cc2ae273-cdb2-44c9-bdb2-c7cc3d991f47.js
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"use strict";
cc._RF.push(module, 'cc2aeJzzbJEyb2yx8w9mR9H', 'ChatListViewPresenter');
// script/game/ui/presenter/ChatListViewPresenter.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ChatListViewPresenter = void 0;
const simba_cc_audio_manager_1 = require("simba-cc-audio-manager");
const simba_config_manager_1 = require("simba-config-manager");
const simba_eventkit_1 = require("simba-eventkit");
const simba_utils_1 = require("simba-utils");
const AVG_1 = require("../../../avg/AVG");
const EditorEnums_1 = require("../../../avg/EditorEnums");
const PresenterBase_1 = require("../../../common/classbase/PresenterBase");
const GameTextData_1 = require("../../../common/gameplay/gamedata/GameTextData");
const UIManager_1 = require("../../../common/gameplay/managers/UIManager");
const StringUtils_1 = require("../../../common/utils/StringUtils");
const RelationLevelConfig_1 = require("../../../config/RelationLevelConfig");
const Role_1 = require("../../../config/Role");
const Enums_1 = require("../../Enums");
const GameDotMgr_1 = require("../../GameDotMgr");
const GameModelManager_1 = require("../../model/GameModelManager");
const PresenterCCViewFactory_1 = require("../PresenterCCViewFactory");
const ChatListView_1 = require("../view/type/ChatListView");
const GuideViewPresenter_1 = require("./GuideViewPresenter");
const SentenceSelectorViewPresenter_1 = require("./SentenceSelectorViewPresenter");
const MAX_HISTORY = 50;
let ChatListViewPresenter = /** @class */ (() => {
let ChatListViewPresenter = class ChatListViewPresenter extends PresenterBase_1.Presenter {
constructor() {
super();
this._historyMessages = {};
this._currPlotShowed = false;
this._itemKey = 0;
this._plotExecuting = false;
this._excutedPlots = {};
this._gLevelMax = -1;
this._cachePId = NaN;
this.onSelectIndexCallback = (index) => {
this.selectSentence(index);
};
this.onSetContent = (content) => {
if (content != undefined) {
let props = {
sentence: content,
backgroundpath: "textures/message/selector_bg",
clickcausehide: false,
onSelectIndexCallback: this.onSelectIndexCallback
};
UIManager_1.UIManager.pushPresenter(SentenceSelectorViewPresenter_1.default, props);
let t = GameModelManager_1.GameModelManager.checkIsDotTutorial();
if (t) {
let plotScenTypeSession = AVG_1.GameRecord.globalVariables["p_s_t_s" + Enums_1.PlotSceneType.Message];
GameDotMgr_1.default.getInstance().dotTutorial(Enums_1.TutorialType.Message, Enums_1.TutorialState.SelectSentence, { session: plotScenTypeSession, plotId: this._currPlot.id });
}
}
};
this.isSentenceSelectVisible = () => {
let preset = UIManager_1.UIManager.getTopPresenter();
if (preset instanceof SentenceSelectorViewPresenter_1.default) {
let selectorPresenter = preset;
return !selectorPresenter.view.isHidden;
}
return false;
};
this.closeAction = () => {
if (this._plotExecuting)
return;
UIManager_1.UIManager.popToPresenter(this);
this._view.closeAnimation().then(() => {
this._view.close();
GameModelManager_1.GameModelManager.CheckMainTabGuide.emit();
});
};
this.selectChapter = () => {
};
this.selectSentence = (index) => {
if (!this._currPlot)
throw new Error("ChatList: ePlot error! No currnt plot!");
this.completePlot(index, ChatListView_1.ChatListAutoNextPlot);
};
this.showCurrPlot = async () => {
if (this._currPlot && !this._excutedPlots[this._currPlot.id] && !this._plotExecuting && !this._currPlotShowed) {
let item = this.convertPlotToViewModel(this._currPlot);
if (item && this._currPlot.sentences[0].roleId !== 1 && item.type !== "customplot") { // 除了旁白,扣体力
if (!this._currPlot)
