f191bdcd-c97b-42b9-b0da-4c695dfed1c6.js.map 6.18 KB
{"version":3,"sources":["assets/script/game/Launcher.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,8CAA2C;AAC3C,qEAAkE;AAClE,mEAAgE;AAChE,oDAAiD;AACjD,yCAAgC;AAChC,+DAA4D;AAC5D,wEAAiE;AACjE,6DAAmF;AACnF,2EAAwE;AAGxE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,UAAU,CAAC;AAI5C;IAAA,IAAqB,QAAQ,GAA7B,MAAqB,QAAS,SAAQ,EAAE,CAAC,SAAS;QAAlD;;YAEI,gBAAW,GAAmB,iCAAgB,CAAC;YAE/C,kBAAa,GAAa,2BAAU,CAAC;YAGrC,eAAU,GAAY,0BAAS,CAAC;YAEhC,kBAAa,GAAY,0BAAS,CAAC;YAEnC,aAAQ,GAAY,0BAAS,CAAC;QA+DlC,CAAC;QA7DG,MAAM;YACF,IAAI,OAAO,GAAG,EAAE,CAAC,OAAO,CAAC;YACzB,IAAI,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,MAAM,GAAG,GAAG,GAAG,IAAI,EAAE;gBAC7C,IAAI,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;gBAC/C,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACvB,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC;aAC3B;YACD,SAAS;YACT,EAAE,CAAC,KAAK,CAAC,eAAe,CAAC,uBAAU,CAAC,OAAO,CAAC,CAAC;YAC7C,EAAE,CAAC,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC;QACxC,CAAC;QAED,KAAK;YACD,IAAI,CAAC,cAAc,EAAE,CAAC;QAC1B,CAAC;QAED,KAAK,CAAC,cAAc;YAChB,2BAAY,CAAC,IAAI,CAAC,YAAY,EAAE,eAAe,EAAE,cAAc,CAAC,CAAA;YAChE,MAAM,qBAAS,CAAC,IAAI,CAAC,IAAI,CAAC,UAAW,CAAC,CAAC;YACvC,IAAI,eAAe,GAAG,qBAAS,CAAC,aAAa,CAAC,2BAAiB,EAAE,SAAS,CAAC,CAAC;YAC5E,+BAAc,CAAC,eAAe,CAAC,IAAI,CAAC,WAAY,EAAE,GAAG,CAAC,CAAC;YACvD,IAAI,GAAG,GAAG,KAAK,CAAC;YAChB,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,OAAO,CAAC,GAAG,IAAI,QAAQ,GAAG,CAAC,EAAE;gBACzB,QAAQ,EAAE,CAAC;gBACX,GAAG,GAAG,MAAM,eAAG,CAAC,IAAI,EAAE,CAAC;aAC1B;YACD,IAAI,CAAC,GAAG,EAAE;gBACN,wBAAwB;gBACxB,OAAO,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC;gBAClC,OAAO;aACV;YACD,+BAAc,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAC7E,QAAQ,GAAG,CAAC,CAAC;YACb,OAAO,CAAC,EAAE;gBACN,IAAI;oBACA,QAAQ,EAAE,CAAC;oBACX,MAAM,eAAG,CAAC,KAAK,EAAE,CAAC;oBAClB,MAAM;iBACT;gBAAC,OAAO,CAAC,EAAE;oBACR,IAAI,QAAQ,GAAG,CAAC,EAAE;wBACd,OAAO,CAAC,GAAG,CAAC,mBAAmB,CAAC,CAAC;wBACjC,OAAO;qBACV;iBACJ;aACJ;YAED,+BAAc,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAC7E,MAAM,yBAAW,CAAC,IAAI,EAAE,CAAC;YACzB,+BAAc,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAC7E,MAAM,yBAAW,CAAC,KAAK,EAAE,CAAC;YAC1B,iBAAiB;YACjB,MAAM,mCAAgB,CAAC,IAAI,EAAE,CAAC;YAC9B,+BAAc,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAC7E,MAAM,CAAC,MAAM,eAAe,CAAC,CAAC,KAAK,EAAE,CAAC;YACtC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;QACvD,CAAC;QAED,KAAK,CAAC,SAAS;QAEf,CAAC;KACJ,CAAA;IAxEG;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;iDACR;IAE/C;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,WAAW,EAAE,QAAQ,EAAE,CAAC;mDACf;IAGrC;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,CAAC;gDAClB;IAEhC;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,CAAC;mDACf;IAEnC;QADC,QAAQ,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,WAAW,EAAE,OAAO,EAAE,CAAC;8CACpB;IAXb,QAAQ;QAD5B,OAAO;OACa,QAAQ,CA0E5B;IAAD,eAAC;KAAA;kBA1EoB,QAAQ","file":"","sourceRoot":"/","sourcesContent":["import { GameConfig } from \"../GameConfig\";\nimport { UIManager } from \"../common/gameplay/managers/UIManager\";\nimport { AnimationUtils } from \"../common/utils/AnimationUtils\";\nimport { PlotManager } from \"../avg/PlotManager\";\nimport { SDK } from \"simba-sdk\";\nimport { GameModelManager } from \"./model/GameModelManager\";\nimport MainViewPresenter from \"./ui/presenter/MainViewPresenter\";\nimport { DummyLabel, DummyNode, DummyProgressBar } from \"../common/CCDummyObjects\";\nimport { AudioManager } from \"../common/gameplay/managers/AudioManager\";\nimport { ResUtils } from \"../common/utils/ResUtils\";\n\nconst { ccclass, property } = cc._decorator;\n\n\n@ccclass\nexport default class Launcher extends cc.Component {\n    @property({ type: cc.ProgressBar, displayName: \"进度条\" })\n    progressBar: cc.ProgressBar = DummyProgressBar;\n    @property({ type: cc.Label, displayName: \"进度展示文本\" })\n    progressLabel: cc.Label = DummyLabel;\n\n    @property({ type: cc.Node, displayName: \"UI根结点\" })\n    uiRootNode: cc.Node = DummyNode;\n    @property({ type: cc.Node, displayName: \"引导根结点\" })\n    guideRootNode: cc.Node = DummyNode;\n    @property({ type: cc.Node, displayName: '转场根节点' })\n    VerbRoot: cc.Node = DummyNode;\n\n    onLoad() {\n        let winSize = cc.winSize;\n        if (winSize.width / winSize.height > 720 / 1280) {\n            let canvas = this.node.getComponent(cc.Canvas);\n            canvas.fitWidth = true;\n            canvas.fitHeight = true;\n        }\n        //关闭fps展示\n        cc.debug.setDisplayStats(GameConfig.showFPS);\n        cc.macro.ENABLE_MULTI_TOUCH = false;\n    }\n\n    start() {\n        this.initializeGame();\n    }\n\n    async initializeGame() {\n        AudioManager.init(\"audio/bgm/\", \"audio/effect/\", \"audio/voice/\")\n        await UIManager.init(this.uiRootNode!);\n        let mainViewPromise = UIManager.pushPresenter(MainViewPresenter, undefined);\n        AnimationUtils.animateProgress(this.progressBar!, 0.2);\n        let ret = false;\n        let tryCount = 0;\n        while (!ret && tryCount < 3) {\n            tryCount++;\n            ret = await SDK.init();\n        }\n        if (!ret) {\n            // TODO show error alert\n            console.error(\"SDK init failed.\");\n            return;\n        }\n        AnimationUtils.animateProgress(this.progressBar, 0.4, 1, this.progressLabel);\n        tryCount = 0;\n        while (1) {\n            try {\n                tryCount++;\n                await SDK.login();\n                break;\n            } catch (e) {\n                if (tryCount > 3) {\n                    console.log(\"SDK login failed.\");\n                    return;\n                }\n            }\n        }\n\n        AnimationUtils.animateProgress(this.progressBar, 0.6, 1, this.progressLabel);\n        await PlotManager.init();\n        AnimationUtils.animateProgress(this.progressBar, 0.8, 1, this.progressLabel);\n        await PlotManager.start();\n        // init game data\n        await GameModelManager.init();\n        AnimationUtils.animateProgress(this.progressBar, 1.0, 1, this.progressLabel);\n        await (await mainViewPromise).start();\n        this.node.getChildByName(\"Loading\").active = false;\n    }\n\n    async startGame() {\n\n    }\n}"]}