f18980ee-d5fe-4d82-9f98-28123d91ab2d.js.map 4.55 KB
{"version":3,"sources":["assets/script/game/model/UnlockSpecialPlotEventManager.ts"],"names":[],"mappings":";;;;;;AAAA,wEAAqE;AACrE,yDAAsD;AACtD,qEAAkE;AAClE,mFAAgF;AAEhF,MAAqB,6BAA6B;IAI9C,UAAU;IACH,MAAM,CAAC,WAAW;QACrB,IAAI,CAAC,6BAA6B,CAAC,SAAS,EAAE;YAC1C,6BAA6B,CAAC,SAAS,GAAG,IAAI,6BAA6B,EAAE,CAAC;SACjF;QACD,OAAO,6BAA6B,CAAC,SAAS,CAAC;IACnD,CAAC;IAED;;;;OAIG;IACH,sBAAsB,CAAC,aAAqB,EAAE,MAAe;QACzD,6DAA6B,CAAC,6CAA6C,CAAC,aAAa,CAAC,CAAC;QAC3F,IAAI,MAAM,EAAE;YACR,+CAAsB,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;YACtD,+CAAsB,CAAC,0CAA0C,CAAC,MAAM,CAAC,CAAC;SAC7E;QACD,qBAAS,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACH,0BAA0B,CAAC,aAAqB;QAC5C,gCAAgC;QAChC,IAAI,UAAU,GAAY,KAAK,CAAC;QAChC,IAAI,CAAC,6DAA6B,CAAC,4BAA4B,CAAC,aAAa,CAAC,EAAE;YAC5E,UAAU,GAAG,IAAI,CAAC;SACrB;QACD,YAAY;QACZ,6DAA6B,CAAC,gBAAgB,EAAE,CAAC;QACjD,IAAI,YAAY,GAAG,6DAA6B,CAAC,eAAe,EAAE,CAAC;QACnE,IAAI,UAAU,IAAI,YAAY,EAAE;YAC5B,IAAI,SAAS,GAAY,mCAAgB,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YACrE,IAAI,SAAS,EAAE;gBACX,6DAA6B,CAAC,6CAA6C,CAAC,aAAa,CAAC,CAAC;gBAC3F,qBAAS,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC;aACjD;SACJ;IACL,CAAC;IAED,yBAAyB,CAAC,MAAc;QACpC,IAAI,gBAAgB,GAAG,6DAA6B,CAAC,wBAAwB,CAAC,MAAM,CAAC,CAAC;QACtF,aAAa;QACb,IAAI,qBAAqB,GAAG,6DAA6B,CAAC,6BAA6B,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,qBAAqB,CAAC,MAAM,KAAK,gBAAgB,CAAC,MAAM,EAAE;YAC1D,OAAO,IAAI,CAAC;SACf;QACD,aAAa;QACb,IAAI,oBAAoB,GAAG,6DAA6B,CAAC,4BAA4B,CAAC,MAAM,CAAC,CAAC;QAC9F,IAAI,oBAAoB,CAAC,MAAM,KAAK,gBAAgB,CAAC,MAAM,EAAE;YACzD,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ;AA9DD,gDA8DC","file":"","sourceRoot":"/","sourcesContent":["import { UIManager } from \"../../common/gameplay/managers/UIManager\";\nimport { GameModelManager } from \"./GameModelManager\";\nimport { UnlockItemModelManager } from \"./UnlockItemModelManager\";\nimport { UnlockSpecialPlotModelManager } from \"./UnlockSpecialPlotModelManager\";\n\nexport default class UnlockSpecialPlotEventManager {\n    /**单例对象 */\n    private static _instance: UnlockSpecialPlotEventManager | undefined;\n\n    /**创建单例 */\n    public static getInstance(): UnlockSpecialPlotEventManager {\n        if (!UnlockSpecialPlotEventManager._instance) {\n            UnlockSpecialPlotEventManager._instance = new UnlockSpecialPlotEventManager();\n        }\n        return UnlockSpecialPlotEventManager._instance;\n    }\n\n    /**\n     * 兑换码解锁番外\n     * @param specialPlotId 要解锁的番外Id\n     * @param itemId 要解锁的和物品相关的Id,可为空\n     */\n    cdKeyUnlockSpecialPlot(specialPlotId: number, itemId?: number) {\n        UnlockSpecialPlotModelManager.saveUnlockedSpecialPlotIdByItemIdToGameRecord(specialPlotId);\n        if (itemId) {\n            UnlockItemModelManager.saveItemIdToGameRecord(itemId);\n            UnlockItemModelManager.saveUnlockedIntroductionItemIdToGameRecord(itemId);\n        }\n        UIManager.showToast(\"兑换成功,请前往卧室查看呦~~\");\n    }\n\n    /**\n     * 次日登陆解锁番外\n     * @param specialPlotId 要解锁的番外Id\n     */\n    nextDayUnlockedSpecialPlot(specialPlotId: number) {\n        //检测手表番外2次日是否需要解锁,手表番外2的番外剧情Id是4\n        let needUnlock: boolean = false;\n        if (!UnlockSpecialPlotModelManager.checkSpecialPlotIdIsUnlocked(specialPlotId)) {\n            needUnlock = true;\n        }\n        //获取第一次登陆的时间\n        UnlockSpecialPlotModelManager.saveFirstDayTime();\n        let firstDayTime = UnlockSpecialPlotModelManager.getFirstDayTime();\n        if (needUnlock && firstDayTime) {\n            let canUnlock: boolean = GameModelManager.checkOverdue(firstDayTime);\n            if (canUnlock) {\n                UnlockSpecialPlotModelManager.saveUnlockedSpecialPlotIdByItemIdToGameRecord(specialPlotId);\n                UIManager.showSceneToast(\"解锁了新的番外,记得去卧室查看哦~\");\n            }\n        }\n    }\n\n    isShowBedRoomRedDotStatus(itemId: number): boolean {\n        let allSpecialPlotId = UnlockSpecialPlotModelManager.allSpecialPlotIdByItemId(itemId);\n        //判断是否有未解锁的番外\n        let unlockedSpecialPlotId = UnlockSpecialPlotModelManager.unlockedSpecialPlotIdByItemId(itemId);\n        if (unlockedSpecialPlotId.length !== allSpecialPlotId.length) {\n            return true;\n        }\n        //判断是否有未观看的番外\n        let clickedSpecialPlotId = UnlockSpecialPlotModelManager.clickedSpecialPlotIdByItemId(itemId);\n        if (clickedSpecialPlotId.length !== allSpecialPlotId.length) {\n            return true;\n        }\n        return false;\n    }\n}\n"]}