cb471ee7-9997-4c3f-99ef-e31d6a027190.js
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"use strict";
cc._RF.push(module, 'cb4717nmZdMP5nv4x1qAnGQ', 'ScaleAction');
// script/game/ui/ScaleAction.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
const { ccclass, property } = cc._decorator;
let ScaleAction = /** @class */ (() => {
let ScaleAction = class ScaleAction extends cc.Component {
constructor() {
super(...arguments);
this.speed = 1;
this.scaleMax = 2;
this.scaleMin = 0;
this.defalutScale = 1;
this._baseTime = 1;
}
onLoad() { }
start() {
}
onEnable() {
this.node.scale = this.defalutScale;
let actTime = this._baseTime / this.speed;
let maxAct = cc.scaleTo(actTime, this.scaleMax);
let minAct = cc.scaleTo(actTime, this.scaleMin);
this.node.stopAllActions();
this.node.runAction(cc.repeatForever(cc.sequence(maxAct, minAct)));
}
onDisable() {
this.node.stopAllActions();
this.node.scale = 1;
}
update(dt) { }
};
__decorate([
property
], ScaleAction.prototype, "speed", void 0);
__decorate([
property
], ScaleAction.prototype, "scaleMax", void 0);
__decorate([
property
], ScaleAction.prototype, "scaleMin", void 0);
__decorate([
property
], ScaleAction.prototype, "defalutScale", void 0);
ScaleAction = __decorate([
ccclass
], ScaleAction);
return ScaleAction;
})();
exports.default = ScaleAction;
cc._RF.pop();