8893e0c9-f6fe-4757-ad89-badb269069f0.js.map 2.91 KB
{"version":3,"sources":["assets/script/game/model/MessageSceneModel.ts"],"names":[],"mappings":";;;;;;;AACA,+DAA4D;AAC5D,6DAAwD;AACxD,gFAA6E;AAC7E,wEAAqE;AAErE,MAAa,iBAAiB;IAyB1B,YAAY,EAAU;QAClB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;QACd,IAAI,CAAC,UAAU,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;IACrC,CAAC;IA1BD,IAAI,EAAE,KAAK,OAAO,IAAI,CAAC,GAAG,CAAA,CAAC,CAAC;IAE5B,IAAI,MAAM,KAAK,OAAO,6BAAa,CAAC,SAAS,CAAC,uCAAkB,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAG9E,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC3C,IAAI,SAAS,CAAC,IAAkB;QAC5B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,uBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;IACjE,CAAC;IAGD,IAAI,QAAQ,KAAK,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;IACzC,IAAI,QAAQ,CAAC,IAA8B;QACvC,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI;YAAE,OAAO;QACpC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACtB,IAAI,IAAI,EAAE;YACN,uBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;SAChE;IACL,CAAC;IASD,KAAK,CAAC,eAAe;QACjB,IAAI,WAAW,GAAG,uBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAW,CAAC;QAC/E,IAAI,UAAU,GAAG,uBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAW,CAAC;QAC9E,IAAI,CAAC,UAAU,GAAG,CAAC,MAAM,mBAAO,CAAC,WAAW,CAAC,CAAE,CAAC;QAChD,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,IAAI,CAAC,SAAS,GAAG,MAAM,mBAAO,CAAC,UAAU,CAAC,CAAC;SAC9C;IACL,CAAC;CACJ;AAtCD,8CAsCC","file":"","sourceRoot":"/","sourcesContent":["import { ReadonlyPlot } from \"../../avg/model/PlotModel\";\nimport { GameRecord } from \"../../avg/game-data/GameRecord\";\nimport { getPlot } from \"../../avg/game-data/PlotsData\";\nimport { ConfigManager } from \"../../common/gameplay/managers/ConfigManager\";\nimport { messageSceneConfig } from \"../../config/MessageSceneConfig\";\n\nexport class MessageSceneModel {\n    private _id: number;\n    get id() { return this._id }\n\n    get config() { return ConfigManager.getConfig(messageSceneConfig, this._id); }\n\n    private _firstPlot: ReadonlyPlot;\n    get firstPlot() { return this._firstPlot; }\n    set firstPlot(plot: ReadonlyPlot) {\n        this._firstPlot = plot;\n        GameRecord.recordVariables[this._recordKey + \".f\"] = plot.id;\n    }\n\n    private _lastPlot?: ReadonlyPlot;\n    get lastPlot() { return this._lastPlot; }\n    set lastPlot(plot: ReadonlyPlot | undefined) {\n        if (this._lastPlot === plot) return;\n        this._lastPlot = plot;\n        if (plot) {\n            GameRecord.recordVariables[this._recordKey + \".l\"] = plot.id;\n        }\n    }\n\n    private _recordKey: string;\n\n    constructor(id: number) {\n        this._id = id;\n        this._recordKey = \"m\" + this._id;\n    }\n\n    async initFromRecords() {\n        let firstPlotId = GameRecord.recordVariables[this._recordKey + \".f\"] as number;\n        let lastPlotId = GameRecord.recordVariables[this._recordKey + \".l\"] as number;\n        this._firstPlot = (await getPlot(firstPlotId))!;\n        if (lastPlotId !== undefined) {\n            this._lastPlot = await getPlot(lastPlotId);\n        }\n    }\n}"]}