c2dfdd08-ee66-4a46-8bd8-b1e6e3d2a190.js.map
19.2 KB
{"version":3,"sources":["assets/script/game/ui/presenter/bedroom/WardrobeViewPresenter.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,yDAA6C;AAC7C,8EAAuE;AACvE,sFAAmF;AACnF,8EAA2E;AAC3E,uDAAiD;AACjD,kFAA2F;AAE3F,yEAA4D;AAC5D,6CAAsC;AAEtC,+DAAiG;AACjG,0EAAmE;AAGnE;IAAA,IAAqB,qBAAqB,GAA1C,MAAqB,qBAAsB,SAAQ,yBAA0C;QAOzF;YACI,KAAK,EAAE,CAAC;YALJ,YAAO,GAAG,CAAC,CAAC;YACZ,cAAS,GAAG,CAAC,CAAC,CAAC;YACf,gCAA2B,GAAG,kCAAkC,CAAC;YAuGzE,2BAAsB,GAAG,GAAG,EAAE;gBAC1B,+CAAsB,CAAC,iBAAiB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBACvD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBACtC,qBAAS,CAAC,cAAc,CAAC,yBAAyB,EAAE,GAAG,CAAC,CAAC;gBACzD,IAAI,MAAM,GAAG,+CAAsB,CAAC,+BAA+B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAClF,IAAI,MAAM,EAAE;oBACR,IAAI,CAAC,uBAAuB,EAAE,CAAC;iBAClC;YACL,CAAC,CAAA;YAED,4BAAuB,GAAG,GAAG,EAAE;gBAC3B,IAAI,IAAI,GAAyB;oBAC7B,OAAO,EAAE,EAAE,MAAM,EAAE,6BAAa,CAAC,6BAA6B,GAAG,YAAY,EAAE,QAAQ,EAAE,6BAAa,CAAC,kCAAkC,GAAG,IAAI,CAAC,OAAO,EAAE;oBAC1J,YAAY,EAAE,IAAI;oBAClB,OAAO,EAAE,8BAA8B;oBACvC,OAAO,EAAE,KAAK;oBACd,QAAQ,EAAE,IAAI;oBACd,QAAQ,EAAE,SAAS;oBACnB,SAAS,EAAE,KAAK;oBAChB,QAAQ,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,EAAE;wBACpB,IAAI,GAAG,IAAI,oBAAO,KAAK,OAAO,EAAE;4BAC5B,QAAQ;4BACR,+CAAsB,CAAC,2BAA2B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;4BACjE,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;4BACtC,MAAM;4BACN,+CAAsB,CAAC,wBAAwB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;4BACrD,qBAAS,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;yBACtC;oBACL,CAAC;oBACD,aAAa,EAAE,IAAI;iBACtB,CAAC;gBACF,qBAAS,CAAC,aAAa,CAAC,kCAAwB,EAAE,IAAI,CAAC,CAAC;YAC5D,CAAC,CAAA;YAED,0BAAqB,GAAG,KAAK,EAAE,MAAc,EAAE,EAAE;gBAC7C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;gBACtB,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC;gBAC5C,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC,iBAAiB,EAAE,CAAC;gBACzD,IAAI,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;gBAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACzC,IAAI,CAAC,IAAI,MAAM,GAAG,CAAC,EAAE;wBACjB,WAAW,CAAC,CAAC,CAAC,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC,CAAC;qBACrE;yBAAM;wBACH,WAAW,CAAC,CAAC,CAAC,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC,CAAC;qBACrE;iBACJ;gBACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACzC,IAAI,CAAC,IAAI,MAAM,GAAG,CAAC,EAAE;wBACjB,WAAW,CAAC,CAAC,CAAC,CAAC,sBAAsB,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,6BAAa,CAAC,6BAA6B,GAAG,QAAQ,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;qBACjK;yBAAM;wBACH,WAAW,CAAC,CAAC,CAAC,CAAC,sBAAsB,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,6BAAa,CAAC,6BAA6B,GAAG,YAAY,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;qBACrK;iBACJ;gBACD,kBAAkB;gBAClB,IAAI,MAAM,IAAI,CAAC,EAAE;oBACb,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC;oBAC3C,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;oBAC3C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;oBAC5C,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;oBAChD,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;oBACnD,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC,MAAM,GAAG,MAAM,CAAC;oBACrD,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,GAAG,SAAsC,CAAC;oBACjF,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,6BAAa,CAAC,kCAAkC,GAAG,OAAO,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