return;
}
this._excutedPlots[this._currPlot.id] = true;
this._plotExecuting = true;
let disposable = new simba_eventkit_1.CompositeDisposable;
this._plotChangeLike = undefined;
AVG_1.GameRecord.onRecordVariableChange("like" + this._currPlot.sentences[0].roleId, (scope, varName, preValue, value) => {
this._plotChangeLike = value - preValue;
});
await AVG_1.ActionManager.executeActions(this._currPlot.sentences[0].actions); // TODO 处理加好感
disposable.dispose();
this._plotExecuting = false;
if (item) {
if (this._chatList.length > MAX_HISTORY) {
this._chatList.shift();
}
let exist = false;
for (let i = 0; i < this._chatList.length; i++) {
if (this._chatList[i]["id"] === item["id"]) {
exist = true;
break;
}
}
if (!exist) {
this._chatList.push(item);
}
if ((item.type === "plot" || item.type === "customplot") && this._plotChangeLike && this._plotChangeLike !== NaN) {
item.addLike = this._plotChangeLike;
}
this._view.updateProps({ items: this._chatList });
}
this._currPlotShowed = true;
let effectName = "se_npc_send";
if (this._currPlot && this._currPlot.sentences[0].roleId === GameModelManager_1.GameModelManager.getPlayerData().getConfig().id) {
effectName = "se_player_send";
}
simba_cc_audio_manager_1.AudioManager.playEffect(effectName);
}
else if (this._currPlot && this._excutedPlots[this._currPlot.id]) {
this._currPlotShowed = true;
}
};
this.completePlot = async (index, proceedNext = true) => {
if (!this._currPlot)
return;
if (!this._currPlotShowed) {
this.showCurrPlot();
return;
}
GameModelManager_1.GameModelManager.setIsMainPlotSceneType(true);
if (index !== undefined) { // 刷新界面剧情选择
let lastItem = this._chatList.pop();
if (lastItem.type === "plot") {
this._chatList.push(Object.assign(Object.assign({}, lastItem), { select: index }));
}
else {
throw new Error("ChatList: Plot error!");
}
this._view.updateProps({ items: this._chatList });
}
// await this.execCurrPlot(); // 改为开始的时候执行
if (proceedNext) {
this.sceneModel.lastPlot = this._currPlot;
if (this._selectIndex !== undefined) {
index = this._selectIndex;
this._selectIndex = undefined;
}
if (ChatListView_1.ChatListAutoNextPlot)
await simba_utils_1.delay(0.5);
await this.nextPlot(index);
}
else {
this._selectIndex = index;
}
};
this.nextPlot = async (index) => {
if (this.isClosed())
return;
if (this._currPlot) {
GameModelManager_1.GameModelManager.dotPlotProgress();
await AVG_1.PlotManager.completePlot(this._currPlot, index, this._plotChangeLike ? { addlike: this._plotChangeLike } : undefined);
}
else {
console.error("ChatList: Plot error! No current plot!");
}
};
this.convertPlotToViewModel = (plot, select, customData) => {
var _a, _b;
let role = GameModelManager_1.GameModelManager.getRoleData(plot.sentences[0].roleId);
let content = plot.sentences[0].content;
if (plot.id >= 0) {
if (!content)
return undefined;
let nameSpr = role.getNameIcon();
if (role.getConfig().id === 3) {
nameSpr = "/textures/name_icon/laoda";
}
return { id: plot.id, key: (this._itemKey++).toString(), type: "plot", nameSpr: nameSpr, name: role.getConfig().RoleType === EditorEnums_1.RoleType.Role_Blank ? "" : role.getConfig().name, icon: role.getHeadIcon(), isSelf: role.getConfig().RoleType === EditorEnums_1.RoleType.Role_Player, content, select, addLike: customData ? customData["addlike"] : undefined };
}
else { // custom plot
let giftId = (_a = plot.customData) === null || _a === void 0 ? void 0 : _a.giftId;
if (giftId) { // 送礼
}
else {
if (content && content.type !== AVG_1.SentenceType.SELECT && content.type !== AVG_1.SentenceType.EMPTY) {
let addLike = (_b = plot.customData) === null || _b === void 0 ? void 0 : _b.addLike;
