Launcher.js.map
5.91 KB
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{ GameConfig } from \"../GameConfig\";\nimport { UIManager } from \"../common/gameplay/managers/UIManager\";\nimport { AnimationUtils } from \"../common/utils/AnimationUtils\";\nimport { PlotManager } from \"../avg/PlotManager\";\nimport { SDK } from \"simba-sdk\";\nimport { GameModelManager } from \"./model/GameModelManager\";\nimport MainViewPresenter from \"./ui/presenter/MainViewPresenter\";\nimport { DummyLabel, DummyNode, DummyProgressBar } from \"../common/CCDummyObjects\";\nimport { AudioManager } from \"../common/gameplay/managers/AudioManager\";\n\nconst { ccclass, property } = cc._decorator;\n\n\n@ccclass\nexport default class Launcher extends cc.Component {\n @property({ type: cc.ProgressBar, displayName: \"进度条\" })\n progressBar: cc.ProgressBar = DummyProgressBar;\n @property({ type: cc.Label, displayName: \"进度展示文本\" })\n progressLabel: cc.Label = DummyLabel;\n\n @property({ type: cc.Node, displayName: \"UI根结点\" })\n uiRootNode: cc.Node = DummyNode;\n @property({ type: cc.Node, displayName: \"引导根结点\" })\n guideRootNode: cc.Node = DummyNode;\n\n onLoad() {\n let winSize = cc.winSize;\n if (winSize.width / winSize.height > 720 / 1280) {\n let canvas = this.node.getComponent(cc.Canvas);\n canvas.fitWidth = true;\n canvas.fitHeight = true;\n }\n //关闭fps展示\n cc.debug.setDisplayStats(GameConfig.showFPS);\n cc.macro.ENABLE_MULTI_TOUCH = false;\n }\n\n start() {\n this.initializeGame();\n }\n\n async initializeGame() {\n AudioManager.init(\"audio/bgm/\", \"audio/effect/\", \"audio/voice/\")\n await UIManager.init(this.uiRootNode!);\n let mainViewPromise = UIManager.pushPresenter(MainViewPresenter, undefined);\n AnimationUtils.animateProgress(this.progressBar!, 0.2);\n let ret = false;\n let tryCount = 0;\n while (!ret && tryCount < 3) {\n tryCount++;\n ret = await SDK.init();\n }\n if (!ret) {\n // TODO show error alert\n console.error(\"SDK init failed.\");\n return;\n }\n AnimationUtils.animateProgress(this.progressBar, 0.4, 1, this.progressLabel);\n tryCount = 0;\n while (1) {\n try {\n tryCount++;\n await SDK.login();\n break;\n } catch (e) {\n if (tryCount > 3) {\n console.log(\"SDK login failed.\");\n return;\n }\n }\n }\n AnimationUtils.animateProgress(this.progressBar, 0.6, 1, this.progressLabel);\n await PlotManager.init();\n AnimationUtils.animateProgress(this.progressBar, 0.8, 1, this.progressLabel);\n await PlotManager.start();\n // init game data\n await GameModelManager.init();\n AnimationUtils.animateProgress(this.progressBar, 1.0, 1, this.progressLabel);\n await (await mainViewPromise).start();\n this.node.getChildByName(\"Loading\").active = false;\n }\n\n async startGame() {\n\n }\n}"]}