;oBACjJ,OAAO;iBACV;gBACD,sBAAsB;gBACtB,IAAI,MAAM,IAAI,CAAC,EAAE;oBACb,IAAI,IAAI,GAAG,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;oBACvD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;iBACtD;gBACD,IAAI,WAAW,GAAG,+CAAsB,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;gBACvE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACzC,IAAI,IAAI,GAAG,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;oBACnD,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE;wBACzB,+CAAsB,CAAC,0BAA0B,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;qBACvG;oBACD,IAAI,cAAc,GAAG,+CAAsB,CAAC,yBAAyB,CAAC,MAAM,CAAC,CAAC;oBAC9E,IAAI,gBAAgB,GAAG,cAAc,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;oBAC/E,IAAI,CAAC,YAAY,CAAC,kBAAQ,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC;oBACtE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;iBACtD;gBACD,sBAAsB;gBACtB,IAAI,MAAM,IAAI,CAAC,EAAE;oBACb,IAAI,IAAI,GAAG,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;oBACvD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,wBAAwB,EAAE,CAAC;iBACtD;gBACD,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;gBAChC,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;gBACjC,IAAI,CAAC,YAAY,EAAE,CAAC;YACxB,CAAC,CAAA;YAED,2BAAsB,GAAG,GAAG,EAAE;gBAC1B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACtB,CAAC,CAAA;QAhMD,CAAC;QAED,MAAM,CAAC,KAAwB;YAC3B,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YACpB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,UAAU,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACrE,IAAI,CAAC,UAAU,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;YACvE,IAAI,CAAC,UAAU,CAAC,qBAAqB,GAAG,IAAI,CAAC,qBAAqB,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACrE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACpC,IAA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{ ResUtils } from \"simba-cc-resutils\";\nimport { Presenter } from \"../../../../common/classbase/PresenterBase\";\nimport { GameConstData } from \"../../../../common/gameplay/gamedata/GameConstData\";\nimport { UIManager } from \"../../../../common/gameplay/managers/UIManager\";\nimport { channel } from \"../../../../GameConfig\";\nimport { BedRoomCatModelManager, SuitStatus } from \"../../../model/BedRoomCatModelManager\";\nimport { GameModelManager } from \"../../../model/GameModelManager\";\nimport { RegPresenter } from \"../../PresenterCCViewFactory\";\nimport SuitItem from \"../../SuitItem\";\nimport { AlertDialogViewProps } from \"../../view/type/AlertDialogView\";\nimport { WardrobeViewType, WardrobeViewProps, WardrobeView } from \"../../view/type/WardrobeView\";\nimport AlertDialogViewPresenter from \"../AlertDialogViewPresenter\";\n\n@RegPresenter(WardrobeViewType)\nexport default class WardrobeViewPresenter extends Presenter<WardrobeViewProps, WardrobeView>{\n static uuid = \"WardrobeViewPresenter\";\n private _viewProps: WardrobeViewProps;\n private _suitId = 0;\n private _nextStep = -1;\n private _wardrobeIntroductionString = \"通过完成任务,收集碎片,收集完所有碎片就可以解锁梵优的新衣服啦!