3580d935-c60f-45b5-ba29-e54284b6c10b.js.map 7.17 KB
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curtime) / 1000;\n\n        //         this._viewProps.timecontent = deltime.toFixed(0) + \"秒\";\n\n\n        //         this.view.setProps(this._viewProps);\n\n        //         this.updateEnergy();\n        //     }, 1000);\n        // }\n    }\n\n    onEnergyClickCallback = async () => {\n        let player = GameModelManager.getPlayerData();\n        let e = player.getEnergy();\n        if (e == 0) {\n            await this.tipAddEnergy();\n        } else {\n            UIManager.showToast(StringUtils.format(GameModelManager.getLanguageTxt(GameTextData.GAME_TEXT_MAIN_ENERGY_VALUE), e));\n        }\n\n    }\n\n    async tipAddEnergy() {\n        // let player = GameModelManager.getPlayerData();\n        // // TODO 提示体力不足,跳转购买体力?\n        // let ret = await UIUtils.showAddEnergy(GameModelManager.getItemConfig(GameConstData.GAME_CONST_ENERGY_PROPS_ID), player.getProps(GameConstData.GAME_CONST_ENERGY_PROPS_ID));\n        // if (ret) {\n        //     let itemconfig = GameModelManager.getItemConfig(GameConstData.GAME_CONST_ENERGY_PROPS_ID);\n        //     player.addEnergy(itemconfig.energy_recover - GameConstData.GAME_CONST_PLOT_ENERGY_COST_VALUE);\n        //     UIManager.showToast(GameModelManager.getLanguageTxt(GameTextData.GAME_TEXT_MAIN_ENERGY_ADADDSUCCESS_VALUE));\n        // }\n    }\n\n    onOpen() {\n        super.onOpen();\n        this.initData();\n\n    }\n\n    _viewProps: MainInfoSubviewProps;\n\n    initEnergy = () => {\n        let player = GameModelManager.getPlayerData();\n        let max = 100;\n        let value = player.getEnergy();\n        value = value ? value : 0;\n        let percent = value / max;\n        this._viewProps.energy = percent;\n        this._viewProps.energycontent = value + \"%\";\n        let index = 0;\n        if (value >= 70 && value <= 100) {\n            index = 0;\n        } else if (value >= 21 && value <= 69) {\n            index = 1;\n        } else {\n            index = 2;\n        }\n        this._viewProps.energybackindex = index;\n\n        this.view.setProps(this._viewProps);\n    }\n    initData = async () => {\n        while (!GameModelManager.getPlayerData()) await delay(0.1);\n        let k = \"prop_\" + GameModelManager.getPlayerData().getConfig().id + \"_\" + GamePropType.Energy + \"_num\";\n        GameRecord.onGlobalVariableChange(k, () => {\n            this.initEnergy();\n        });\n        this.initEnergy();\n        this.updateEnergy();\n    }\n\n    onOwnerEnterBackground() {\n        // console.log(\"on owner enter background\");\n    }\n}"]}