2433e59f-a3cc-4a1d-9fea-2848dbcb784a.js.map 13.8 KB
{"version":3,"sources":["assets/script/game/ui/RewardPlotItem.ts"],"names":[],"mappings":";;;;;;;;;;;;;AAAA,yDAA6C;AAC7C,+DAAqD;AAErD,gEAAyD;AACzD,gFAA6E;AAC7E,wEAAqE;AACrE,oDAA4D;AAC5D,wDAAqD;AACrD,4EAA8F;AAC9F,4EAAyE;AACzE,0FAAuF;AACvF,uGAAgG;AAGhG,IAAY,UAKX;AALD,WAAY,UAAU;IAClB,iDAAW,CAAA;IACX,+CAAM,CAAA;IACN,iDAAO,CAAA;IACP,2CAAI,CAAA;AACR,CAAC,EALW,UAAU,GAAV,kBAAU,KAAV,kBAAU,QAKrB;AACD,IAAY,eAIX;AAJD,WAAY,eAAe;IACvB,yDAAU,CAAA;IACV,+DAAS,CAAA;IACT,6DAAQ,CAAA;AACZ,CAAC,EAJW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAI1B;AAOD,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,UAAU,CAAC;AAG5C;IAAA,IAAqB,cAAc,GAAnC,MAAqB,cAAe,SAAQ,EAAE,CAAC,SAAS;QAAxD;;YAGY,yBAAoB,GAAa,2BAAU,CAAC;YAE5C,qBAAgB,GAAc,EAAE,CAAC;YAEjC,gBAAW,GAAgB,EAAE,CAAC;YAE9B,iBAAY,GAAe,EAAE,CAAC;YAI9B,YAAO,GAAW,CAAC,CAAC,CAAC;YACrB,yBAAoB,GAAwB,CAAC,CAAC,CAAC;YAC/C,eAAU,GAAG,CAAC,CAAC,CAAC;YAChB,qBAAgB,GAAG,CAAC,CAAC,CAAC;YACtB,mBAAc,GAAmB,EAAE,CAAC;QAkHhD,CAAC;QAhHG,KAAK,CAAC,OAAO,CAAC,mBAAwC,EAAE,SAAiB,EAAE,qBAA6B,EAAE,aAA6B,EAAE,eAAgC,EAAE,QAAoB;YAC3L,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;YAChD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;YAC5B,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;YACpC,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;YACxC,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,qBAAqB,CAAC;YACzD,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;YAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,IAAI,IAAI,GAAG,EAAE,CAAC;gBACd,IAAI,MAAM,GAAG,EAAE,CAAC;gBAChB,QAAQ,aAAa,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE;oBAC3B,KAAK,UAAU,CAAC,OAAO;wBACnB,IAAI,GAAG,6BAAa,CAAC,6BAA6B,GAAG,SAAS,CAAC;wBAC/D,MAAM,GAAG,GAAG,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;wBACtD,MAAM;oBACV,KAAK,UAAU,CAAC,MAAM;wBAClB,IAAI,GAAG,6BAAa,CAAC,6BAA6B,GAAG,QAAQ,CAAC;wBAC9D,MAAM,GAAG,GAAG,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;wBACtD,MAAM;oBACV,KAAK,UAAU,CAAC,OAAO;wBACnB,IAAI,GAAG,6BAAa,CAAC,kCAAkC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;wBACtF,MAAM,GAAG,IAAI,CAAC;wBACd,MAAM;oBACV,KAAK,UAAU,CAAC,IAAI;wBAChB,eAAe;wBACf,IAAI,GAAG,GAA8C,SAAS,CAAC;wBAC/D,GAAG,GAAG,oCAAa,CAAC,SAAS,CAAC,mBAAQ,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;wBAC3E,IAAI,GAAG,EAAE;4BACL,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC;yBAC7B;wBACD,IAAI,GAAG,6BAAa,CAAC,kCAAkC,GAAG,IAAI,CAAC,OAAO,CAAC;wBACvE,MAAM,GAAG,IAAI,CAAC;wBACd,MAAM;oBACV;wBACI,MAAM;iBACb;gBACD,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;gBAC/E,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC;gBACrC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;aAC1C;YACD,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;QAED,KAAK,CAAC,YAAY;YACd,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YAClC,IAAI,IAAI,CAAC,gBAAgB,IAAI,eAAe,CAAC,MAAM,EAAE;gBACjD,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,6BAAa,CAAC,6BAA6B,GAAG,SAAS,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;aAClK;iBAAM,IAAI,IAAI,CAAC,gBAAgB,IAAI,eAAe,CAAC,SAAS,EAAE;gBAC3D,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,6BAAa,CAAC,6BAA6B,GAAG,YAAY,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;aACrK;iBAAM,IAAI,IAAI,CAAC,gBAAgB,IAAI,eAAe,CAAC,QAAQ,EAAE;gBAC1D,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