d59833e1-96c9-405b-94f4-1350b685cca0.js
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"use strict";
cc._RF.push(module, 'd5983PhlslAW5T0E1C2hcyg', 'MoveAction');
// script/game/ui/MoveAction.ts
"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
const { ccclass, property } = cc._decorator;
let MoveAction = /** @class */ (() => {
let MoveAction = class MoveAction extends cc.Component {
constructor() {
super(...arguments);
this.speed = 1;
this.srcPosX = 0;
this.srcPosY = 0;
this.tempPosX = 0;
this.tempPosY = 0;
this._baseTime = 1;
}
onLoad() { }
start() {
}
onEnable() {
let actTime = this._baseTime / this.speed;
let ease = cc.easeSineInOut();
let tempAct = cc.moveTo(actTime, cc.v2(this.tempPosX, this.tempPosY)).easing(ease);
let srcAct = cc.moveTo(actTime, cc.v2(this.srcPosX, this.srcPosY)).easing(ease);
this.node.stopAllActions();
this.node.runAction(cc.repeatForever(cc.sequence(tempAct, srcAct)));
}
onDisable() {
this.node.stopAllActions();
this.node.x = this.srcPosX;
this.node.y = this.srcPosY;
}
update(dt) { }
};
__decorate([
property
], MoveAction.prototype, "speed", void 0);
__decorate([
property
], MoveAction.prototype, "srcPosX", void 0);
__decorate([
property
], MoveAction.prototype, "srcPosY", void 0);
__decorate([
property
], MoveAction.prototype, "tempPosX", void 0);
__decorate([
property
], MoveAction.prototype, "tempPosY", void 0);
MoveAction = __decorate([
ccclass
], MoveAction);
return MoveAction;
})();
exports.default = MoveAction;
cc._RF.pop();