return { id: plot.id, key: (this._itemKey++).toString(), type: "customplot", name: role.getConfig().name, icon: role.getHeadIcon(), isSelf: false, content, addLike };
}
else {
throw new Error("This cannot happen!");
}
}
}
};
this.handlePlotsStart = async (plots) => {
let plot = plots.find(v => v.plotSceneType === Enums_1.PlotSceneType.Message && v.plotSceneTypeId === this._sceneModel.id);
if (plot) {
if (this._currPlot && plot === this._currPlot)
return; // 有分支剧情的情况
this._currPlot = plot;
this._currPlotShowed = false;
await this.showCurrPlot();
}
else if (this._currPlot && this._currPlot.id >= 0) { //剧情结束
this._currPlot = undefined;
this._chatList.push({ key: (this._itemKey++).toString(), type: "end" });
if (this._chatList.length > MAX_HISTORY) {
this._chatList.shift();
}
this._view.updateProps({ items: this._chatList, backRedDot: true });
// this.checkGuideBack();
GameModelManager_1.GameModelManager.dotMainLinePlotEnd();
}
};
this.checkGuideBack = () => {
let r = AVG_1.GameRecord.globalVariables["guide_chat_back"];
r = r ? r : Enums_1.GuideState.Open;
if (r !== Enums_1.GuideState.Open) {
return;
}
let m = this._view.getGuideBackParam();
if (m) {
let location = Enums_1.GuideLocation.ChatBack;
m.call = () => {
AVG_1.GameRecord.globalVariables["guide_chat_back"] = Enums_1.GuideState.Complete;
AVG_1.GameRecord.saveRecord();
this.closeAction();
GameDotMgr_1.default.getInstance().dotGuide(Enums_1.GuideOperationType.Click, location);
};
UIManager_1.UIManager.pushPresenter(GuideViewPresenter_1.default, m);
GameDotMgr_1.default.getInstance().dotGuide(Enums_1.GuideOperationType.Show, location);
}
};
this.onNameTitleClick = () => {
if (!this._sceneModel) {
return;
}
let rids = this._sceneModel.config.roles;
if (!rids.length || rids.length !== 1) {
return;
}
let r = GameModelManager_1.GameModelManager.getRoleData(rids[0]);
if (!r || r.getConfig().RoleType !== EditorEnums_1.RoleType.Role_Major) {
return;
}
let l = r.getRoleLikeLevel();
if (this._gLevelMax < 0) {
this._gLevelMax = this.getGraceLevelMax();
}
if (this._gLevelMax === l.level) {
UIManager_1.UIManager.showToast(GameModelManager_1.GameModelManager.getLanguageTxt(GameTextData_1.GameTextData.GAME_TEXT_GRACE_LEVEL_MAX_VALUE));
}
else {
let v = l.nextLevelLike - l.currLike;
UIManager_1.UIManager.showToast(StringUtils_1.StringUtils.format(GameModelManager_1.GameModelManager.getLanguageTxt(GameTextData_1.GameTextData.GAME_TEXT_GRACE_LEVEL_UP_TIP_VALUE), v));
}
};
// async updateHistoryMessages() {
// this._historyMessages[this._sceneModel.id] = [];
// let historyPlots: ChatListItemProps[] = [];
// let records = GameRecord.getCurrentRecordItems();
// let pushHistory = false;
// let hasHistory = false;
// let lastPlotId: number = Number.MAX_SAFE_INTEGER;
// for (let i = records.length - 1; i >= 0; i--) {
// let item = records[i];
// for (let j = 0; j < item.p.length; j++) {
// let plotId = item.p[j];
// if (plotId === lastPlotId) break;
// let plot = (await getPlot(plotId))! as ReadonlyPlot;
// if (!plot) continue;
// if (plot.plotSceneType === PlotSceneType.Message && plot.plotSceneTypeId === this._sceneModel.id) {
// lastPlotId = plotId;
// if (i === records.length - 1) continue;
// if (pushHistory && !hasHistory) {
// historyPlots.unshift({ key: (this._itemKey++).toString(), type: "history" });
// hasHistory = true;
// }
// let select: number | undefined = undefined;
// if (item.s) select = item.s[j];
// let customData: object | undefined = undefined;
// if (item.c) customData = item.c[j];
// let vm = this.convertPlotToViewModel(plot, select, customData);
// if (vm) historyPlots.unshift(vm);
// } else { // TODO process branch plots if needed.
