RewardLoginItem.ts
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import { ResUtils } from "simba-cc-resutils";
import { ConfigManager } from "simba-config-manager";
import { DeepReadonlyObject } from "simba-utils";
import { GameConstData } from "../../common/gameplay/gamedata/GameConstData";
import { UIManager } from "../../common/gameplay/managers/UIManager";
import { IStoryTbl, storyTbl } from "../../config/StoryTbl";
import { suitConfig } from "../../config/SuitConfig";
import { BedRoomCatModelManager, CatRewardConfigTpye } from "../model/BedRoomCatModelManager";
import { UnlockItemModelManager } from "../model/UnlockItemModelManager";
import { UnlockSpecialPlotModelManager } from "../model/UnlockSpecialPlotModelManager";
import PromptAlertDialogViewPresenter from "./presenter/bedroom/PromptAlertDialogViewPresenter";
import { PromptAlertDialogViewProps } from "./view/type/PromptAlertDialogView";
export enum rewardType {
catFood = 0,
canned,
clothes,
item,
}
export enum CatRewardStatus {
unlock = 0,//未解锁
available,//可领取
received,//已领取
}
export interface rewardSturct {
numberOrId: number,
type: rewardType
}
const { ccclass, property } = cc._decorator;
@ccclass
export default class RewardLoginItem extends cc.Component {
@property({ type: [cc.Node], displayName: "Reward items" })
private rewardItemsNodes: cc.Node[] = [];
@property({ type: [cc.Sprite], displayName: "Day numbers" })
private dayNumbers: cc.Sprite[] = [];
@property({ type: [cc.Sprite], displayName: "Reward icons" })
private rewardIcons: cc.Sprite[] = [];
@property({ type: [cc.Label], displayName: "Reward labels" })
private rewardLabels: cc.Label[] = [];
@property({ type: cc.Button, displayName: "Reward button" })
private rewardBtn: cc.Button;
private _itemId: number = -1;
private _catRewardConfigTpye: CatRewardConfigTpye = -1;
private _btnNumber = -1;
private _rewardBtnStatus = -1;
private _rewardSturcts: rewardSturct[] = [];
private _callFunc: () => void;
async setData(catRewardConfigTpye: CatRewardConfigTpye, btnNumber: number, rewardTaskDescription: string, rewardSturcts: rewardSturct[], rewardBtnStatus: CatRewardStatus, callback: () => void) {
this._catRewardConfigTpye = catRewardConfigTpye;
this._btnNumber = btnNumber;
this._rewardSturcts = rewardSturcts;
this._rewardBtnStatus = rewardBtnStatus;
this._callFunc = callback;
if ((btnNumber + 1) < 10) {
this.dayNumbers[0].node.active = false;
this.dayNumbers[1].spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_DAY_SPR_DIR + "day" + (btnNumber + 1), cc.SpriteFrame);
} else {
this.dayNumbers[0].spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_DAY_SPR_DIR + "day" + Math.floor(((btnNumber + 1) / 10)), cc.SpriteFrame);
this.dayNumbers[1].spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_DAY_SPR_DIR + "day" + ((btnNumber + 1) % 10), cc.SpriteFrame);
}
for (let i = 0; i < rewardSturcts.length; i++) {
let path = "";
let number = "";
switch (rewardSturcts[i].type) {
case rewardType.catFood:
path = GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + "catfood";
number = "x" + rewardSturcts[i].numberOrId.toString();
break;
case rewardType.canned:
path = GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + "canned";
number = "x" + rewardSturcts[i].numberOrId.toString();
break;
case rewardType.clothes:
path = GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + rewardSturcts[i].numberOrId;
number = "x1";
break;
case rewardType.item:
//获取番外Id对应的物品Id
let cfg: DeepReadonlyObject<IStoryTbl> | undefined = undefined;
cfg = ConfigManager.getConfig(storyTbl, this._rewardSturcts[i].numberOrId);
if (cfg) {
this._itemId = cfg.itemId;
}
path = GameConstData.GAME_CONST_BEDROOMCAT_ITEM_SPR_DIR + this._itemId;
number = "x1";
break;
default:
break;
}
this.rewardIcons[i].spriteFrame = await ResUtils.loadRes(path, cc.SpriteFrame);
this.rewardLabels[i].string = number;
this.rewardItemsNodes[i].active = true;
}
this.setBtnStatus();
}
async setBtnStatus() {
this.rewardBtn.node.active = true;
if (this._rewardBtnStatus == CatRewardStatus.unlock) {
this.rewardBtn.getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + "lockBtn", cc.SpriteFrame);
} else if (this._rewardBtnStatus == CatRewardStatus.available) {
this.rewardBtn.getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + "receiveBtn", cc.SpriteFrame);
} else if (this._rewardBtnStatus == CatRewardStatus.received) {
this.rewardBtn.getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + "receivedBtn", cc.SpriteFrame);
}
}
onBtnClick() {
if (this._rewardBtnStatus == CatRewardStatus.unlock) {
UIManager.showSceneToast("还未解锁,无法领取哦~");
} else if (this._rewardBtnStatus == CatRewardStatus.available) {
BedRoomCatModelManager.changeCatRewardStatus(this._catRewardConfigTpye, this._btnNumber);
this._rewardBtnStatus = CatRewardStatus.received;
this.setBtnStatus();
for (let i = 0; i < this._rewardSturcts.length; i++) {
switch (this._rewardSturcts[i].type) {
case rewardType.catFood:
BedRoomCatModelManager.addCatFoodNumberByFoodId(1, this._rewardSturcts[i].numberOrId);
break;
case rewardType.canned:
BedRoomCatModelManager.addCatFoodNumberByFoodId(2, this._rewardSturcts[i].numberOrId);
break;
case rewardType.clothes:
let suitConfigs = ConfigManager.getAllConfig(suitConfig);
let suitId: number = -1;
let clothingId = this._rewardSturcts[i].numberOrId;
for (let id in suitConfigs) {
if (suitConfigs[id].clothingId == clothingId) {
suitId = suitConfigs[id].suitId;
}
}
BedRoomCatModelManager.saveUnlockClothingBySuitId(suitId, clothingId);
this.showAlertDialogView(GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + clothingId, "碎片");
break;
case rewardType.item:
//解锁卧室物品
UnlockItemModelManager.saveItemIdToGameRecord(this._itemId);
//解锁卧室物品的第一个番外
UnlockSpecialPlotModelManager.saveUnlockedSpecialPlotIdByItemIdToGameRecord(this._rewardSturcts[i].numberOrId);
this.showAlertDialogView(GameConstData.GAME_CONST_BEDROOMCAT_ITEM_SPR_DIR + this._itemId, "物品");
break;
default:
break;
}
}
UIManager.showSceneToast("领取成功~");
} else if (this._rewardBtnStatus == CatRewardStatus.received) {
UIManager.showSceneToast("已经领取过了哦~");
}
if (this._callFunc) {
this._callFunc();
}
}
showAlertDialogView(path: string, name: string) {
let temp: PromptAlertDialogViewProps = {
iconSpritePath: path,
contentLabel: "恭喜您解锁新" + name + "!!!",
};
UIManager.pushPresenter(PromptAlertDialogViewPresenter, temp);
}
getRewardBtnNode(): cc.Node {
return this.rewardBtn.node;
}
}