046eb92e-fe2a-4cff-ab74-08d9fad5dca1.js.map 36.5 KB
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{ ConfigManager } from \"simba-config-manager\";\nimport { TimeManager } from \"simba-sdk\";\nimport { GameRecord } from \"../../avg/AVG\";\nimport { catFoodConfig } from \"../../config/CatFoodConfig\";\nimport { catLevelConfig } from \"../../config/CatLevelConfig\";\nimport { catRewardConfig } from \"../../config/CatRewardConfig\";\nimport { suitConfig } from \"../../config/SuitConfig\";\nimport { CatRewardStatus } from \"../ui/RewardLoginItem\";\nimport { GameModelManager } from \"./GameModelManager\";\n\nexport interface CatFoodConfig {\n    id: number,\n    name: string,\n    limitAdEveryDay: number,\n    numberEveryAd: number,\n    exp: number,\n    introduction: string\n}\n\nexport interface CatRewardConfig {\n    id: number,\n    rewardTpye: number,\n    rewardUnlockCondition: number,\n    rewardTaskDescription: string,\n    catFoodNumber: number,\n    cannedNumber: number,\n    clothedId: number,\n    specialPlotId: number | undefined\n}\n\nexport interface CatLevelConfig {\n    level: number,\n    totalExp: number,\n    expForLevelUp: number\n}\n\nexport interface SuitConfig {\n    clothingType: number,\n    clothingId: number,\n    suitId: number,\n    clothingName: string,\n    unlockCondition: string,\n    isUnlock: boolean,\n}\n\nexport enum CatRewardConfigTpye {\n    CatLoginRewardConfig = 1,\n    CatLevelRewardConfig,\n    CatPlotRewardConfig,\n}\n\nexport enum ClothingType {\n    Suit = 0,\n    Hair,\n    Clothed,\n    Shoe,\n}\n\nexport enum SuitStatus {\n    Lock = 0,\n    Unlock,\n    Wear,\n}\n\n/**\n * 卧室背景图\n */\nexport enum BackgroundType {\n    Original = 0,//初始背景图\n    Halloween = 1,//万圣节背景图\n}\n\nclass BedRoomCatModelManager1 {\n    /**存档Key */\n    private CatFoodNumber = \"CatFoodNumber_\";\n    private CatFoodAdTimes = \"CatFoodAdTimes_\";\n    private LastLoginTime = \"LastLoginTime\";\n    private TotalLoginDays = \"TotalLoginDays\";\n    private CatLevel = \"CatLevel\";\n    private CatExp = \"CatExp\";\n    private CatRewardStatus = \"CatRewardStatus_\";\n    private UnlockSuit = \"UnlockSuit_\"\n    private UsingSuitId = \"UsingSuitId\";\n    private ShareSuitId = \"ShareSuitId\";\n    private ClickedSuitId = \"ClickedSuitId\";\n    private BackgroundType = \"BackgroundType\";\n\n    /**\n     * 通过猫粮Id增加该猫粮的数量存档\n     * @param foodId 猫粮Id\n     * @param number 新增的数量\n     */\n    addCatFoodNumberByFoodId(foodId: number, number: number) {\n        let catFoodNumber = GameRecord.globalVariables[this.CatFoodNumber + foodId];\n        let newCatFoodNumber = catFoodNumber ? catFoodNumber + number : number;\n        let temp = newCatFoodNumber;\n        GameRecord.globalVariables[this.CatFoodNumber + foodId] = temp;\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 通过猫粮Id减少该猫粮的数量存档\n     * @param foodId 猫粮Id\n     * @param number 减少的数量\n     */\n    reduceCatFoodNumberByFoodId(foodId: number, number: number = 1) {\n        let catFoodNumber = GameRecord.globalVariables[this.CatFoodNumber + foodId];\n        let newCatFoodNumber = catFoodNumber ? catFoodNumber - number : 0;\n        let temp = newCatFoodNumber;\n        GameRecord.globalVariables[this.CatFoodNumber + foodId] = temp;\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 通过猫粮Id设置该猫粮的数量存档\n     * @param foodId 猫粮Id\n     * @param number 修改的数量\n     */\n    setCatFoodNumberByFoodId(foodId: number, number: number) {\n        number = number >= 0 ? number : 0;\n        GameRecord.globalVariables[this.CatFoodNumber + foodId] = number;\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 通过猫粮Id获取该猫粮现有的数量\n     * @param foodId 猫粮Id\n     * @returns 返回值为猫粮现有的数量\n     */\n    getCatFoodNumberByFoodId(foodId: number): number {\n        let catFoodNumber = GameRecord.globalVariables[this.CatFoodNumber + foodId];\n        return catFoodNumber ? catFoodNumber : 0;\n    }\n\n    /**\n     * 获取猫粮配置信息\n     * @returns 返回值为猫粮配置信息的数组\n     */\n    getCatFoodConfig(): CatFoodConfig[] {\n        let ret: CatFoodConfig[] = [];\n        