70e3cc2e-45f5-4f6c-a569-adae2d303ccf.js
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"use strict";
cc._RF.push(module, '70e3cwuRfVPbKVpra4tMDzP', 'ItemBreathAction');
// script/game/ui/ItemBreathAction.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
const { ccclass, property } = cc._decorator;
let ItemBreathAction = /** @class */ (() => {
let ItemBreathAction = class ItemBreathAction extends cc.Component {
constructor() {
super(...arguments);
this.speed = 1;
this.opacityMax = 255;
this.opacityMin = 100;
this.fixHua = false;
this.fixQiang = false;
this.fixBiao = false;
this._baseTime = 1;
}
onLoad() { }
start() {
}
onEnable() {
let actTime = this._baseTime / this.speed;
let fadeInAct = cc.fadeTo(actTime, this.opacityMax);
let fadeOutAct = cc.fadeTo(actTime, this.opacityMin);
let scaleInAct = cc.scaleTo(actTime, 1);
if (this.fixHua) {
scaleInAct = cc.scaleTo(actTime, 1.1);
}
if (this.fixQiang) {
scaleInAct = cc.scaleTo(actTime, 1.5);
}
if (this.fixBiao) {
scaleInAct = cc.scaleTo(actTime, 3);
}
let scaleOutAct = cc.scaleTo(actTime, 1);
this.node.stopAllActions();
this.node.runAction(cc.repeatForever(cc.sequence(fadeInAct, fadeOutAct)));
this.node.parent.runAction(cc.repeatForever(cc.sequence(scaleInAct, scaleOutAct)));
}
onDisable() {
this.node.stopAllActions();
this.node.parent.stopAllActions();
this.node.opacity = this.opacityMax;
this.node.parent.scale = 1;
}
update(dt) { }
};
__decorate([
property
], ItemBreathAction.prototype, "speed", void 0);
__decorate([
property
], ItemBreathAction.prototype, "opacityMax", void 0);
__decorate([
property
], ItemBreathAction.prototype, "opacityMin", void 0);
__decorate([
property
], ItemBreathAction.prototype, "fixHua", void 0);
__decorate([
property
], ItemBreathAction.prototype, "fixQiang", void 0);
__decorate([
property
], ItemBreathAction.prototype, "fixBiao", void 0);
ItemBreathAction = __decorate([
ccclass
], ItemBreathAction);
return ItemBreathAction;
})();
exports.default = ItemBreathAction;
cc._RF.pop();