,WAAW,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,6BAAa,CAAC,6BAA6B,GAAG,aAAa,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;aACtK;QACL,CAAC;QAED,UAAU;YACN,IAAI,IAAI,CAAC,gBAAgB,IAAI,eAAe,CAAC,MAAM,EAAE;gBACjD,qBAAS,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;aAC3C;iBAAM,IAAI,IAAI,CAAC,gBAAgB,IAAI,eAAe,CAAC,SAAS,EAAE;gBAC3D,+CAAsB,CAAC,qBAAqB,CAAC,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACzF,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC,QAAQ,CAAC;gBACjD,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACjD,QAAQ,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE;wBACjC,KAAK,UAAU,CAAC,OAAO;4BACnB,+CAAsB,CAAC,wBAAwB,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;4BACtF,MAAM;wBACV,KAAK,UAAU,CAAC,MAAM;4BAClB,+CAAsB,CAAC,wBAAwB,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;4BACtF,MAAM;wBACV,KAAK,UAAU,CAAC,OAAO;4BACnB,IAAI,WAAW,GAAG,oCAAa,CAAC,YAAY,CAAC,uBAAU,CAAC,CAAC;4BACzD,IAAI,MAAM,GAAW,CAAC,CAAC,CAAC;4BACxB,IAAI,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC;4BACnD,KAAK,IAAI,EAAE,IAAI,WAAW,EAAE;gCACxB,IAAI,WAAW,CAAC,EAAE,CAAC,CAAC,UAAU,IAAI,UAAU,EAAE;oCAC1C,MAAM,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC;iCACnC;6BACJ;4BACD,+CAAsB,CAAC,0BAA0B,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;4BACtE,IAAI,CAAC,mBAAmB,CAAC,6BAAa,CAAC,kCAAkC,GAAG,UAAU,EAAE,IAAI,CAAC,CAAC;4BAC9F,MAAM;wBACV,KAAK,UAAU,CAAC,IAAI;4BAChB,QAAQ;4BACR,+CAAsB,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;4BAC5D,cAAc;4BACd,6DAA6B,CAAC,6CAA6C,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;4BAC/G,IAAI,CAAC,mBAAmB,CAAC,6BAAa,CAAC,kCAAkC,GAAG,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;4BAChG,MAAM;wBACV;4BACI,MAAM;qBACb;iBACJ;gBACD,qBAAS,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;aACrC;iBAAM,IAAI,IAAI,CAAC,gBAAgB,IAAI,eAAe,CAAC,QAAQ,EAAE;gBAC1D,qBAAS,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;aACxC;YACD,IAAI,IAAI,CAAC,S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{ ResUtils } from \"simba-cc-resutils\";\nimport { ConfigManager } from \"simba-config-manager\";\nimport { DeepReadonlyObject } from \"simba-utils\";\nimport { DummyLabel } from \"../../common/CCDummyObjects\";\nimport { GameConstData } from \"../../common/gameplay/gamedata/GameConstData\";\nimport { UIManager } from \"../../common/gameplay/managers/UIManager\";\nimport { IStoryTbl, storyTbl } from \"../../config/StoryTbl\";\nimport { suitConfig } from \"../../config/SuitConfig\";\nimport { BedRoomCatModelManager, CatRewardConfigTpye } from \"../model/BedRoomCatModelManager\";\nimport { UnlockItemModelManager } from \"../model/UnlockItemModelManager\";\nimport { UnlockSpecialPlotModelManager } from \"../model/UnlockSpecialPlotModelManager\";\nimport PromptAlertDialogViewPresenter from \"./presenter/bedroom/PromptAlertDialogViewPresenter\";\nimport { PromptAlertDialogViewProps } from \"./view/type/PromptAlertDialogView\";\n\nexport enum rewardType {\n    catFood = 0,\n    canned,\n    clothes,\n    item,\n}\nexport enum CatRewardStatus {\n    unlock = 0,//未解锁\n    available,//可领取\n    received,//已领取\n}\n\nexport interface rewardSturct {\n    numberOrId: number,\n    type: rewardType\n}\n\nconst { ccclass, property } = cc._decorator;\n\n@ccclass\nexport default class RewardPlotItem extends