08ec80cb-3bc6-4a43-a02b-9a6e1383f9a4.js.map 16.1 KB
{"version":3,"sources":["assets/script/game/ui/VerbView.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,gEAAkH;AAClH,mEAA4D;AAC5D,mEAAsD;AACtD,mDAAqD;AACrD,gEAA6D;AAG7D,wEAAqE;AAErE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,UAAU,CAAC;AAG5C;IAAA,IAAqB,QAAQ,GAA7B,MAAqB,QAAS,SAAQ,EAAE,CAAC,SAAS;QAAlD;;YAEI,UAAK,GAAgB,8BAAa,CAAC;YAGnC,SAAI,GAAgB,8BAAa,CAAC;YAGlC,kBAAa,GAAc,4BAAW,CAAC;YAGvC,gBAAW,GAAY,0BAAS,CAAC;YAGjC,eAAU,GAAe,SAAkC,CAAC;YAG5D,cAAS,GAAY,0BAAS,CAAC;YAG/B,aAAQ,GAAY,0BAAS,CAAC;YAOtB,mBAAc,GAAG,CAAC,CAAC;YAE3B,gBAAgB;YACR,kBAAa,GAAY,KAAK,CAAC;YAK/B,gBAAW,GAAwB,IAAI,oCAAmB,EAAE,CAAC;YACrE,kBAAkB;YACV,yBAAoB,GAAY,KAAK,CAAC;YAEtC,qBAAgB,GAAmB,iCAAgB,CAAC;YACpD,iBAAY,GAA6C,SAAS,CAAC;YAqG3E;;eAEG;YACH,qBAAgB,GAAG,GAAG,EAAE;gBACpB,cAAc;gBACd,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,YAAY,EAAE;oBAC5C,IAAI,CAAC,gBAAgB,GAAG,iCAAgB,CAAC;oBACzC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;iBACjC;gBACD,sBAAsB;gBACtB,IAAI,CAAC,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,oBAAoB,EAAE;oBAClD,IAAI,QAAQ,GAAG,EAAE,CAAC,QAAQ,CACtB,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,EACjB,EAAE,CAAC,KAAK,CACJ,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,EACb,EAAE,CAAC,QAAQ,CAAC,GAAG,EAAE;wBACb,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;wBAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;wBAC9B,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;wBAC9B,QAAQ;wBACR,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE,CAAC,MAAM,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAA;oBAC7J,CAAC,CAAC,CACL,EACD,EAAE,CAAC,QAAQ,CAAC,GAAG,EAAE;wBACb,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;wBACzB,8BAA8B;oBAClC,CAAC,CAAC,CACL,CAAA;oBACD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;iBACjC;YACL,CAAC,CAAA;YAED,wBAAmB,GAAG,GAAG,EAAE;gBACvB,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;gBACjC,OAAO,CAAC,GAAG,CAAC,2BAA2B,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACxE,CAAC,CAAA;QAsCL,CAAC;QA1KG,MAAM;YACF,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,KAAK,GAAG,CAAC,GAAG,EAAE,CAAC;YAC/D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,KAAK,GAAG,CAAC,GAAG,EAAE,CAAC;YAC/D,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;YAC9F,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;YAC9F,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;YAC9B,IAAI,MAAM,EAAE;gBACR,UAAU,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;aACjC;QACL,CAAC;QAED,QAAQ;YACJ,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,mCAAgB,CAAC,mBAAmB,CAAC,EAAE,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAC5F,CAAC;QAED,SAAS;YACL,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;QAC5E,CAAC;QAED,YAAY;YACR,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;QAC5D,CAAC;QAED,SAAS;QACT,MAAM,CAAC,IAAqC;YACxC,OAAO,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;YAC9B,qCAAY,CAAC,SAAS,EAAE,CAAC;YACzB,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YACzB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,CAAC,UAAU,EAAE,CAAC;QACtB,CAAC;QAED,SAAS;QACT,QAAQ,CAAC,QAAkB,EAAE,IAAqC;YAC9D,OAAO,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;YAC9B,qCAAY,CAAC,SAAS,EAAE,CAAC;YACzB,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;YACzB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;YAC1B,IAAI,CAAC,UAAU,EAAE,CAAC;QACtB,CAAC;QAED,YAAY;QACZ,UAAU;YACN,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,IAAI,QAAQ,GAAG,EAAE,CAAC,QAAQ,CACtB,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EACZ,EAAE,CAAC,QAAQ,CAAC,GAAG,EAAE;gBACb,IAAI,IAAI,CAAC,MAAM,EAAE;oBACb,OAAO;oBACP,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;oBAC9B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE;wBAC5D,IAAI,IAAI,CAAC,KAAK,EAAE;4BACZ,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;4BAC7B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;yBAC5D;oBACL,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;oBAC/B,IAAI,IAAI,CAAC,KAAK,EAAE;wBACZ,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;wBAC7B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;qBAC5D;iBACJ;gBACD,QAAQ;gBACR,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE,CAAC,MAAM,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YAC9J,CAAC,CAAC,EACF,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC,EACf,EAAE,CAAC,QAAQ,CAAC,GAAG,EAAE;gBACb,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;gBACvE,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;gBAC3B,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC;gBAC7B,IAAI,IAAI,CAAC,SAAS,EAAE;oBAChB,IAAI,CAAC,SAAS,EAAE,CAAC;iBACpB;YACL,CAAC,CAAC,CACL,CAAA;YACD,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QAClC,CAAC;QAED,YAAY;QACZ,WAAW;YACP,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YAC3B,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,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{ DummyLabel, DummyNode, DummyRichText, DummySpriteFrame, DummyWidget } from \"../../common/CCDummyObjects\";\nimport Typewriter from \"../../common/components/Typewriter\";\nimport { AudioManager } from \"simba-cc-audio-manager\";\nimport { CompositeDisposable } from \"simba-eventkit\";\nimport { GameModelManager } from \"../model/GameModelManager\";\nimport { DeepReadonlyObject } from \"simba-utils\";\nimport { IItemTbl } from \"../../config/ItemTbl\";\nimport { UIManager } from \"../../common/gameplay/managers/UIManager\";\n\nconst { ccclass, property } = cc._decorator;\n\n@ccclass\nexport default class VerbView extends cc.Component {\n    @property(cc.RichText)\n    title: cc.RichText = DummyRichText;\n\n    @property(cc.RichText)\n    desc: cc.RichText = DummyRichText;\n\n    @property(cc.Widget)\n    loadingWidget: cc.Widget = DummyWidget;\n\n    @property(cc.Node)\n    loadingNode: cc.Node = DummyNode;\n\n    @property(Typewriter)\n    typewriter: Typewriter = undefined as unknown as Typewriter;\n\n    @property(cc.Node)\n    guideNode: cc.Node = DummyNode;\n\n    @property({ type: cc.Node, displayName: \"物品掉落节点\" })\n    shopNode: cc.Node = DummyNode;\n\n\n    private _title: string;\n    private _desc: string;\n    private _callback: Function | undefined;\n\n    private _intervalPixel = 0;\n\n    /**是否正在执行渐显动画 */\n    private _isShowAction: boolean = false;\n\n    private _loadingNodeX: number;\n    private _loadingNodeY: number;\n\n    private _disposable: CompositeDisposable = new CompositeDisposable();\n    /**标志数据是否已经准备就绪 */\n    private _forceClickDataReady: boolean = false;\n\n    private _itemSpriteFrame: cc.SpriteFrame = DummySpriteFrame;\n    private _showItemCfg: DeepReadonlyObject<IItemTbl> | undefined = undefined;\n    itemDropSprFrame: cc.SpriteFrame;\n    cfg: DeepReadonlyObject<IItemTbl>;\n\n    onLoad() {\n        this.loadingNode.x = this.node.getContentSize().width / 2 + 10;\n        this._loadingNodeX = this.node.getContentSize().width / 2 + 10;\n        this.loadingNode.y = this.node.getContentSize().height / 2 - 36 - this.loadingNode.height / 2;\n        this._loadingNodeY = this.node.getContentSize().height / 2 - 36 - this.loadingNode.height / 2;\n        this.guideNode.active = false;\n        if (CC_DEV) {\n            globalThis['VerbView'] = this;\n        }\n    }\n\n    onEnable() {\n        this._disposable.add(GameModelManager.ForceClickDataReady.on(this.forceClickDataReady));\n    }\n\n    onDisable() {\n        this.node.off(cc.Node.EventType.TOUCH_END, this.touchEndCallback, this);\n    }\n\n    testCallback() {\n        this.toDating(() => { }, { title: '', desc: '来电了!!!' });\n    }\n\n    /**到聊天 */\n    toChat(info: { title: string, desc: string }) {\n        console.log('=====报幕到聊天====');\n        AudioManager.stopMusic();\n        this.restartNode();\n        this._title = info.title;\n        this._desc = info.desc;\n        this.verbAction();\n    }\n\n    /**到约会 */\n    toDating(callback: Function, info: { title: string, desc: string }) {\n        console.log('=====报幕到约会====');\n        AudioManager.stopMusic();\n        this.restartNode();\n        this._title = info.title;\n        this._desc = info.desc;\n        this._callback = callback;\n        this.verbAction();\n    }\n\n    /**报幕执行动画 */\n    verbAction() {\n        this._isShowAction = true;\n        let sequence = cc.sequence(\n            cc.fadeIn(1),\n            cc.callFunc(() => {\n                if (this._title) {\n                    //打字机效果\n                    this.title.node.active = true;\n                    this.typewriter.showRichTextTyper(this.title, this._title, () => {\n                        if (this._desc) {\n                            this.desc.node.active = true;\n                            this.typewriter.showRichTextTyper(this.desc, this._desc);\n                        }\n                    });\n                } else {\n                    this.title.node.active = false;\n                    if (this._desc) {\n                        this.desc.node.active = true;\n                        this.typewriter.showRichTextTyper(this.desc, this._desc);\n                    }\n                }\n                //加载提示进入\n                this.loadingNode.runAction(cc.moveTo(0.3, cc.v2(this._loadingNodeX - this.loadingNode.getContentSize().width - this._intervalPixel, this._loadingNodeY)));\n            }),\n            cc.delayTime(1),\n            cc.callFunc(() => {\n                this.node.on(cc.Node.EventType.TOUCH_END, this.touchEndCallback, this);\n                this._isShowAction = false;\n                this.guideNode.active = true;\n                if (this._callback) {\n                    this._callback();\n                }\n            })\n        )\n        this.node.runAction(sequence);\n    }\n\n    /**重置node */\n    restartNode() {\n        this.node.stopAllActions();\n        this.node.active = true;\n        let wid = this.node.getComponent(cc.Widget);\n        wid.updateAlignment();\n        this.node.opacity = 0;\n        this._callback = undefined;\n        this.guideNode.active = false;\n        this.loadingNode.x = this.node.getContentSize().width / 2 + 10;\n        this.loadingNode.y = this._loadingNodeY;\n        this._forceClickDataReady = false;\n        this._isShowAction = false;\n    }\n\n    /**\n     * 点击回调\n     */\n    touchEndCallback = () => {\n        //如果有物品掉落信息就清空\n        if (this._itemSpriteFrame || this._showItemCfg) {\n            this._itemSpriteFrame = DummySpriteFrame;\n            this._showItemCfg = undefined;\n        }\n        /**没有显示动画并且数据没有准备完毕 */\n        if (!this._isShowAction && this._forceClickDataReady) {\n            let sequence = cc.sequence(\n                cc.delayTime(0.5),\n                cc.spawn(\n                    cc.fadeOut(1),\n                    cc.callFunc(() => {\n                        this.title.node.active = false;\n                        this.desc.node.active = false;\n                        this.guideNode.active = false;\n                        //加载提示退出\n                        this.loadingNode.runAction(cc.moveTo(0.3, cc.v2(this._loadingNodeX + this.loadingNode.getContentSize().width + this._intervalPixel, this._loadingNodeY)))\n                    })\n                ),\n                cc.callFunc(() => {\n                    this.node.active = false;\n                    // AudioManager.resumeMusic();\n                })\n            )\n            this.node.runAction(sequence);\n        }\n    }\n\n    forceClickDataReady = () => {\n        this._forceClickDataReady = true;\n        console.log('this._forceClickDataReady', this._forceClickDataReady);\n    }\n\n    setItemDropData(spriteFrame: cc.SpriteFrame, cfg: DeepReadonlyObject<IItemTbl>) {\n        this.itemDropSprFrame = spriteFrame;\n        this.cfg = cfg;\n        this.showItemDrop(spriteFrame, cfg.scaletime, cfg.scale, cfg.delaytime, cfg.collecttime);\n    }\n\n    showItemDrop(itemSpr: cc.SpriteFrame, dropTime: number, startScale: number, delayTime: number, collectTime: number) {\n        this.shopNode.active = true;\n        let itemNode = this.shopNode.getChildByName(\"item\");\n        let shopSprNode = this.shopNode.getChildByName(\"shopSpr\");\n        let itemSprNode = this.shopNode.getChildByName(\"item\").getChildByName(\"itemSpr\");\n        let itemBaiSpineNode = this.shopNode.getChildByName(\"item\").getChildByName(\"itemSpine\");\n        itemNode.rotation = -90;\n        itemSprNode.getComponent(cc.Sprite).spriteFrame = itemSpr;\n        cc.tween(itemNode)\n            .to(0, { scale: startScale })\n            .to(dropTime, { scale: 1, angle: 0 })\n            .call(() => {\n                itemBaiSpineNode.active = true;\n                cc.tween(itemNode)\n                    .to(delayTime, {})\n                    .call(() => {\n                        itemBaiSpineNode.active = false;\n                        shopSprNode.active = true;\n                        cc.tween(itemNode)\n                            .to(collectTime, { scale: 0, angle: -360, x: shopSprNode.x, y: shopSprNode.y })\n                            .call(() => {\n                                itemNode.x = 0;\n                                itemNode.y = 0;\n                                this.shopNode.active = false;\n                                shopSprNode.active = false;\n                                UIManager.showSceneToast(\"记得去卧室查看它的故事呦~~\");\n                            }).start();\n                    }).start();\n            }).start();\n    }\n}\n"]}