b272bd27-8a29-4fab-98f0-c6b490e307b3.js
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"use strict";
cc._RF.push(module, 'b272b0niilPq5jwxrSQ4wez', 'ScaleDisplayAction');
// script/game/ui/ScaleDisplayAction.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
const { ccclass, property } = cc._decorator;
let ScaleDisplayAction = /** @class */ (() => {
let ScaleDisplayAction = class ScaleDisplayAction extends cc.Component {
constructor() {
super(...arguments);
this.speed = 1;
this.scaleXMax = 1;
this.scaleXMin = 0;
this.scaleYMax = 1;
this.scaleYMin = 0;
this._baseTime = 1;
}
onLoad() { }
start() {
}
onEnable() {
this.node.scaleX = this.scaleXMin;
this.node.scaleY = this.scaleYMin;
let actTime = this._baseTime / this.speed;
let scaleAct = cc.scaleTo(actTime, this.scaleXMax, this.scaleYMax);
this.node.stopAllActions();
this.node.runAction(scaleAct.easing(cc.easeSineOut()));
}
onDisable() {
this.node.stopAllActions();
this.node.scaleX = this.scaleXMin;
this.node.scaleY = this.scaleYMin;
}
};
__decorate([
property
], ScaleDisplayAction.prototype, "speed", void 0);
__decorate([
property
], ScaleDisplayAction.prototype, "scaleXMax", void 0);
__decorate([
property
], ScaleDisplayAction.prototype, "scaleXMin", void 0);
__decorate([
property
], ScaleDisplayAction.prototype, "scaleYMax", void 0);
__decorate([
property
], ScaleDisplayAction.prototype, "scaleYMin", void 0);
ScaleDisplayAction = __decorate([
ccclass
], ScaleDisplayAction);
return ScaleDisplayAction;
})();
exports.default = ScaleDisplayAction;
cc._RF.pop();