cc.Component {\n\n    @property({ type: cc.Label, displayName: \"Task description labels\" })\n    private taskDescriptionLabel: cc.Label = DummyLabel;\n    @property({ type: [cc.Node], displayName: \"Reward items\" })\n    private rewardItemsNodes: cc.Node[] = [];\n    @property({ type: [cc.Sprite], displayName: \"Reward icons\" })\n    private rewardIcons: cc.Sprite[] = [];\n    @property({ type: [cc.Label], displayName: \"Reward labels\" })\n    private rewardLabels: cc.Label[] = [];\n    @property({ type: cc.Button, displayName: \"Reward button\" })\n    private rewardBtn: cc.Button;\n\n    private _itemId: number = -1;\n    private _catRewardConfigTpye: CatRewardConfigTpye = -1;\n    private _btnNumber = -1;\n    private _rewardBtnStatus = -1;\n    private _rewardSturcts: rewardSturct[] = [];\n    private _callFunc: () => void;\n    async setData(catRewardConfigTpye: CatRewardConfigTpye, btnNumber: number, rewardTaskDescription: string, rewardSturcts: rewardSturct[], rewardBtnStatus: CatRewardStatus, callback: () => void) {\n        this._catRewardConfigTpye = catRewardConfigTpye;\n        this._btnNumber = btnNumber;\n        this._rewardSturcts = rewardSturcts;\n        this._rewardBtnStatus = rewardBtnStatus;\n        this.taskDescriptionLabel.string = rewardTaskDescription;\n        this._callFunc = callback;\n        for (let i = 0; i < rewardSturcts.length; i++) {\n            let path = \"\";\n            let number = \"\";\n            switch (rewardSturcts[i].type) {\n                case rewardType.catFood:\n                    path = GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"catfood\";\n                    number = \"x\" + rewardSturcts[i].numberOrId.toString();\n                    break;\n                case rewardType.canned:\n                    path = GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"canned\";\n                    number = \"x\" + rewardSturcts[i].numberOrId.toString();\n                    break;\n                case rewardType.clothes:\n                    path = GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + rewardSturcts[i].numberOrId;\n                    number = \"x1\";\n                    break;\n                case rewardType.item:\n                    //获取番外Id对应的物品Id\n                    let cfg: DeepReadonlyObject<IStoryTbl> | undefined = undefined;\n                    cfg = ConfigManager.getConfig(storyTbl, this._rewardSturcts[i].numberOrId);\n                    if (cfg) {\n                        this._itemId = cfg.itemId;\n                    }\n                    path = GameConstData.GAME_CONST_BEDROOMCAT_ITEM_SPR_DIR + this._itemId;\n                    number = \"x1\";\n                    break;\n                default:\n                    break;\n            }\n            this.rewardIcons[i].spriteFrame = await ResUtils.loadRes(path, cc.SpriteFrame);\n            this.rewardLabels[i].string = number;\n            this.rewardItemsNodes[i].active = true;\n        }\n        this.setBtnStatus();\n    }\n\n    async setBtnStatus() {\n        this.rewardBtn.node.active = true;\n        if (this._rewardBtnStatus == CatRewardStatus.unlock) {\n            this.rewardBtn.getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"lockBtn\", cc.SpriteFrame);\n        } else if (this._rewardBtnStatus == CatRewardStatus.available) {\n            this.rewardBtn.getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"receiveBtn\", cc.SpriteFrame);\n        } else if (this._rewardBtnStatus == CatRewardStatus.received) {\n            this.rewardBtn.getComponentInChildren(cc.Sprite).spriteFrame = await ResUtils.loadRes(GameConstData.GAME_CONST_BEDROOMCAT_SPR_DIR + \"receivedBtn\", cc.SpriteFrame);\n        }\n    }\n\n    onBtnClick() {\n        if (this._rewardBtnStatus == CatRewardStatus.unlock) {\n            UIManager.showSceneToast(\"还未解锁,无法领取哦~\");\n        } else if (this._rewardBtnStatus == CatRewardStatus.available) {\n            BedRoomCatModelManager.changeCatRewardStatus(this._catRewardConfigTpye, this._btnNumber);\n            this._rewardBtnStatus = CatRewardStatus.received;\n            this.setBtnStatus();\n            for (let i = 0; i < this._rewardSturcts.length; i++) {\n                switch (this._rewardSturcts[i].type) {\n                    case rewardType.catFood:\n                        BedRoomCatModelManager.addCatFoodNumberByFoodId(1, this._rewardSturcts[i].numberOrId);\n                        break;\n                    case rewardType.canned:\n                        BedRoomCatModelManager.addCatFoodNumberByFoodId(2, this._rewardSturcts[i].numberOrId);\n                        break;\n                    case rewardType.clothes:\n                        let suitConfigs = ConfigManager.getAllConfig(suitConfig);\n                        let suitId: number = -1;\n                        let clothingId = this._rewardSturcts[i].numberOrId;\n                        for (let id in suitConfigs) {\n                            if (suitConfigs[id].clothingId == clothingId) {\n                                suitId = suitConfigs[id].suitId;\n                            }\n                        }\n                        BedRoomCatModelManager.saveUnlockClothingBySuitId(suitId, clothingId);\n                        this.showAlertDialogView(GameConstData.GAME_CONST_BEDROOMCAT_SUIT_SPR_DIR + clothingId, \"碎片\");\n                        break;\n                    case rewardType.item:\n                        //解锁卧室物品\n                        UnlockItemModelManager.saveItemIdToGameRecord(this._itemId);\n                        //解锁卧室物品的第一个番外\n                        UnlockSpecialPlotModelManager.saveUnlockedSpecialPlotIdByItemIdToGameRecord(this._rewardSturcts[i].numberOrId);\n                        this.showAlertDialogView(GameConstData.GAME_CONST_BEDROOMCAT_ITEM_SPR_DIR + this._itemId, \"物品\");\n                        break;\n                    default:\n                        break;\n                }\n            }\n            UIManager.showSceneToast(\"领取成功~\");\n        } else if (this._rewardBtnStatus == CatRewardStatus.received) {\n            UIManager.showSceneToast(\"已经领取过了哦~\");\n        }\n        if (this._callFunc) {\n            this._callFunc();\n        }\n    }\n\n    showAlertDialogView(path: string, name: string) {\n        let temp: PromptAlertDialogViewProps = {\n            iconSpritePath: path,\n            contentLabel: \"恭喜您解锁新\" + name + \"!!!\",\n        };\n        UIManager.pushPresenter(PromptAlertDialogViewPresenter, temp);\n    }\n\n    getRewardBtnNode(): cc.Node {\n        return this.rewardBtn.node;\n    }\n}"]}