d6853a5b-58c9-424e-aa25-3c72b4d58c87.js.map 3.11 KB
{"version":3,"sources":["assets/script/common/gameplay/settings/GameBasicSettings.ts"],"names":[],"mappings":";;;;;;;AAAA,2DAAkD;AAClD,6CAAuC;AACvC,uDAAuD;AAEvD,IAAI,WAAW,GAAG,iCAAY,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;AAC3D,IAAI,WAAW,GAAG,iCAAY,CAAC,QAAQ,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;AAC3D,IAAI,eAAe,GAAG,iCAAY,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,CAAC;AAExE,MAAM,eAAe,GAAG,sBAAQ,CAAC,GAAG,EAAE;IAClC,iCAAY,CAAC,QAAQ,CAAC,cAAc,EAAE,WAAW,CAAC,CAAC;AACvD,CAAC,EAAE,GAAG,CAAC,CAAC;AAER,MAAM,eAAe,GAAG,sBAAQ,CAAC,GAAG,EAAE;IAClC,iCAAY,CAAC,QAAQ,CAAC,cAAc,EAAE,WAAW,CAAC,CAAC;AACvD,CAAC,EAAE,GAAG,CAAC,CAAC;AAER,MAAM,mBAAmB,GAAG,sBAAQ,CAAC,GAAG,EAAE;IACtC,iCAAY,CAAC,UAAU,CAAC,kBAAkB,EAAE,eAAe,CAAC,CAAC;AACjE,CAAC,EAAE,GAAG,CAAC,CAAC;AAEK,QAAA,iBAAiB,GAAG;IAC7B,IAAI,WAAW,KAAK,OAAO,WAAW,CAAC,CAAC,CAAC;IACzC,IAAI,WAAW,CAAC,CAAS;QACrB,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,CAAC,IAAI,WAAW,EAAE;YAClB,WAAW,GAAG,CAAC,CAAC;YAChB,0BAAa,CAAC,iBAAiB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAClD,eAAe,EAAE,CAAC;SACrB;IACL,CAAC;IACD,IAAI,WAAW,KAAK,OAAO,WAAW,CAAC,CAAC,CAAC;IACzC,IAAI,WAAW,CAAC,CAAS;QACrB,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAChC,IAAI,CAAC,IAAI,WAAW,EAAE;YAClB,WAAW,GAAG,CAAC,CAAC;YAChB,0BAAa,CAAC,iBAAiB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAClD,eAAe,EAAE,CAAC;SACrB;IACL,CAAC;IACD,IAAI,eAAe,KAAK,OAAO,eAAe,CAAC,CAAC,CAAC;IACjD,IAAI,eAAe,CAAC,CAAU;QAC1B,eAAe,GAAG,CAAC,CAAC;QACpB,mBAAmB,EAAE,CAAC;IAC1B,CAAC;CACJ,CAAA","file":"","sourceRoot":"/","sourcesContent":["import { LocalStorage } from \"simba-localstorage\";\r\nimport { debounce } from \"simba-utils\";\r\nimport { SettingEvents } from \"../../event/BaseEvents\";\r\n\r\nlet musicVolume = LocalStorage.getFloat(\"_musicVolume\", 1);\r\nlet soundVolume = LocalStorage.getFloat(\"_soundVolume\", 1);\r\nlet enableVibration = LocalStorage.getBoolean(\"_enableVibration\", true);\r\n\r\nconst saveMusicVolume = debounce(() => {\r\n    LocalStorage.setFloat(\"_musicVolume\", musicVolume);\r\n}, 500);\r\n\r\nconst saveSoundVolume = debounce(() => {\r\n    LocalStorage.setFloat(\"_soundVolume\", soundVolume);\r\n}, 500);\r\n\r\nconst saveEnableVibration = debounce(() => {\r\n    LocalStorage.setBoolean(\"_enableVibration\", enableVibration);\r\n}, 500);\r\n\r\nexport const GameBasicSettings = {\r\n    get musicVolume() { return musicVolume; },\r\n    set musicVolume(v: number) {\r\n        v = Math.min(1, Math.max(0, v));\r\n        if (v != musicVolume) {\r\n            musicVolume = v;\r\n            SettingEvents.MusicVolumeChange.emit(musicVolume);\r\n            saveMusicVolume();\r\n        }\r\n    },\r\n    get soundVolume() { return soundVolume; },\r\n    set soundVolume(v: number) {\r\n        v = Math.min(1, Math.max(0, v));\r\n        if (v != soundVolume) {\r\n            soundVolume = v;\r\n            SettingEvents.SoundVolumeChange.emit(soundVolume);\r\n            saveSoundVolume();\r\n        }\r\n    },\r\n    get enableVibration() { return enableVibration; },\r\n    set enableVibration(v: boolean) {\r\n        enableVibration = v;\r\n        saveEnableVibration();\r\n    }\r\n}"]}