let cfg = ConfigManager.getAllConfig(catFoodConfig);\n        for (let id in cfg) {\n            ret.push({\n                id: Number(id), name: cfg[id].name, limitAdEveryDay: cfg[id].limitAdEveryDay,\n                numberEveryAd: cfg[id].numberEveryAd, exp: cfg[id].exp, introduction: cfg[id].introduction\n            });\n        }\n        return ret;\n    }\n\n    /**\n     * 通过猫粮Id新增广告获取该猫粮的次数\n     * @param foodId 猫粮Id\n     */\n    addAdTimesByFoodId(foodId: number) {\n        let catFoodAdTimes = GameRecord.globalVariables[this.CatFoodAdTimes + foodId];\n        let newCatFoodAdTimes = catFoodAdTimes ? catFoodAdTimes + 1 : 1;\n        let temp = newCatFoodAdTimes;\n        GameRecord.globalVariables[this.CatFoodAdTimes + foodId] = temp;\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 通过猫粮Id获取该猫粮观看广告的剩余次数\n     * @param foodId 猫粮Id\n     * @returns 返回值为该猫粮观看广告的剩余次数\n     */\n    getRemainingTimesByFoodId(foodId: number): number {\n        let catFoodAdTimes = GameRecord.globalVariables[this.CatFoodAdTimes + foodId];\n        catFoodAdTimes = catFoodAdTimes ? catFoodAdTimes : 0;\n        let remainingTimes = this.getCatFoodConfig()[foodId - 1].limitAdEveryDay - catFoodAdTimes;\n        return remainingTimes ? remainingTimes : 0;\n    }\n\n    /**\n     * 检查是否为新的一天\n     * 刷新每日通过观看广告获取猫粮的次数\n     * 记录累计登录天数\n     */\n    checkIsNextDay() {\n        let lastLoginTime = GameRecord.globalVariables[this.LastLoginTime];\n        let totalLoginDays = GameRecord.globalVariables[this.TotalLoginDays];\n        if (lastLoginTime && totalLoginDays) {\n            let overdue: boolean = GameModelManager.checkOverdue(lastLoginTime);\n            if (overdue) {\n                let catFoodConfig = this.getCatFoodConfig();\n                //刷新每日通过观看广告获取猫粮的次数\n                for (let i = 0; i < catFoodConfig.length; i++) {\n                    GameRecord.globalVariables[this.CatFoodAdTimes + catFoodConfig[i].id] = 0;\n                }\n                GameRecord.globalVariables[this.LastLoginTime] = TimeManager.getTime();\n                //记录累计登录天数\n                GameRecord.globalVariables[this.TotalLoginDays] = totalLoginDays + 1;\n            }\n        } else {\n            GameRecord.globalVariables[this.LastLoginTime] = TimeManager.getTime();\n            //记录累计登录天数\n            GameRecord.globalVariables[this.TotalLoginDays] = totalLoginDays ? totalLoginDays + 1 : 1;\n        }\n    }\n\n    /**\n     * 初始化奖励的状态\n     */\n    initCatRewardStatus() {\n        //初始化登录奖励的状态\n        let loginRewardStatus = GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatLoginRewardConfig] as number[];\n        if (!loginRewardStatus) {\n            let tmp: number[] = [];\n            for (let i = 0; i < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLoginRewardConfig).length; i++) {\n                tmp.push(0);\n            }\n            loginRewardStatus = tmp;\n        }\n        if (loginRewardStatus.length < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLoginRewardConfig).length) {\n            let difference = this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLoginRewardConfig).length - loginRewardStatus.length;\n            for (let i = 0; i < difference; i++) {\n                loginRewardStatus.push(0);\n            }\n        }\n        let totalLoginDays = this.getTotalLoginDays();\n        for (let i = 0; i < totalLoginDays; i++) {\n            if (loginRewardStatus[i] == CatRewardStatus.unlock) {\n                loginRewardStatus[i] = CatRewardStatus.available\n            }\n        }\n        let tempLoginRewardStatus = [...loginRewardStatus];\n        GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatLoginRewardConfig] = tempLoginRewardStatus;\n\n        //初始化等级奖励的状态\n        let levelRewardStatus = GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatLevelRewardConfig] as number[];\n        if (!levelRewardStatus) {\n            let tmp: number[] = [];\n            for (let i = 0; i < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLevelRewardConfig).length; i++) {\n                