2fd85bd2-9545-4c6f-9505-8993896582f0.js.map
5.61 KB
{"version":3,"sources":["assets/script/game/model/ActivitiesItemModelManager.ts"],"names":[],"mappings":";;;;;;;AAAA,+DAAqD;AACrD,yCAAwC;AACxC,uCAA2C;AAC3C,oEAAiE;AACjE,4EAAyE;AAiBzE,MAAM,2BAA2B;IAAjC;QACI,WAAW;QACH,qBAAgB,GAAW,kBAAkB,CAAC;IAuE1D,CAAC;IArEG;;;OAGG;IACH,yBAAyB;QACrB,IAAI,GAAG,GAAuB,EAAE,CAAC;QACjC,IAAI,GAAG,GAAG,oCAAa,CAAC,YAAY,CAAC,mCAAgB,CAAC,CAAC;QACvD,KAAK,IAAI,EAAE,IAAI,GAAG,EAAE;YAChB,IAAI,WAAW,GAAW,uBAAW,CAAC,OAAO,EAAE,CAAC;YAChD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,SAAS,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,SAAS,IAAI,WAAW,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE;gBAC1F,SAAS;aACZ;YACD,IAAI,UAAU,GAAG,oCAAa,CAAC,SAAS,CAAC,2CAAoB,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,kBAAkB,CAAC,CAAC;YAC3F,GAAG,CAAC,IAAI,CAAC;gBACL,UAAU,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,UAAU;gBAC9B,KAAK,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,KAAK;gBACpB,kBAAkB,EAAE;oBAChB,YAAY,EAAE,UAAU,CAAC,YAAY;oBACrC,YAAY,EAAE,UAAU,CAAC,YAAY;oBACrC,SAAS,EAAE,UAAU,CAAC,SAAS;iBAClC;gBACD,SAAS,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,SAAS;gBAC5B,SAAS,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,SAAS;gBAC5B,OAAO,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,OAAO;gBACxB,QAAQ,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,QAAQ;gBAC1B,QAAQ,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,QAAQ;aAC7B,CAAC,CAAC;SACN;QACD,cAAc;QACd,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACd,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,EAAE;gBACnB,OAAO,CAAC,CAAC,CAAC;aACb;iBAAM,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,EAAE;gBAC1B,OAAO,CAAC,CAAC;aACZ;YACD,OAAO,CAAC,CAAC;QACb,CAAC,CAAC,CAAC;QACH,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;OAGG;IACH,mBAAmB,CAAC,UAAkB;QAClC,IAAI,MAAM,GAAa,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAa,CAAC;QACrF,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QAC9B,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,EAAE;YAClC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC3B;QACD,IAAI,SAAS,GAAa,CAAC,GAAG,MAAM,CAAC,CAAC;QACtC,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,GAAG,SAAS,CAAC;QAC9D,gBAAU,CAAC,UAAU,EAAE,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACH,mBAAmB,CAAC,UAAkB;QAClC,IAAI,QAAQ,GAAY,KAAK,CAAC;QAC9B,IAAI,MAAM,GAAa,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAa,CAAC;QACrF,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QAC9B,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;YACnC,QAAQ,GAAG,IAAI,CAAC;SACnB;QACD,OAAO,QAAQ,CAAC;IACpB,CAAC;CACJ;AAEU,QAAA,0BAA0B,GAAG,IAAI,2BAA2B,EAAE,CAAC","file":"","sourceRoot":"/","sourcesContent":["import { ConfigManager } from \"simba-config-manager\";\nimport { TimeManager } from \"simba-sdk\";\nimport { GameRecord } from \"../../avg/AVG\";\nimport { activitiesConifg } from \"../../config/ActivitiesConifg\";\nimport { activitiesTypeConfig } from \"../../config/ActivitiesTypeConfig\";\n\nexport interface ActivitiesConfig {\n activityId: number,\n index: number,\n activityTypeConfig: {\n activityType: number,\n taobaoTempId: number | undefined,\n pageIndex: number,\n },\n isForever: boolean,\n startTime: number,\n endTime: number,\n canClick: boolean,\n describe: string,\n}\n\nclass ActivitiesItemModelManager1 {\n /**存档Key */\n private ActivitiesReaded: string = \"ActivitiesReaded\";\n\n /**\n * 获取有效的活动配置信息\n * @returns 返回值为有效的活动配置信息\n */\n getValidActivitiesConfigs(): ActivitiesConfig[] {\n let ret: ActivitiesConfig[] = [];\n let cfg = ConfigManager.getAllConfig(activitiesConifg);\n for (let id in cfg) {\n let currentTime: number = TimeManager.getTime();\n if (!cfg[id].isForever && (currentTime < cfg[id].startTime || currentTime > cfg[id].endTime)) {\n continue;\n }\n let typeConfig = ConfigManager.getConfig(activitiesTypeConfig, cfg[id].activityTypeConfig);\n ret.push({\n activityId: cfg[id].activityId,\n index: cfg[id].index,\n activityTypeConfig: {\n activityType: typeConfig.activityType,\n taobaoTempId: typeConfig.taobaoTempId,\n pageIndex: typeConfig.pageIndex,\n },\n isForever: cfg[id].isForever,\n startTime: cfg[id].startTime,\n endTime: cfg[id].endTime,\n canClick: cfg[id].canClick,\n describe: cfg[id].describe,\n });\n }\n //根据活动配置索引进行排序\n ret.sort((a, b) => {\n if (a.index < b.index) {\n return -1;\n } else if (a.index > b.index) {\n return 1;\n }\n return 0;\n });\n return ret;\n }\n\n /**\n * 保存活动的已读状态\n * @param activityId 活动ID\n */\n setActivitiesReaded(activityId: number) {\n let readed: number[] = GameRecord.globalVariables[this.ActivitiesReaded] as number[];\n readed = readed ? readed : [];\n if (readed.indexOf(activityId) == -1) {\n readed.push(activityId);\n }\n let newReaded: number[] = [...readed];\n GameRecord.globalVariables[this.ActivitiesReaded] = newReaded;\n GameRecord.saveRecord();\n }\n\n /**\n * 获取活动的已读状态\n * @param activityId 活动ID\n * @returns 返回值为活动是否已读\n */\n getActivitiesReaded(activityId: number): boolean {\n let isReaded: boolean = false;\n let readed: number[] = GameRecord.globalVariables[this.ActivitiesReaded] as number[];\n readed = readed ? readed : [];\n if (readed.indexOf(activityId) !== -1) {\n isReaded = true;\n }\n return isReaded;\n }\n}\n\nexport let ActivitiesItemModelManager = new ActivitiesItemModelManager1();"]}