d59833e1-96c9-405b-94f4-1350b685cca0.js 2.32 KB
"use strict";
cc._RF.push(module, 'd5983PhlslAW5T0E1C2hcyg', 'MoveAction');
// script/game/ui/MoveAction.ts

"use strict";
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
const { ccclass, property } = cc._decorator;
let MoveAction = /** @class */ (() => {
    let MoveAction = class MoveAction extends cc.Component {
        constructor() {
            super(...arguments);
            this.speed = 1;
            this.srcPosX = 0;
            this.srcPosY = 0;
            this.tempPosX = 0;
            this.tempPosY = 0;
            this._baseTime = 1;
        }
        onLoad() { }
        start() {
        }
        onEnable() {
            let actTime = this._baseTime / this.speed;
            let ease = cc.easeSineInOut();
            let tempAct = cc.moveTo(actTime, cc.v2(this.tempPosX, this.tempPosY)).easing(ease);
            let srcAct = cc.moveTo(actTime, cc.v2(this.srcPosX, this.srcPosY)).easing(ease);
            this.node.stopAllActions();
            this.node.runAction(cc.repeatForever(cc.sequence(tempAct, srcAct)));
        }
        onDisable() {
            this.node.stopAllActions();
            this.node.x = this.srcPosX;
            this.node.y = this.srcPosY;
        }
        update(dt) { }
    };
    __decorate([
        property
    ], MoveAction.prototype, "speed", void 0);
    __decorate([
        property
    ], MoveAction.prototype, "srcPosX", void 0);
    __decorate([
        property
    ], MoveAction.prototype, "srcPosY", void 0);
    __decorate([
        property
    ], MoveAction.prototype, "tempPosX", void 0);
    __decorate([
        property
    ], MoveAction.prototype, "tempPosY", void 0);
    MoveAction = __decorate([
        ccclass
    ], MoveAction);
    return MoveAction;
})();
exports.default = MoveAction;

cc._RF.pop();