093f4e84-92fd-43e0-a556-0abc9863dfc7.js.map 6.13 KB
{"version":3,"sources":["assets/script/game/ui/view/impl/DateCountViewImpl.ts"],"names":[],"mappings":";;;;;;;;;;;;;AAAA,yDAA6F;AAC7F,wEAAqE;AACrE,yEAAuD;AACvD,sEAA0F;AAC1F,yDAA6C;AAG7C,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,UAAU,CAAC;AAG5C;IAAA,IAAa,iBAAiB,GAA9B,MAAa,iBAAkB,SAAQ,uBAA8B;QAArE;;YAGI,mBAAc,GAAc,4BAAW,CAAC;YAGxC,iBAAY,GAAc,4BAAW,CAAC;YAGtC,iBAAY,GAAc,4BAAW,CAAC;YAGtC,YAAO,GAAc,4BAAW,CAAC;YAGjC,eAAU,GAAY,0BAAS,CAAC;YAGhC,kBAAa,GAAgB,8BAAa,CAAC;YAG3C,WAAM,GAAY,0BAAS,CAAC;YAEpB,eAAU,GAAW,CAAC,GAAG,CAAC;YAC1B,iBAAY,GAAW,CAAC,EAAE,CAAC;YAC3B,kBAAa,GAAW,CAAC,CAAC;YAC1B,kBAAa,GAAW,CAAC,EAAE,CAAC;YAgCpC,kBAAa,GAAG,GAAG,EAAE;gBACjB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;gBACpC,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,EAAE,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC;YAChH,CAAC,CAAA;YAED,qBAAgB,GAAG,GAAG,EAAE;gBACpB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;YACxC,CAAC,CAAA;QAYL,CAAC;QAjDG,MAAM;YACF,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE;gBACzC,IAAI,KAAK,IAAI,EAAE,KAAK,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;oBACtD,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;iBAC5E;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE;gBAChD,IAAI,KAAK,IAAI,EAAE,KAAK,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;oBACtD,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;iBACnF;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC9C,IAAI,KAAK,IAAI,EAAE,KAAK,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;oBACtD,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;iBACjF;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE;gBAC9C,IAAI,KAAK,IAAI,EAAE,KAAK,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;oBACtD,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;iBACjF;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE;gBACtC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,KAAK,CAAC;YACtC,CAAC,CAAC,CAAC;QACP,CAAC;QAED,QAAQ;YACJ,IAAI,CAAC,UAAU,EAAE,CAAC;QACtB,CAAC;QAWD,UAAU;YACN,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC,aAAa,EAAE,CAAC,KAAK,EAAE,CAAA;QACvG,CAAC;QAED,WAAW;YACP,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;gBACtB,IAAI,CAAC,KAAK,EAAE,CAAC;gBACb,uCAAuC;aAC1C;QACL,CAAC;KACJ,CAAA;IA1EG;QADC,QAAQ,CAAC,EAAE,CAAC,MAAM,CAAC;6DACoB;IAGxC;QADC,QAAQ,CAAC,EAAE,CAAC,MAAM,CAAC;2DACkB;IAGtC;QADC,QAAQ,CAAC,EAAE,CAAC,MAAM,CAAC;2DACkB;IAGtC;QADC,QAAQ,CAAC,EAAE,CAAC,MAAM,CAAC;sDACa;IAGjC;QADC,QAAQ,CAAC,EAAE,CAAC,IAAI,CAAC;yDACc;IAGhC;QADC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC;4DACqB;IAG3C;QADC,QAAQ,CAAC,EAAE,CAAC,IAAI,CAAC;qDACU;IArBnB,iBAAiB;QAF7B,OAAO;QACP,gCAAO,CAAC,iCAAiB,EAAE,yBAAyB,CAAC;OACzC,iBAAiB,CA6E7B;IAAD,wBAAC;KAAA;AA7EY,8CAAiB","file":"","sourceRoot":"/","sourcesContent":["import { DateCountViewType, DateCountViewProps, DateCountView } from \"../type/DateCountView\";\nimport { CCPureView } from \"../../../../common/classbase/CCViewBase\";\nimport { RegView } from \"../../PresenterCCViewFactory\";\nimport { DummyNode, DummyRichText, DummySprite } from \"../../../../common/CCDummyObjects\";\nimport { ResUtils } from \"simba-cc-resutils\";\nimport { GameModelManager } from \"../../../model/GameModelManager\";\n\nconst { ccclass, property } = cc._decorator;\n@ccclass\n@RegView(DateCountViewType, \"prefab/ui/DateCountView\")\nexport class DateCountViewImpl extends CCPureView<DateCountViewProps> implements DateCountView {\n\n    @property(cc.Sprite)\n    progressTipSpr: cc.Sprite = DummySprite;\n\n    @property(cc.Sprite)\n    preNumberSpr: cc.Sprite = DummySprite;\n\n    @property(cc.Sprite)\n    curNumberSpr: cc.Sprite = DummySprite;\n\n    @property(cc.Sprite)\n    skinSpr: cc.Sprite = DummySprite;\n\n    @property(cc.Node)\n    numberNode: cc.Node = DummyNode;\n\n    @property(cc.RichText)\n    skinNameLabel: cc.RichText = DummyRichText;\n\n    @property(cc.Node)\n    kaNode: cc.Node = DummyNode;\n\n    private _resumPosY: number = -120;\n    private _moveTmpPosY: number = -10;\n    private _actLifeCycle: number = 2;\n    private _rotationStep: number = -60;\n\n    onLoad() {\n        this.bindProp(\"skinSprPath\", async (value) => {\n            if (value && \"\" !== value.trim() && !value.endsWith(\"/\")) {\n                this.skinSpr.spriteFrame = await ResUtils.loadRes(value, cc.SpriteFrame);\n            }\n        });\n        this.bindProp(\"progressTipSprPath\", async (value) => {\n            if (value && \"\" !== value.trim() && !value.endsWith(\"/\")) {\n                this.progressTipSpr.spriteFrame = await ResUtils.loadRes(value, cc.SpriteFrame);\n            }\n        });\n        this.bindProp(\"preNumberSprPath\", async (value) => {\n            if (value && \"\" !== value.trim() && !value.endsWith(\"/\")) {\n                this.preNumberSpr.spriteFrame = await ResUtils.loadRes(value, cc.SpriteFrame);\n            }\n        });\n        this.bindProp(\"curNumberSprPath\", async (value) => {\n            if (value && \"\" !== value.trim() && !value.endsWith(\"/\")) {\n                this.curNumberSpr.spriteFrame = await ResUtils.loadRes(value, cc.SpriteFrame);\n            }\n        });\n        this.bindProp(\"skinName\", async (value) => {\n            this.skinNameLabel.string = value;\n        });\n    }\n\n    onEnable() {\n        this.kaNodeAnim();\n    }\n\n    runMoveAction = () => {\n        this.numberNode.y = this._resumPosY;\n        cc.tween(this.numberNode).to(this._actLifeCycle, { y: this._moveTmpPosY }, { easing: 'backInOut' }).start();\n    }\n\n    resumeMoveAction = () => {\n        this.numberNode.y = this._resumPosY;\n    }\n\n    kaNodeAnim() {\n        cc.tween(this.kaNode).by(this._actLifeCycle, { angle: this._rotationStep }).repeatForever().start()\n    }\n\n    closeAction() {\n        if (this._props.canClose) {\n            this.close();\n            // GameModelManager.checkAutoPopView();\n        }\n    }\n}"]}