bfc706e6-9761-4d64-bb7e-872135f73ff6.js.map 5.76 KB
{"version":3,"sources":["assets/script/cooperation/script/CCGameCenterNodeFactory.ts"],"names":[],"mappings":";;;;;;AAAA,gEAA0D;AAC1D,sDAAmD;AACnD,gDAAwD;AACxD,2DAAwD;AACxD,qEAA8D;AAC9D,mEAAiF;AACjF,6CAAsC;AAEtC;;GAEG;AACH;IAAA,MAAqB,uBAAuB;QAA5C;YAGI,eAAe;YACP,kBAAa,GAAc,4BAAW,CAAC;YAC/C,gBAAgB;YACR,mBAAc,GAAc,4BAAW,CAAC;YAChD,gBAAgB;YACR,wBAAmB,GAAc,EAAE,CAAC;YACpC,gBAAW,GAAwB,IAAI,8BAAmB,CAAC;YAWnE,gBAAgB;YAChB,4BAAuB,GAAG,GAAG,EAAE;gBAC3B,IAAI,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,KAAK,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE;oBACpE,OAAO;iBACV;gBACD,IAAI,MAAM,GAAG,+BAAqB,CAAC,WAAW,EAAE,CAAC,6BAA6B,EAAE,CAAC;gBACjF,IAAI,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,MAAM,CAAC,MAAM,CAAC;gBAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACtD,IAAI,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;oBACvC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;oBACrB,IAAI,MAAM,GAAsB,IAAI,CAAC,YAAY,CAAC,qCAAiB,CAAC,CAAC;oBACrE,IAAI,MAAM,EAAE;wBACR,MAAM,CAAC,UAAU,CAAC,oBAAU,CAAC,WAAW,EAAE,CAAC,YAAY,EAAE,CAAC,CAAC;wBAC3D,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;wBACnE,MAAM,CAAC,WAAW,CAAC,uCAAe,CAAC,MAAM,CAAC,CAAC;qBAC9C;iBACJ;YACL,CAAC,CAAA;QAgDL,CAAC;QA3EG,mBAAmB;QACZ,MAAM,CAAC,WAAW;YACrB,OAAO,uBAAuB,CAAC,SAAS,CAAC;QAC7C,CAAC;QAED,WAAW;QACJ,IAAI;YACP,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,yBAAW,CAAC,qBAAqB,CAAC,EAAE,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC;QAC7F,CAAC;QAsBD,wBAAwB;QACxB,yBAAyB,CAAC,IAAa;YACnC,IAAI,IAAI,EAAE;gBACN,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACvC;YACD,IAAI,CAAC,uBAAuB,EAAE,CAAC;QACnC,CAAC;QAED,mBAAmB;QACnB,qBAAqB;YACjB,OAAO,IAAI,CAAC,mBAAmB,CAAC;QACpC,CAAC;QAED,iBAAiB;QACjB,oBAAoB,CAAC,MAAiB;YAClC,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAChC,CAAC;QAED,iBAAiB;QACjB,qBAAqB,CAAC,MAAiB;YACnC,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC;QACjC,CAAC;QAED,eAAe;QACf,aAAa;YACT,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;gBACrB,OAAO,SAAS,CAAC;aACpB;YACD,IAAI,IAAI,GAAY,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACvD,IAAI,MAAM,GAA2B,IAAI,CAAC,YAAY,CAAC,gCAAsB,CAAC,CAAC;YAC/E,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,gBAAgB,EAAE,CAAC;aAC7B;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,eAAe;QACf,cAAc;YACV,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;gBACtB,OAAO,SAAS,CAAC;aACpB;YACD,IAAI,IAAI,GAAY,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACxD,OAAO,IAAI,CAAC;QAChB,CAAC;;IAlFD,UAAU;IACK,iCAAS,GAA4B,IAAI,uBAAuB,EAAE,CAAC;IAmFtF,8BAAC;KAAA;kBArFoB,uBAAuB","file":"","sourceRoot":"/","sourcesContent":["import { DummyPrefab } from \"../../common/CCDummyObjects\";\nimport { EventCenter } from \"../event/EventCenter\";\nimport { CompositeDisposable } from \"../event/EventKit\";\nimport { CCCooperationItem } from \"./CCCooperationItem\";\nimport CCGameCenterMomentItem from \"./CCGameCenterMomentItem\";\nimport CooperationDataCenter, { SubGameLocation } from \"./CooperationDataCenter\";\nimport GameCenter from \"./GameCenter\";\n\n/**\n * 游戏中心Item项工厂\n */\nexport default class CCGameCenterNodeFactory {\n    /**单例对象 */\n    private static _instance: CCGameCenterNodeFactory = new CCGameCenterNodeFactory();\n    /**朋友圈prefab */\n    private _momentPrefab: cc.Prefab = DummyPrefab;\n    /**子游戏项prefab */\n    private _subGamePrefab: cc.Prefab = DummyPrefab;\n    /**单独展示的子游戏列表 */\n    private _mainUISubGameNodes: cc.Node[] = [];\n    private _disposable: CompositeDisposable = new CompositeDisposable;\n    /**朋友圈游戏中心工厂单例对象 */\n    public static getInstance(): CCGameCenterNodeFactory {\n        return CCGameCenterNodeFactory._instance;\n    }\n\n    /**初始化操作 */\n    public init() {\n        this._disposable.add(EventCenter.REFRESH_SUB_GAME_LIST.on(this.onRefreshMainUISubGames));\n    }\n\n    /**刷新主界面中的子游戏 */\n    onRefreshMainUISubGames = () => {\n        if (!this._mainUISubGameNodes || 0 === this._mainUISubGameNodes.length) {\n            return;\n        }\n        let models = CooperationDataCenter.getInstance().getMainUISubGameDataModelList();\n        let isShow = models && 0 !== models.length;\n        for (let i = 0; i < this._mainUISubGameNodes.length; i++) {\n            let node = this._mainUISubGameNodes[i];\n            node.active = isShow;\n            let script: CCCooperationItem = node.getComponent(CCCooperationItem);\n            if (script) {\n                script.setRelease(GameCenter.getInstance().getIsRelease());\n                script.bindData(models[Math.floor(Math.random() * models.length)]);\n                script.setLocation(SubGameLocation.MainUI);\n            }\n        }\n    }\n\n\n    /**注册子游戏节点到单独展示的游戏列表中 */\n    registerMainUISubGameNode(node: cc.Node) {\n        if (node) {\n            this._mainUISubGameNodes.push(node);\n        }\n        this.onRefreshMainUISubGames();\n    }\n\n    /**获取单独展示的游戏节点列表 */\n    getMainUISubGameNodes(): cc.Node[] {\n        return this._mainUISubGameNodes;\n    }\n\n    /**注入朋友圈prefab */\n    registerMomentPrefab(prefab: cc.Prefab) {\n        this._momentPrefab = prefab;\n    }\n\n    /**注入子游戏prefab */\n    registerSubGamePrefab(prefab: cc.Prefab) {\n        this._subGamePrefab = prefab;\n    }\n\n    /**获取朋友圈node */\n    getMomentNode(): cc.Node | undefined {\n        if (!this._momentPrefab) {\n            return undefined;\n        }\n        let node: cc.Node = cc.instantiate(this._momentPrefab);\n        let script: CCGameCenterMomentItem = node.getComponent(CCGameCenterMomentItem);\n        if (script) {\n            script.onRefreshContent();\n        }\n        return node;\n    }\n\n    /**获取子游戏node */\n    getSubGameNode(): cc.Node | undefined {\n        if (!this._subGamePrefab) {\n            return undefined;\n        }\n        let node: cc.Node = cc.instantiate(this._subGamePrefab);\n        return node;\n    }\n\n}"]}