index.html 3.04 KB
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<html>

<head>
  <meta charset="utf-8">

  <title>月影别墅</title>

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  <meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1"
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  <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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  <meta name="full-screen" content="yes" />
  <meta name="x5-fullscreen" content="true" />
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  <meta name="x5-page-mode" content="app">

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  <link rel="icon" href="favicon.ico" />
</head>

<body>
  <canvas id="GameCanvas" oncontextmenu="event.preventDefault()" tabindex="0"></canvas>
  <div id="splash">
    <div class="progress-bar stripes">
      <span style="width: 0%"></span>
    </div>
  </div>
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  <script src="src/settings.js" charset="utf-8"></script>

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  <script type="text/javascript">

    (function () {
      // open web debugger console
      if (typeof VConsole !== 'undefined') {
        window.vConsole = new VConsole();
      }

      var debug = window._CCSettings.debug;
      var splash = document.getElementById('splash');
      splash.style.display = 'block';

      function loadScript(moduleName, cb) {
        function scriptLoaded() {
          document.body.removeChild(domScript);
          domScript.removeEventListener('load', scriptLoaded, false);
          cb && cb();
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        domScript.async = true;
        domScript.src = moduleName;
        domScript.addEventListener('load', scriptLoaded, false);
        document.body.appendChild(domScript);
      }

      loadScript(debug ? 'cocos2d-js.js' : 'cocos2d-js-min.js', function () {
        if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
          loadScript(debug ? 'physics.js' : 'physics-min.js', window.boot);
        }
        else {
          window.boot();
        }
      });
    })();
  </script>
</body>

</html>