tmp.push(0);\n            }\n            levelRewardStatus = tmp;\n        }\n        if (levelRewardStatus.length < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLevelRewardConfig).length) {\n            let difference = this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatLevelRewardConfig).length - levelRewardStatus.length;\n            for (let i = 0; i < difference; i++) {\n                levelRewardStatus.push(0);\n            }\n        }\n        let catLevel = this.getCatLevel();\n        for (let i = 0; i < catLevel; i++) {\n            if (levelRewardStatus[i] == CatRewardStatus.unlock) {\n                levelRewardStatus[i] = CatRewardStatus.available\n            }\n        }\n        let tempLevelRewardStatus = [...levelRewardStatus];\n        GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatLevelRewardConfig] = tempLevelRewardStatus;\n\n        //初始化章节奖励的状态\n        let plotRewardStatus = GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatPlotRewardConfig] as number[];\n        if (!plotRewardStatus) {\n            let tmp: number[] = [];\n            for (let i = 0; i < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig).length; i++) {\n                tmp.push(0);\n            }\n            plotRewardStatus = tmp;\n        }\n        if (plotRewardStatus.length < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig).length) {\n            let difference = this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig).length - plotRewardStatus.length;\n            for (let i = 0; i < difference; i++) {\n                plotRewardStatus.push(0);\n            }\n        }\n        let largestChapterId = this.getLargestCompletedChapterId();\n        for (let i = 0; i < this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig).length; i++) {\n            if (this.getCatRewardConfigByConfigType(CatRewardConfigTpye.CatPlotRewardConfig)[i].rewardUnlockCondition <= largestChapterId) {\n                if (plotRewardStatus[i] == CatRewardStatus.unlock) {\n                    plotRewardStatus[i] = CatRewardStatus.available\n                }\n            }\n        }\n        let tempPlotRewardStatus = [...plotRewardStatus];\n        GameRecord.globalVariables[this.CatRewardStatus + CatRewardConfigTpye.CatPlotRewardConfig] = tempPlotRewardStatus;\n        //防止在加载界面保存会造成存档丢失的问题\n        //GameRecord.autoSave();\n    }\n\n    /**\n     * 根据奖励类型获取奖励的状态\n     * @param catRewardConfigTpye 奖励类型\n     * @returns 返回值为奖励的状态数组\n     */\n    getCatRewardStatus(catRewardConfigTpye: CatRewardConfigTpye): number[] {\n        let catRewardStatus = GameRecord.globalVariables[this.CatRewardStatus + catRewardConfigTpye] as number[];\n        return catRewardStatus ? catRewardStatus : [];\n    }\n\n    /**\n     * 根据奖励类型和按钮序号(任务序号)改变对应任务的奖励状态\n     * @param catRewardConfigTpye 奖励类型\n     * @param btnNumber 按钮序号\n     */\n    changeCatRewardStatus(catRewardConfigTpye: CatRewardConfigTpye, btnNumber: number) {\n        let catRewardStatus = GameRecord.globalVariables[this.CatRewardStatus + catRewardConfigTpye] as number[];\n        if (catRewardStatus) {\n            if (catRewardStatus[btnNumber] == CatRewardStatus.available) {\n                catRewardStatus[btnNumber] = CatRewardStatus.received\n            }\n            let temp = [...catRewardStatus];\n            GameRecord.globalVariables[this.CatRewardStatus + catRewardConfigTpye] = temp;\n            GameRecord.saveRecord();\n        } else {\n            console.error(\"TotalLoginDaysStatus is not found\");\n        }\n    }\n\n    /**\n     * 获取累计登录的天数\n     * @returns 返回值为累计登录的天数\n     */\n    getTotalLoginDays(): number {\n        let totalLoginDays = GameRecord.globalVariables[this.TotalLoginDays];\n        return totalLoginDays ? totalLoginDays : 0;\n    }\n\n    /**\n     * 保存饭统等级到存档\n     * @param level 饭统等级\n     */\n    saveCatLevel(level: number) {\n        GameRecord.globalVariables[this.CatLevel] = level;\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 获取饭统的等级\n     * @returns 返回值为饭统的等级\n     */\n    