\";\n\n constructor() {\n super();\n }\n\n onOpen(props: WardrobeViewProps) {\n super.onOpen(props);\n this._viewProps = props;\n this._viewProps.onWearBtnClickCallBack = this.onWearBtnClickCallBack;\n this._viewProps.onShareBtnClickCallBack = this.onShareBtnClickCallBack;\n this._viewProps.onTabBtnClickCallBack = this.onTabBtnClickCallBack;\n this._viewProps.onBackBtnClickCallBack = this.onBackBtnClickCallBack;\n this.view.setProps(this._viewProps);\n this.onShow();\n }\n\n onShow() {\n super.onShow();\n this.setIntroductionIconTouchEvent();\n this.onTabBtnClickCallBack(1);\n }\n\n onClose() {\n super.onClose();\n }\n\n onEnterBackground() {\n super.onEnterBackground();\n }\n\n onEnterForeground() {\n super.onEnterForeground();\n }\n\n setIntroductionIconTouchEvent() {\n let introductionIconNode = this.view.getIntroductionIconNode();\n let introductionNode = this.view.getIntroductionNode();\n introductionIconNode.on(cc.Node.EventType.TOUCH_START, function (event) {\n introductionNode.active = true;\n }, this);\n introductionIconNode.on(cc.Node.EventType.TOUCH_END, function (event) {\n introductionNode.active = false;\n }, this);\n introductionIconNode.on(cc.Node.EventType.TOUCH_CANCEL, function (event) {\n introductionNode.active = false;\n }, this);\n }\n\n updateRedDot() {\n for (let i = 1; i < 4; i++) {\n let suitStatus = BedRoomCatModelManager.checkSuitStatus(i);\n let suitIsClicked = BedRoomCatModelManager.getSuitIsClicked(i);\n if (suitStatus !== SuitStatus.Lock && !suitIsClicked) {\n this.view.getRedDotNodes()[i - 1].active = true;\n } else {\n this.view.getRedDotNodes()[i - 1].active = false;\n }\n }\n }\n\n async checkWearBtnStatus(suitId: number) {\n let suitStatus = BedRoomCatModelManager.checkSuitStatus(suitId);\n if (suitStatus !== SuitStatus.Lock) {\n BedRoomCatModelManager.saveSuitIsClicked(suitId);\n }\n switch (suitStatus) {\n case SuitStatus.Lock:\n this.view.getWearBtn().node.active = false;\n this.view.getRolePortrait().node.active = false;\n this.view.getRolePortraitLock().node.active = true;\n this.view.getRolePortraitLockLabel().string = \"收集完所有碎片才可解锁哦\";\n this.view.getRolePortrait().spriteFrame = undefined as unknown as cc.SpriteFrame;\n this.view.getRolePortraitLock().spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + suitId + \"lock\", cc.SpriteFrame);\n break;\n case SuitStatus.Unlock:\n this.view.getWearBtn().node.active = true;\n this.view.getWearBtn().interactable = true;\n this.view.getRolePortrait().node.active = true;\n this.view.getRolePortraitLock().node.active = false;\n this.view.getRolePortrait().spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + suitId, cc.SpriteFrame);\n this.view.getRolePortraitLock().spriteFrame = undefined as unknown as cc.SpriteFrame;\n this.view.getWearBtn().getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"wearBtn\", cc.SpriteFrame);\n break;\n case SuitStatus.Wear:\n this.view.getWearBtn().node.active = true;\n this.view.getWearBtn().interactable = false;\n this.view.getRolePortrait().node.active = true;\n this.view.getRolePortraitLock().node.active = false;\n this.view.getRolePortrait().spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + suitId, cc.SpriteFrame);\n this.view.getRolePortraitLock().spriteFrame = undefined as unknown as cc.SpriteFrame;\n this.view.getWearBtn().getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"wearedBtn\", cc.SpriteFrame);\n break;\n default:\n break;\n }\n }\n\n checkShareBtnStatus(suitId: number) {\n let isShow = BedRoomCatModelManager.checkIsShowSuitShareBtnBySuitId(suitId);\n this.view.getShareBtn().node.active = isShow;\n }\n\n onWearBtnClickCallBack = () => {\n BedRoomCatModelManager.changeUsingSuitId(this._suitId);\n this.checkWearBtnStatus(this._suitId);\n UIManager.showSceneToast(\"已穿戴当前套装,约会人物立绘将替换为当前套装!