checkAutoPopView();
}
};
__decorate([
property(cc.Node)
], AlertToBeContinueImpl.prototype, "momentNode", void 0);
AlertToBeContinueImpl = __decorate([
ccclass
], AlertToBeContinueImpl);
return AlertToBeContinueImpl;
})();
exports.AlertToBeContinueImpl = AlertToBeContinueImpl;
async function showToBeContinue() {
if (!GameConfig_1.GameConfig.showToBeContinue) {
GameConfig_1.GameConfig.showToBeContinue = true;
await UIManager_1.UIManager.showAlert("prefab/ui/ToBeContinue");
// GameDotMgr.getInstance().dotExposure(ExposureType.Continue);
}
}
exports.showToBeContinue = showToBeContinue;
cc._RF.pop();