getCatLevel(): number {\n        let catLevel = GameRecord.globalVariables[this.CatLevel];\n        return catLevel ? catLevel : 0;\n    }\n\n    /**\n     * 增加饭统的经验值\n     * @param exp 新增的经验值\n     */\n    addCatExp(exp: number) {\n        let catExp = this.getCatExp();\n        GameRecord.globalVariables[this.CatExp] = catExp + exp;\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 获取饭统的经验值\n     * @returns 返回值为饭统的经验值\n     */\n    getCatExp(): number {\n        let catExp = GameRecord.globalVariables[this.CatExp];\n        return catExp ? catExp : 0;\n    }\n\n    /**\n     * 获取当前完成的最大的主线章节\n     * @returns 返回值为当前完成的最大的主线章节\n     */\n    getLargestCompletedChapterId(): number {\n        let chapterId = 0;\n        let models = GameModelManager.getMainDatingEventScenesModel();\n        for (let i = 0; i < models.length; i++) {\n            if (models[i].status == 4) {\n                chapterId = models[i].config.id;\n            }\n        }\n        return chapterId;\n    }\n\n    /**\n     * 根据奖励类型获取对应的奖励配置信息\n     * @param catRewardConfigTpye 奖励类型\n     * @returns 返回值为奖励配置信息\n     */\n    getCatRewardConfigByConfigType(catRewardConfigTpye: CatRewardConfigTpye): CatRewardConfig[] {\n        let ret: CatRewardConfig[] = [];\n        let cfg = ConfigManager.getAllConfig(catRewardConfig);\n        for (let id in cfg) {\n            if (cfg[id].rewardType == catRewardConfigTpye) {\n                ret.push({\n                    id: Number(id), rewardTpye: cfg[id].rewardType, rewardUnlockCondition: cfg[id].rewardUnlockCondition, rewardTaskDescription: cfg[id].rewardTaskDescription,\n                    catFoodNumber: cfg[id].CatFoodNumber, cannedNumber: cfg[id].CannedNumber, clothedId: cfg[id].ClothesId, specialPlotId: cfg[id].SpecialPlotId\n                });\n            }\n        }\n        return ret;\n    }\n\n    /**\n     * 获取饭统等级配置信息\n     * @returns 返回值为饭统等级配置信息\n     */\n    getCatLevelConfig(): CatLevelConfig[] {\n        let ret: CatLevelConfig[] = [];\n        let cfg = ConfigManager.getAllConfig(catLevelConfig);\n        for (let id in cfg) {\n            ret.push({ level: cfg[id].level, totalExp: cfg[id].totalExp, expForLevelUp: cfg[id].expForLevelUp });\n        }\n        return ret;\n    }\n\n    /**\n     * 根据套装ID获取该套装的配置信息表\n     * @param suitId 套装ID\n     * @returns 返回值为该套装的配置信息表\n     */\n    getSuitConfigBySuitId(suitId: number): SuitConfig[] {\n        let ret: SuitConfig[] = [];\n        let cfg = ConfigManager.getAllConfig(suitConfig);\n        for (let id in cfg) {\n            if (suitId == cfg[id].suitId) {\n                ret.push({\n                    clothingType: cfg[id].clothingType, clothingId: cfg[id].clothingId, suitId: cfg[id].suitId,\n                    clothingName: cfg[id].clothingName, unlockCondition: cfg[id].unlockCondition, isUnlock: cfg[id].isUnlock\n                });\n            }\n        }\n        return ret;\n    }\n\n    /**\n     * 根据套装ID保存该套装已解锁的服装\n     * @param suitId 套装ID\n     * @param clothingId 服装ID\n     */\n    saveUnlockClothingBySuitId(suitId: number, clothingId: number) {\n        let unlockClothing = GameRecord.globalVariables[this.UnlockSuit + suitId] as number[];\n        unlockClothing = unlockClothing ? unlockClothing : [];\n        if (unlockClothing.indexOf(clothingId) == -1) {\n            unlockClothing.push(clothingId);\n            let temp = [...unlockClothing];\n            GameRecord.globalVariables[this.UnlockSuit + suitId] = temp;\n            GameRecord.saveRecord();\n        }\n    }\n\n    /**\n     * 根据套装ID获取该套装已解锁的服装\n     * @param suitId 套装ID\n     * @returns 返回值为该套装已解锁的服装\n     */\n    getUnlockClothingBySuitId(suitId: number): number[] {\n        let unlockClothing = GameRecord.globalVariables[this.UnlockSuit + suitId] as number[];\n        unlockClothing = unlockClothing ? unlockClothing : [];\n        return unlockClothing;\n    }\n\n    /**\n     * 通过套装ID获取该套装现在的穿着状态\n     * @param suitId 套装ID\n     * @returns 返回值为该套装的穿着状态\n     */\n    checkSuitStatus(suitId: number): SuitStatus {\n        let suitConfig = this.getSuitConfigBySuitId(suitId);\n        let unlockClothing = this.getUnlockClothingBySuitId(suitId);\n        let usingSuitId = this.getUsingSuitId();\n        if (suitConfig.length !