// if (!pushHistory && !hasHistory) {
// pushHistory = true;
// }
// }
// if (plot.id === this._sceneModel.firstPlot.id) {
// break;
// }
// }
// if (historyPlots.length > MAX_HISTORY) {
// break;
// }
// }
// this._chatList = historyPlots;
// // this._view.updateProps({ items: historyPlots, historyMsgCount: this._chatList.length });
// this._historyMessages[this._sceneModel.id] = this._chatList;
// }
this.onResumeChatListView = () => {
this._chatList = [];
// this._sceneModel = undefined;
this._historyMessages = {};
this._currPlot = undefined;
this._currPlotShowed = false;
this._itemKey = 0;
this._plotExecuting = false;
this._excutedPlots = {};
this._selectIndex = undefined;
this._plotChangeLike = 0;
this._viewProps = {
msgSceneId: -1, title: "",
items: [], historyMsgCount: 0,
onCloseBtnClick: this.closeAction,
onSelectChapter: this.selectChapter,
onCompletePlot: this.completePlot,
onSelectSentence: this.selectSentence,
onSetContent: this.onSetContent,
isSentenceSelectVisible: this.isSentenceSelectVisible,
onNameTitleClick: this.onNameTitleClick,
backRedDot: !this._currPlot
};
this._view.setProps(this._viewProps);
// this._viewProps = [];
this._gLevelMax = -1;
this._cachePId = NaN;
this.view.resumeAll();
};
AVG_1.PlotManager.PlotsRollbackEvent.on(() => {
this._excutedPlots = {};
this.onResumeChatListView();
});
}
get sceneModel() { return this._sceneModel; }
getRoleId() {
if (this.sceneModel.config.roles.length == 1)
return this.sceneModel.config.roles[0];
return 1;
}
async onOpen(scene) {
super.onOpen(scene);
this._sceneModel = scene;
this._disposable.add(AVG_1.PlotManager.PlotStartEvent.on(this.handlePlotsStart));
this._currPlot = AVG_1.PlotManager.getCurrentPlots().find(v => v.plotSceneType === Enums_1.PlotSceneType.Message && v.plotSceneTypeId === scene.id);
if (this._historyMessages[scene.id]) {
this._chatList = this._historyMessages[scene.id];
}
else {
this._chatList = [];
}
let canSendGift = false;
let isMajor = false;
if (scene.config.roles.length === 1) {
let roleConfig = simba_config_manager_1.ConfigManager.getConfig(Role_1.role, scene.config.roles[0]);
if (roleConfig.RoleType === EditorEnums_1.RoleType.Role_Major) {
isMajor = true;
}
}
canSendGift = isMajor;
if (this._chatList && this._chatList.length) {
this.organizeViewProps(scene, isMajor);
this._view.setProps(this._viewProps);
}
else {
this._viewProps = {
msgSceneId: scene.id, title: GameModelManager_1.GameModelManager.getConfigLanguageTxt(scene.config.title),
items: [], historyMsgCount: 0,
onCloseBtnClick: this.closeAction,
onSelectChapter: this.selectChapter,
onCompletePlot: this.completePlot,
onSelectSentence: this.selectSentence,
onSetContent: this.onSetContent,
isSentenceSelectVisible: this.isSentenceSelectVisible,
onNameTitleClick: this.onNameTitleClick,
backRedDot: !this._currPlot
};
this._view.setProps(this._viewProps);
await this.loadChatList();
this.organizeViewProps(scene, isMajor);
this._view.setProps(this._viewProps);
}
if (this._currPlot) {
if (GameModelManager_1.GameModelManager.isChangePlotSceneType()) {
GameModelManager_1.GameModelManager.dotMainLinePlotStart();
}
this._currPlotShowed = false;
let item = this.convertPlotToViewModel(this._currPlot);
await this.showCurrPlot();
if (this._plotChangeLike) {
item = Object.assign({}, this._chatList.pop());
if (item.type === "plot") {
item.addLike = this._plotChangeLike;
}
this._chatList.push(item);
this.view.updateProps({ items: this._chatList });
}
if (item) {
