CCWechatScreenShotMgr.js.map
7.59 KB
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width / 2) / ccCanvas.width;\n const yscale = 1 - (worldPos.y + height / 2) / ccCanvas.height;\n let x = canvas.width * xscale;\n let y = canvas.height * yscale;\n const w = width / ccCanvas.width * canvas.width;\n const h = height / ccCanvas.height * canvas.height;\n let data = {\n x: x,\n y: y,\n width: w,\n height: h,\n destWidth: w,\n destHeight: h,\n fileType: 'png',\n quality: 1,\n success: (res) => {\n if (successCheckCallback() === false) {\n console.log(\"截图界面被关闭\");\n return;\n }\n console.log(\"截图成功\");\n console.log(\"res: \", res);\n console.log(\"res.tempFilePath: \", res.tempFilePath);\n wx.showShareImageMenu({\n path: res.tempFilePath\n })\n // //分享卡片\n // wx.shareAppMessage({\n // imageUrl: res.tempFilePath\n // })\n successCallback();\n },\n fail: (e) => {\n console.log(\"截图失败\");\n console.log(e);\n failCallback();\n },\n complete: () => {\n console.log(\"截图完成\");\n completeCallback();\n }\n }\n let _tempFilePath = canvas.toTempFilePath(data);\n cc.log(`Capture file success!${_tempFilePath}`);\n }\n }\n\n shotFullScreen (\n successCallback: Function = () => {},\n successCheckCallback: () => boolean = () => false ,\n shareFailCallback: Function = () => {},\n failCallback: Function = () => {},\n completeCallback: Function = () => {}) {\n\n if (cc.sys.platform === cc.sys.WECHAT_GAME) {\n //canvas 是微信的,报错不用管\n //单纯的分享一张图\n if (!wx.showShareImageMenu) {\n console.log(\"截图失败\");\n shareFailCallback();\n return;\n }\n canvas.toTempFilePath({\n success: (res) => {\n if (successCheckCallback() === false) {\n console.log(\"截图界面被关闭\");\n return;\n }\n console.log(\"截图成功\");\n wx.showShareImageMenu({\n path: res.tempFilePath\n })\n // //分享卡片\n // wx.shareAppMessage({\n // imageUrl: res.tempFilePath\n // })\n successCallback();\n },\n fail: (e) => {\n console.log(\"截图失败\");\n console.log(e);\n failCallback();\n },\n complete: () => {\n console.log(\"截图完成\");\n completeCallback();\n }\n })\n }\n }\n}\n"]}