ItemBreathAction.ts 1.42 KB

const { ccclass, property } = cc._decorator;

@ccclass
export default class ItemBreathAction extends cc.Component {

    @property
    speed: number = 1;
    @property
    opacityMax: number = 255;
    @property
    opacityMin: number = 100;
    @property
    fixHua: boolean = false;
    @property
    fixQiang: boolean = false;
    @property
    fixBiao: boolean = false;


    private readonly _baseTime: number = 1;

    onLoad() { }

    start() {

    }

    onEnable() {
        let actTime: number = this._baseTime / this.speed;
        let fadeInAct = cc.fadeTo(actTime, this.opacityMax);
        let fadeOutAct = cc.fadeTo(actTime, this.opacityMin);
        let scaleInAct = cc.scaleTo(actTime, 1);
        if (this.fixHua) {
            scaleInAct = cc.scaleTo(actTime, 1.1);
        }
        if (this.fixQiang) {
            scaleInAct = cc.scaleTo(actTime, 1.5);
        }
        if (this.fixBiao) {
            scaleInAct = cc.scaleTo(actTime, 3);
        }
        let scaleOutAct = cc.scaleTo(actTime, 1);
        this.node.stopAllActions();
        this.node.runAction(cc.repeatForever(cc.sequence(fadeInAct, fadeOutAct)));
        this.node.parent.runAction(cc.repeatForever(cc.sequence(scaleInAct, scaleOutAct)));
    }

    onDisable() {
        this.node.stopAllActions();
        this.node.parent.stopAllActions();
        this.node.opacity = this.opacityMax;
        this.node.parent.scale = 1;
    }



    update(dt) { }
}