0a3cee0e-d616-496c-ac8f-17c583b5ee07.js
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"use strict";
cc._RF.push(module, '0a3ce4O1hZJbKyPF8WDte4H', 'GameRoleDataModel');
// script/game/model/GameRoleDataModel.ts
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const simba_config_manager_1 = require("simba-config-manager");
const AVG_1 = require("../../avg/AVG");
const EditorEnums_1 = require("../../avg/EditorEnums");
const GameTextData_1 = require("../../common/gameplay/gamedata/GameTextData");
const UIManager_1 = require("../../common/gameplay/managers/UIManager");
const StringUtils_1 = require("../../common/utils/StringUtils");
const RelationLevelConfig_1 = require("../../config/RelationLevelConfig");
const Enums_1 = require("../Enums");
const GameModelManager_1 = require("./GameModelManager");
class GameRoleDataModel {
constructor() {
this._cfg = undefined;
this._goldcoin = 0; //金币
this._clothcoin = 0; //服装币
this._skins = [];
this._curSkin = -1;
this._skinMaps = new Set();
this._roleName = "";
this._energyValue = 0; //灵力值
this._itemMaps = new Map();
}
setConfig(cfg) {
this._cfg = cfg;
this.initDate();
}
getConfig() {
return this._cfg;
}
initDate() {
this.initSkin();
this.initCoin();
this.initData();
this.initVariablesChange();
}
initVariablesChange() {
let func = (scope, varName, prevValue, value) => {
value = value === undefined ? 0 : value;
prevValue = prevValue === undefined ? 0 : prevValue;
let newLike = value - prevValue;
// UIManager.showToast(StringUtils.format(GameModelManager.getLanguageTxt(GameTextData.GAME_TEXT_LIKE_CHANGE_VALUE), newLike));
UIManager_1.UIManager.showToast(StringUtils_1.StringUtils.format(GameModelManager_1.GameModelManager.getLanguageTxt(GameTextData_1.GameTextData.GAME_TEXT_LIKE_CHANGE_VALUE), this._cfg.name, newLike));
};
AVG_1.GameRecord.onRecordVariableChange("like" + this._cfg.id, func);
AVG_1.GameRecord.onGlobalVariableChange("like" + this._cfg.id, func);
}
hasSkin(id) {
return this._skinMaps.has(id);
}
getRoleLike() {
let g = AVG_1.GameRecord.globalVariables["like" + this._cfg.id];
g = g ? g : 0;
// let r = GameRecord.recordVariables["like" + this._cfg.id];
let r = AVG_1.PlotManager.getAllRecordVariableValue("like" + this._cfg.id);
r = r ? r : 0;
let l = g + r;
return l;
}
addRoleLike(like, globalRecord = true) {
let pre = this.getRoleLike();
let after = pre + like;
after = after > 0 ? after : 0;
let offset = after - pre;
if (globalRecord) {
let g = AVG_1.GameRecord.globalVariables["like" + this._cfg.id];
g = g ? g : 0;
g += offset;
AVG_1.GameRecord.globalVariables["like" + this._cfg.id] = g;
}
else {
let r = AVG_1.GameRecord.recordVariables["like" + this._cfg.id];
r = r ? r : 0;
r += offset;
AVG_1.GameRecord.recordVariables["like" + this._cfg.id] = r;
}
AVG_1.GameRecord.saveRecord();
}
getPortrait(face = EditorEnums_1.FaceType.Normal, skin) {
if (skin === undefined && this._curSkin > 0)
skin = this._curSkin;
return "textures/portrait/" + this._cfg.id + "/" + (skin !== undefined ? skin + "/" : "") + face;
}
getBust(skin) {
if (skin === undefined && this._curSkin > 0)
skin = this._curSkin;
let ret = "textures/bust/" + this._cfg.id;
if (skin) {
ret += skin;
}
return ret;
}
getHeadIcon() {
let ret = "/textures/head_icon/" + this._cfg.id;
if (this._curSkin > 0) {
ret += "_" + this._curSkin;
}
return ret;
}
getNameIcon() {
let ret = "/textures/name_icon/" + this._cfg.id;
return ret;
}
getRoleLikeLevel() {
let configs = simba_config_manager_1.ConfigManager.getAllConfig(RelationLevelConfig_1.relationLevelConfig);
let level = 0;
let like = this.getRoleLike();
const maxLevel = Object.keys(configs).length;
let levelValue = 0;
for (let id = 1; id <= maxLevel; id++) {
levelValue = configs[id].relation_value;
if (like >= levelValue) {
like -= levelValue;
level = id;
}
else {
break;
}
}
return { level, currLike: like, nextLevelLike: levelValue, maxLevel };
}
addSkin(id) {
this._skinMaps.add(id);
let skinsstr = "";
let index = 0;
