MainViewImpl.ts
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import { DummyLabel, DummyNode, DummySprite } from "../../../../common/CCDummyObjects";
import { CCPureView, CCView } from "../../../../common/classbase/CCViewBase";
import { View } from "../../../../common/classbase/ViewBase";
import { channel, GameConfig } from "../../../../GameConfig";
import { DirectionType, MainTabs } from "../../../Enums";
import { GuideViewParamModel } from "../../presenter/GuideViewPresenter";
import { RegView } from "../../PresenterCCViewFactory";
import { MainView, MainViewProps, MainViewType } from "../type/MainView";
const { ccclass, property } = cc._decorator;
@ccclass
@RegView(MainViewType, "prefab/ui/MainView")
export class MainViewImpl extends CCPureView<MainViewProps> implements MainView {
@property({ type: cc.Node })
private contentParent: cc.Node = DummyNode;
@property({ type: cc.Sprite })
private titleSprite: cc.Sprite = DummySprite;
@property({ type: [cc.Button], displayName: "Tabbar Buttons" })
private tabbarButtons: cc.Button[] = [];
@property({ type: [cc.SpriteFrame], displayName: "Tabbar Spriteframes" })
private tabbarSpriteFrames: cc.SpriteFrame[] = [];
@property({ type: [cc.SpriteFrame], displayName: "Title Spriteframes" })
private titleSpriteFrames: cc.SpriteFrame[] = [];
@property({ type: [sp.Skeleton], displayName: "Click skeleton ani array" })
private clickAniArr: sp.Skeleton[] = [];
@property(cc.Node)
debugbtn: cc.Node = DummyNode;
@property(cc.Node)
waitNode: cc.Node = DummyNode;
@property(cc.Label)
loadingLabel: cc.Label = DummyLabel;
onTabButtonClick(event, index: string) {
this._props.onTabClick(parseInt(index), () => {});
this.hideClickAniByIndex(parseInt(index));
}
private _tabContentContainer: View;
private _dotNumber = 1;
onLoad() {
this.changeLoadingLabel();
this._tabContentContainer = this.contentParent.addComponent(CCView);
this.bindProp("messageRedDot", (value) => {
this.tabbarButtons[MainTabs.messageTab].node.getChildByName("RedDot").active = value;
if (this._props.selectedTab !== 0 && value) {
this.clickAniArr[MainTabs.messageTab].node.active = true;
} else {
this.clickAniArr[MainTabs.messageTab].node.active = false;
}
});
this.bindProp("datingEventRedDot", (value) => {
this.tabbarButtons[MainTabs.datingEventTab].node.getChildByName("RedDot").active = value;
if (this._props.selectedTab !== MainTabs.datingEventTab && value) {
this.clickAniArr[MainTabs.datingEventTab].node.active = true;
} else {
this.clickAniArr[MainTabs.datingEventTab].node.active = false;
}
});
//修改主界面发现按钮为永久显示红点
this.bindProp("discoverRedDot", (value) => {
this.tabbarButtons[MainTabs.discoverTab].node.getChildByName("RedDot").active = true;
});
this.debugbtn.active = GameConfig.debug;
}
getTabContentContainer(): View {
return this._tabContentContainer;
}
onPropsLoad(props: Readonly<MainViewProps>) {
super.onPropsLoad(props);
let currTab = this._props.selectedTab;
this.tabbarButtons[currTab].normalSprite = this.tabbarSpriteFrames[currTab * 2 + 1];
this.titleSprite.spriteFrame = this.titleSpriteFrames[currTab];
}
onPropChange(key: Extract<keyof MainViewProps, string>) {
super.onPropChange(key);
if (key === "selectedTab") {
let prevTab = this._prevProps.selectedTab;
this.tabbarButtons[prevTab].normalSprite = this.tabbarSpriteFrames[prevTab * 2];
let currTab = this._props.selectedTab;
this.tabbarButtons[currTab].normalSprite = this.tabbarSpriteFrames[currTab * 2 + 1];
this.titleSprite.spriteFrame = this.titleSpriteFrames[currTab];
}
}
onDebugClickCallback(event) {
this._props.onDebugClick();
}
getGuideTabParam(index: number): GuideViewParamModel | undefined {
if (index < 0 || this._props.selectedTab === index) {
return undefined;
}
let node = this.tabbarButtons[index].node;
let wp = node.convertToWorldSpaceAR(cc.v2(0, 0));
let m: GuideViewParamModel = {
x: wp.x,
y: wp.y,
w: node.width,
h: node.height,
d: DirectionType.DOWM,
}
return m;
}
hideClickAniByIndex = (index: number) => {
if (index < 0 || index > this.clickAniArr.length) {
return;
}
let limitArr: MainTabs[] = [MainTabs.messageTab, MainTabs.datingEventTab];
let contrlArr: boolean[] = [this._props.messageRedDot, this._props.datingEventRedDot];
let exist = limitArr.findIndex((v) => v === index) !== (-1);
if (exist) {
for (let i = 0; i < limitArr.length; i++) {
this.clickAniArr[limitArr[i]].node.active = (limitArr[i] !== index) && contrlArr[i];
}
} else {
for (let i = 0; i < limitArr.length; i++) {
this.clickAniArr[limitArr[i]].node.active = contrlArr[i];
}
}
}
showWaitingView(isShow: boolean) {
this.waitNode.active = isShow;
}
changeLoadingLabel() {
this.loadingLabel.schedule(() => {
if (this._dotNumber >= 3) {
this._dotNumber = 1;
} else {
this._dotNumber++;
}
let dot = "";
for (let i = 0; i < this._dotNumber; i++) {
dot += "."
}
this.loadingLabel.string = "正在努力加载(ง ˙o˙)ว!请耐心等待" + dot;
}, 0.5);
}
}