3580d935-c60f-45b5-ba29-e54284b6c10b.js
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"use strict";
cc._RF.push(module, '3580dk1xg9Ftbop5UKEtsEL', 'MainInfoViewSubpresenter');
// script/game/ui/presenter/MainInfoViewSubpresenter.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.MainInfoViewSubpresneter = void 0;
const simba_utils_1 = require("simba-utils");
const AVG_1 = require("../../../avg/AVG");
const PresenterBase_1 = require("../../../common/classbase/PresenterBase");
const GameTextData_1 = require("../../../common/gameplay/gamedata/GameTextData");
const UIManager_1 = require("../../../common/gameplay/managers/UIManager");
const StringUtils_1 = require("../../../common/utils/StringUtils");
const Enums_1 = require("../../Enums");
const GameModelManager_1 = require("../../model/GameModelManager");
const PresenterCCViewFactory_1 = require("../PresenterCCViewFactory");
const MainInfoSubviewiew_1 = require("../view/type/MainInfoSubviewiew");
let MainInfoViewSubpresneter = /** @class */ (() => {
let MainInfoViewSubpresneter = class MainInfoViewSubpresneter extends PresenterBase_1.Subpresenter {
constructor() {
super();
this.updateEnergy = () => {
// let player = GameModelManager.getPlayerData();
// let e = player.getEnergy();
// if (GameConfig.debug) {
// const OFFSETTIME = 1200000;
// const CYCLETIME = 1000;
// const ADDENERGY = GameConstData.GAME_CONST_PLOT_ENERGY_COST_VALUE;
// setTimeout(() => {
// let cachetime = GameRecord.globalVariables["autoaddenergy"];
// if (cachetime === undefined || e === 100) {
// cachetime = TimeManager.getTime() + OFFSETTIME;
// GameRecord.globalVariables["autoaddenergy"] = cachetime;
// GameRecord.autoSave();
// }
// let curtime = TimeManager.getTime();
// let deltime = (cachetime - curtime) / 1000;
// this._viewProps.timecontent = deltime.toFixed(0) + "秒";
// this.view.setProps(this._viewProps);
// this.updateEnergy();
// }, 1000);
// }
};
this.onEnergyClickCallback = async () => {
let player = GameModelManager_1.GameModelManager.getPlayerData();
let e = player.getEnergy();
if (e == 0) {
await this.tipAddEnergy();
}
else {
UIManager_1.UIManager.showToast(StringUtils_1.StringUtils.format(GameModelManager_1.GameModelManager.getLanguageTxt(GameTextData_1.GameTextData.GAME_TEXT_MAIN_ENERGY_VALUE), e));
}
};
this.initEnergy = () => {
let player = GameModelManager_1.GameModelManager.getPlayerData();
let max = 100;
let value = player.getEnergy();
value = value ? value : 0;
let percent = value / max;
this._viewProps.energy = percent;
this._viewProps.energycontent = value + "%";
let index = 0;
if (value >= 70 && value <= 100) {
index = 0;
}
else if (value >= 21 && value <= 69) {
index = 1;
}
else {
index = 2;
}
this._viewProps.energybackindex = index;
this.view.setProps(this._viewProps);
};
this.initData = async () => {
while (!GameModelManager_1.GameModelManager.getPlayerData())
await simba_utils_1.delay(0.1);
let k = "prop_" + GameModelManager_1.GameModelManager.getPlayerData().getConfig().id + "_" + Enums_1.GamePropType.Energy + "_num";
AVG_1.GameRecord.onGlobalVariableChange(k, () => {
this.initEnergy();
});
this.initEnergy();
this.updateEnergy();
};
this._viewProps = {
energy: 1,
energycontent: "100%",
energybackindex: 0,
timecontent: "",
onClick: this.onEnergyClickCallback
};
}
async tipAddEnergy() {
// let player = GameModelManager.getPlayerData();
// // TODO 提示体力不足,跳转购买体力?
// let ret = await UIUtils.showAddEnergy(GameModelManager.getItemConfig(GameConstData.GAME_CONST_ENERGY_PROPS_ID), player.getProps(GameConstData.GAME_CONST_ENERGY_PROPS_ID));
// if (ret) {
// let itemconfig = GameModelManager.getItemConfig(GameConstData.GAME_CONST_ENERGY_PROPS_ID);
// player.addEnergy(itemconfig.energy_recover - GameConstData.GAME_CONST_PLOT_ENERGY_COST_VALUE);
// UIManager.showToast(GameModelManager.getLanguageTxt(GameTextData.GAME_TEXT_MAIN_ENERGY_ADADDSUCCESS_VALUE));
// }
}
onOpen() {
super.onOpen();
this.initData();
}
onOwnerEnterBackground() {
// console.log("on owner enter background");
}
};
MainInfoViewSubpresneter = __decorate([
PresenterCCViewFactory_1.RegSubpresenter(MainInfoSubviewiew_1.MainInfoSubviewType)
], MainInfoViewSubpresneter);
return MainInfoViewSubpresneter;
})();
exports.MainInfoViewSubpresneter = MainInfoViewSubpresneter;
cc._RF.pop();