for (let value of this._skinMaps) {
skinsstr += value;
if (index != this._skinMaps.size - 1) {
skinsstr += ",";
}
++index;
}
AVG_1.GameRecord.globalVariables["skins_" + this._cfg.id + "_skins"] = skinsstr;
AVG_1.GameRecord.autoSave();
}
setCurSkin(id) {
this._curSkin = id;
AVG_1.GameRecord.globalVariables["curskin_" + this._cfg.id + "_skin"] = id;
AVG_1.GameRecord.autoSave();
}
getCurSkin() {
return this._curSkin;
}
initSkin() {
this._curSkin = AVG_1.GameRecord.globalVariables["curskin_" + this._cfg.id + "_skin"];
let skins = AVG_1.GameRecord.globalVariables["skins_" + this._cfg.id + "_skins"];
skins = skins === undefined ? "" : skins;
let skinSpilt = skins.split(",");
for (let index = 0; index < skinSpilt.length; ++index) {
this._skinMaps.add(parseInt(skinSpilt[index]));
}
}
initCoin() {
}
getOwnedSkins() {
return this._skinMaps;
}
initData() {
this._itemMaps.clear();
let props = GameModelManager_1.GameModelManager.getItemConfigs();
for (let key in props) {
let value = props[key];
let recordNum = AVG_1.GameRecord.globalVariables["prop_" + this._cfg.id + "_" + value.id + "_num"];
recordNum = recordNum === undefined ? 0 : recordNum;
this._itemMaps.set(value.id, recordNum);
}
}
getProps(id) {
return this._itemMaps.get(id);
}
addProps(id, num) {
let ret = { result: false, errorinfo: "" };
let cfg = GameModelManager_1.GameModelManager.getItemConfig(id);
let validProp = cfg ? true : false;
if (!validProp) {
ret.errorinfo = "prop id " + id + " not exist";
return ret;
}
let max = cfg['max_num'] ? cfg['max_num'] : Number.MAX_VALUE;
if (Math.abs(num) > max) {
ret.errorinfo = "input num over max , num abs value limit " + max;
return ret;
}
let value = this._itemMaps.get(id);
if (value >= max && num > 0) {
ret.result = false;
ret.errorinfo = "cur value over or equal max value limit " + max;
return ret;
}
else {
value += num;
ret.result = true;
}
if (value > max) {
ret.errorinfo = "value over max , set num as max";
}
else if (value === max) {
ret.errorinfo = "value equal max";
}
else if (value < 0) {
ret.errorinfo = "value less 0 , set num as 0";
}
else {
ret.errorinfo = "succeed";
}
value = value > max ? max : value;
value = value < 0 ? 0 : value;
this._itemMaps.set(id, value);
AVG_1.GameRecord.globalVariables["prop_" + this._cfg.id + "_" + id + "_num"] = value;
AVG_1.GameRecord.saveRecord();
return ret;
}
getEnergy(isceil = true) {
let e = this._itemMaps.get(Enums_1.GamePropType.Energy);
if (isceil) {
return Math.ceil(e);
}
return e;
}
addEnergy(value) {
// if (value < 0 && this._cfg && RoleType.Role_Player === this._cfg.RoleType) {
// GameDotMgr.getInstance().dotCost(CostType.EnergyCost, Math.abs(value));
// }
this.addProps(Enums_1.GamePropType.Energy, value);
}
getGoldCoin() {
return this._itemMaps.get(Enums_1.GamePropType.GoldCoin);
}
addGoldCoin(value) {
// if (value < 0 && this._cfg && RoleType.Role_Player === this._cfg.RoleType) {
// GameDotMgr.getInstance().dotCost(CostType.GoldCost, Math.abs(value));
// }
this.addProps(Enums_1.GamePropType.GoldCoin, value);
}
getClothCoin() {
let coin = this._itemMaps.get(Enums_1.GamePropType.Diamond);
return coin ? coin : 0;
}
addClothCoin(value) {
// if (value < 0 && this._cfg && RoleType.Role_Player === this._cfg.RoleType) {
// // GameDotMgr.getInstance().dotCost(CostType.SilverCost, Math.abs(value));
// GameDotMgr.getInstance().dotCost(CostType.DiamondCost, Math.abs(value));
// }
this.addProps(Enums_1.GamePropType.Diamond, value);
}
getRoleName() {
if (!this._roleName || this._roleName === "") {
return this._cfg.name;
}
else {
return this._roleName;
}
}
setRoleName(name) {
this._roleName = name;
}
/**
*
* @param skin 皮肤id
*/
getBagPortraitByRoleId(skin) {
if (this._cfg.id == 2) { //自己
return "textures/portrait/" + this._cfg.id + "/" + (skin !== undefined ? skin + "/" : "") + 7;
}
else {
return "textures/portrait/" + this._cfg.id + "/" + (skin !== undefined ? skin + "/" : "") + EditorEnums_1.FaceType.Normal;
}
}
}
exports.default = GameRoleDataModel;
cc._RF.pop();