== unlockClothing.length) {\n            return SuitStatus.Lock;\n        }\n        if (suitId !== usingSuitId) {\n            return SuitStatus.Unlock;\n        } else {\n            return SuitStatus.Wear;\n        }\n    }\n\n    /**\n     * 存储被点击过的套装ID\n     * @param suitId 套装ID\n     */\n    saveSuitIsClicked(suitId: number) {\n        let clickedSuitId = GameRecord.globalVariables[this.ClickedSuitId] as number[];\n        clickedSuitId = clickedSuitId ? clickedSuitId : [];\n        if (clickedSuitId.indexOf(suitId) == -1) {\n            clickedSuitId.push(suitId);\n            let temp = [...clickedSuitId];\n            GameRecord.globalVariables[this.ClickedSuitId] = temp;\n            GameRecord.saveRecord();\n        }\n    }\n\n    /**\n     * 通过套装ID获取该套装有没有被点击过\n     * @param suitId 套装ID\n     * @returns 返回值为该套装有没有被点击过\n     */\n    getSuitIsClicked(suitId: number): boolean {\n        let clickedSuitId = GameRecord.globalVariables[this.ClickedSuitId] as number[];\n        clickedSuitId = clickedSuitId ? clickedSuitId : [];\n        if (clickedSuitId.indexOf(suitId) == -1) {\n            return false;\n        }\n        return true;\n    }\n\n    /**\n     * 保存分享过的套装ID到存档\n     * @param suitId 套装ID\n     */\n    saveSuitShareStatusBySuitId(suitId: number) {\n        let shareSuitId = GameRecord.globalVariables[this.ShareSuitId] as number[];\n        shareSuitId = shareSuitId ? shareSuitId : [];\n        if (shareSuitId.indexOf(suitId) == -1) {\n            shareSuitId.push(suitId);\n            let temp = [...shareSuitId];\n            GameRecord.globalVariables[this.ShareSuitId] = temp;\n            GameRecord.saveRecord();\n        }\n    }\n\n    /**\n     * 根据套装ID检查该套装是否被分享过\n     * @param suitId 套装ID\n     * @returns 返回值为该套装是否被分享过\n     */\n    checkIsShowSuitShareBtnBySuitId(suitId: number): boolean {\n        let suitConfig = this.getSuitConfigBySuitId(suitId);\n        let unlockClothing = this.getUnlockClothingBySuitId(suitId);\n        if (suitConfig.length !== unlockClothing.length) {\n            return false;\n        }\n        let shareSuitId = GameRecord.globalVariables[this.ShareSuitId] as number[];\n        shareSuitId = shareSuitId ? shareSuitId : [];\n        let isShow = shareSuitId.indexOf(suitId) == -1;\n        return isShow;\n    }\n\n    /**\n     * 清除分享套装的存档记录\n     */\n    clearSuitShareRecord() {\n        GameRecord.globalVariables[this.ShareSuitId] = [];\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 改变使用中的套装Id\n     * @param suitId 套装Id\n     */\n    changeUsingSuitId(suitId: number) {\n        GameRecord.globalVariables[this.UsingSuitId] = suitId;\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 获取正在使用中的套装ID\n     * @returns 返回值为正在使用中的套装ID\n     */\n    getUsingSuitId(): number {\n        let usingSuitId = GameRecord.globalVariables[this.UsingSuitId] as number;\n        usingSuitId = usingSuitId ? usingSuitId : 1;\n        return usingSuitId;\n    }\n\n    /**\n     * 保存卧室背景类型\n     * @param type 卧室背景类型\n     */\n    setBackgroundType(type: BackgroundType) {\n        GameRecord.globalVariables[this.BackgroundType] = type;\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 获取卧室背景类型\n     * @returns 返回值为卧室背景类型\n     */\n    getBackgroundType(): BackgroundType {\n        let type = GameRecord.globalVariables[this.BackgroundType];\n        type = type ? type : BackgroundType.Original;\n        return type;\n    }\n\n    /**\n     * 检查是否可更换卧室背景\n     * @returns 返回值为是否可更换卧室背景\n     */\n    checkUnlockChangeBackground(): boolean {\n        let canChange: boolean = false;\n        let plotId: number = 12698;//55章剧情最后一个剧情ID\n        let record = GameRecord.getPlotsInfo();\n        if (record[`${plotId}`] && record[`${plotId}`].cnt >= 1) {\n            canChange = true;\n        }\n        return canChange;\n    }\n}\n\nexport let BedRoomCatModelManager = new BedRoomCatModelManager1();"]}