MoveAction.ts
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const { ccclass, property } = cc._decorator;
@ccclass
export default class MoveAction extends cc.Component {
@property
speed: number = 1;
@property
srcPosX: number = 0;
@property
srcPosY: number = 0;
@property
tempPosX: number = 0;
@property
tempPosY: number = 0;
private readonly _baseTime: number = 1;
onLoad() { }
start() {
}
onEnable() {
let actTime: number = this._baseTime / this.speed;
let ease = cc.easeSineInOut();
let tempAct = cc.moveTo(actTime, cc.v2(this.tempPosX, this.tempPosY)).easing(ease);
let srcAct = cc.moveTo(actTime, cc.v2(this.srcPosX, this.srcPosY)).easing(ease);
this.node.stopAllActions();
this.node.runAction(cc.repeatForever(cc.sequence(tempAct, srcAct)));
}
onDisable() {
this.node.stopAllActions();
this.node.x = this.srcPosX;
this.node.y = this.srcPosY;
}
update(dt) { }
}