if (this._cachePId !== this._currPlot.id && !this._excutedPlots[this._currPlot.id] && !this._plotExecuting && !this._currPlotShowed) {
this._chatList.push(item);
this._cachePId = this._currPlot.id;
this.view.updateProps({ items: this._chatList });
}
}
}
}
organizeViewProps(scene, isMajor) {
let canSendGift = false;
if (scene.config.roles.length === 1) {
let roleConfig = simba_config_manager_1.ConfigManager.getConfig(Role_1.role, scene.config.roles[0]);
if (roleConfig.RoleType === EditorEnums_1.RoleType.Role_Major) {
isMajor = true;
}
}
canSendGift = isMajor;
if (this._chatList.length !== 0) {
if (this._chatList[this._chatList.length - 1].type === "end") { // 上一次的结束改为历史
let item = this._chatList.pop();
this._chatList.push({ key: item.key, type: "history" });
for (let i = this._chatList.length - 2; i >= 0; i--) { // 删除之前的历史分割,只保留最后一个
let item = this._chatList[i];
if (item.type === "history") {
this._chatList.splice(i, 1);
break;
}
}
}
}
this._viewProps = {
msgSceneId: scene.id, title: GameModelManager_1.GameModelManager.getConfigLanguageTxt(scene.config.title),
items: this._chatList, historyMsgCount: this._chatList.length,
onCloseBtnClick: this.closeAction,
onSelectChapter: this.selectChapter,
onCompletePlot: this.completePlot,
onSelectSentence: this.selectSentence,
onSetContent: this.onSetContent,
isSentenceSelectVisible: this.isSentenceSelectVisible,
onNameTitleClick: this.onNameTitleClick,
backRedDot: !this._currPlot
};
}
async loadChatList() {
if (this._historyMessages[this._sceneModel.id] && this._historyMessages[this._sceneModel.id]) {
this._view.updateProps({ items: this._chatList });
return;
}
this._historyMessages[this._sceneModel.id] = [];
let historyPlots = [];
let records = AVG_1.GameRecord.getCurrentRecordItems();
let pushHistory = false;
let hasHistory = false;
let lastPlotId = Number.MAX_SAFE_INTEGER;
for (let i = records.length - 1; i >= 0; i--) {
let item = records[i];
for (let j = 0; j < item.p.length; j++) {
let plotId = item.p[j];
if (plotId === lastPlotId)
break;
let plot = (await AVG_1.getPlot(plotId));
if (!plot)
continue;
if (plot.plotSceneType === Enums_1.PlotSceneType.Message && plot.plotSceneTypeId === this._sceneModel.id) {
lastPlotId = plotId;
if (i === records.length - 1)
continue;
if (pushHistory && !hasHistory) {
historyPlots.unshift({ key: (this._itemKey++).toString(), type: "history" });
hasHistory = true;
}
let select = undefined;
if (item.s)
select = item.s[j];
let customData = undefined;
if (item.c)
customData = item.c[j];
let vm = this.convertPlotToViewModel(plot, select, customData);
if (vm)
historyPlots.unshift(vm);
}
else { // TODO process branch plots if needed.
if (!pushHistory && !hasHistory) {
pushHistory = true;
}
}
if (plot.id === this._sceneModel.firstPlot.id) {
break;
}
}
if (historyPlots.length > MAX_HISTORY) {
break;
}
}
this._chatList = historyPlots;
// this._view.updateProps({ items: historyPlots, historyMsgCount: this._chatList.length });
this._historyMessages[this._sceneModel.id] = this._chatList;
}
isClosed() {
return !this._disposable;
}
getGraceLevelMax() {
let m = -1;
let t = simba_config_manager_1.ConfigManager.getAllConfig(RelationLevelConfig_1.relationLevelConfig);
for (let id in t) {
let c = t[id];
m = m < c.id ? c.id : m;
}
return m;
}
};
ChatListViewPresenter.uuid = "ChatListViewPresenter";
ChatListViewPresenter = __decorate([
PresenterCCViewFactory_1.RegPresenter(ChatListView_1.ChatListViewType)
], ChatListViewPresenter);
return ChatListViewPresenter;
})();
exports.ChatListViewPresenter = ChatListViewPresenter;
cc._RF.pop();