\", 0.5);\n let isShow = BedRoomCatModelManager.checkIsShowSuitShareBtnBySuitId(this._suitId);\n if (isShow) {\n this.onShareBtnClickCallBack();\n }\n }\n\n onShareBtnClickCallBack = () => {\n let temp: AlertDialogViewProps = {\n dataptr: { bgPath: GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"wardrobeBg\", rolePath: GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + this._suitId },\n titlecontent: \"提示\",\n content: \"小主穿戴了服装,快去分享给小伙伴吧,分享可得4个猫粮哦~\",\n ishasad: false,\n istwobtn: true,\n adconfig: \"default\",\n hasBanner: false,\n callback: (type, ret) => {\n if (ret || channel === \"dummy\") {\n //保存分享存档\n BedRoomCatModelManager.saveSuitShareStatusBySuitId(this._suitId);\n this.checkShareBtnStatus(this._suitId)\n //分享奖励\n BedRoomCatModelManager.addCatFoodNumberByFoodId(1, 4)\n UIManager.showSceneToast(\"猫粮数量+4\");\n }\n },\n isShareScreen: true\n };\n UIManager.pushPresenter(AlertDialogViewPresenter, temp);\n }\n\n onTabBtnClickCallBack = async (suitId: number) => {\n this._suitId = suitId;\n this.view.getStayTunedNode().active = false;\n this.view.getScrollViewContentNode().removeAllChildren();\n let suitButtons = this.view.getSuitButtons();\n for (let i = 0; i < suitButtons.length; i++) {\n if (i == suitId - 1) {\n suitButtons[i].normalSprite = this.view.getSuitButtonSprites()[1];\n } else {\n suitButtons[i].normalSprite = this.view.getSuitButtonSprites()[0];\n }\n }\n for (let i = 0; i < suitButtons.length; i++) {\n if (i == suitId - 1) {\n suitButtons[i].getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"tabBtn\", cc.SpriteFrame);\n } else {\n suitButtons[i].getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"tabBtnGray\", cc.SpriteFrame);\n }\n }\n //套装3为未开发套装,暂时特殊处理\n if (suitId == 3) {\n this.view.getStayTunedNode().active = true;\n this.view.getWearBtn().node.active = false;\n this.view.getShareBtn().node.active = false;\n this.view.getRolePortrait().node.active = false;\n this.view.getRolePortraitLock().node.active = true;\n this.view.getRolePortraitLockLabel().string = \"敬请期待\";\n this.view.getRolePortrait().spriteFrame = undefined as unknown as cc.SpriteFrame;\n this.view.getRolePortraitLock().spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + \"3lock\", cc.SpriteFrame);\n return;\n }\n //套装1居中适配,在前后各加一个空的预制体\n if (suitId == 1) {\n let item = cc.instantiate(this.view.getSuitItemNull());\n item.parent = this.view.getScrollViewContentNode();\n }\n let suitConfigs = BedRoomCatModelManager.getSuitConfigBySuitId(suitId);\n for (let i = 0; i < suitConfigs.length; i++) {\n let item = cc.instantiate(this.view.getSuitItem());\n if (suitConfigs[i].isUnlock) {\n BedRoomCatModelManager.saveUnlockClothingBySuitId(suitConfigs[i].suitId, suitConfigs[i].clothingId);\n }\n let unlockClothing = BedRoomCatModelManager.getUnlockClothingBySuitId(suitId);\n let showLockRootNode = unlockClothing.indexOf(suitConfigs[i].clothingId) == -1;\n item.getComponent(SuitItem).setData(suitConfigs[i], showLockRootNode);\n item.parent = this.view.getScrollViewContentNode();\n }\n //套装1居中适配,在前后各加一个空的预制体\n if (suitId == 1) {\n let item = cc.instantiate(this.view.getSuitItemNull());\n item.parent = this.view.getScrollViewContentNode();\n }\n this.checkWearBtnStatus(suitId);\n this.checkShareBtnStatus(suitId);\n this.updateRedDot();\n }\n\n onBackBtnClickCallBack = () => {\n this.view.close();\n }\n}\n"]}