09017250-b1a4-4eb8-af03-3e292018a356.js.map 20.2 KB
{"version":3,"sources":["assets/script/game/ui/view/impl/PhoneCallViewImpl.ts"],"names":[],"mappings":";;;;;;;;;;;;;AAAA,wEAA6E;AAC7E,yDAA4I;AAC5I,yEAAuD;AACvD,sEAAqH;AACrH,6CAA0F;AAC1F,yDAA6C;AAC7C,mEAAsD;AACtD,oFAAiF;AACjF,sEAAmE;AAEnE,yEAAkE;AAElE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,UAAU,CAAC;AAK5C;IAAA,IAAa,iBAAiB,GAA9B,MAAa,iBAAkB,SAAQ,uBAA8B;QAArE;;YACI,yBAAyB;YAEjB,eAAU,GAAG,gCAAe,CAAC;YAE7B,kBAAa,GAAG,4BAAW,CAAC;YAE5B,gBAAW,GAAG,0BAAS,CAAC;YAExB,gBAAW,GAAG,0BAAS,CAAC;YAExB,eAAU,GAAG,2BAAU,CAAC;YAExB,eAAU,GAAG,2BAAU,CAAC;YAExB,cAAS,GAAG,4BAAW,CAAC;YAExB,cAAS,GAAG,4BAAW,CAAC;YAGxB,kBAAa,GAAG,0BAAS,CAAC;YAE1B,iBAAY,GAAG,0BAAS,CAAC;YAGzB,gBAAW,GAAG,2BAAU,CAAC;YAGzB,eAAU,GAAe,SAAkC,CAAE;YAG7D,iBAAY,GAAY,KAAK,CAAC;YAE9B,cAAS,GAAY,KAAK,CAAC;YAmBnC,mBAAc,GAAG,KAAK,IAAI,EAAE;gBACxB,MAAM,iBAAiB,GAAG,8BAA8B,CAAC;gBACzD,MAAM,qCAAY,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC;YACpD,CAAC,CAAA;YAED,mBAAc,GAAG,GAAG,EAAE;gBAClB,qCAAY,CAAC,SAAS,EAAE,CAAC;YAC7B,CAAC,CAAA;YAiCD,YAAY;YAEJ,aAAQ,GAAG,IAAI,CAAC;QAwL5B,CAAC;QAnPG,YAAY;YACR,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;YACpC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,GAAG,EAAE;gBACzF,IAAI,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,CAAC;gBAC/B,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,CAAC,CAAC;gBAClC,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;gBAC1B,IAAI,CAAC,YAAY,CAAC,KAAK,IAAI,EAAE;oBACzB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,GAAG,CAAC;oBACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;oBACrC,MAAM,IAAI,CAAC,cAAc,EAAE,CAAC;oBAC5B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC7B,CAAC,EAAE,GAAG,CAAC,CAAC;YACZ,CAAC,CAAC,CAAC,CAAC,CAAC;YACL,6DAA6D;QACjE,CAAC;QAWD,YAAY;YACR,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAC1B,mCAAgB,CAAC,oBAAoB,EAAE,CAAC;YACxC,IAAI,yCAAyB,EAAE;gBAC3B,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE;oBACnB,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC;gBACjC,CAAC,EAAE,GAAG,CAAC,CAAC;aACX;QACL,CAAC;QAED,kBAAkB;YACd,IAAG,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,EAAE,EAAC;gBACxC,IAAI,CAAC,yCAAyB,EAAE;oBAC5B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;wBACjB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;wBACtB,mCAAgB,CAAC,eAAe,EAAE,CAAC;wBACnC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;wBAC9C,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;wBAC9B,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE;4BACnB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;wBAC3B,CAAC,EAAE,GAAG,CAAC,CAAC;qBACX;iBACJ;aACJ;iBAAK;gBACF,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;aACzC;QAEL,CAAC;QAMD,iBAAiB,CAAC,KAAc;QAEhC,CAAC;QAED,MAAM;YACF,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;YACjD,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;YACjD,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE;gBAC9B,IAAI,CAAC,EAAE;oBACH,IAAI,EAAE,GAAG,MAAM,4BAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;oBACtD,4CAA4C;oBAC5C,IAAI,CAAC,SAAS,CAAC,WAAW,GAAG,EAAE,CAAC;oBAChC,IAAI,CAAC,SAAS,CAAC,WAAW,GAAG,EAAE,CAAC;oBAChC,IAAI;iBACP;YACL,CAAC,CAAC,CAAC;YAIH,uCAAuC;YACvC,wBAAwB;YACxB,sEAAsE;YACtE,+BAA+B;YAC/B,kCAAkC;YAClC,QAAQ;YACR,MAAM;QAEV,CAAC;QAED,MAAM,CAAC,KAAa;YAChB,IAAI,KAAK,IAAI,CAAC,EAAE;gBACZ,IAAI,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAC3D,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;gBACpB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;aAC1B;QACL,CAAC;QAED,WAAW;YACP,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC;QAClC,CAAC;QAED,cAAc,CAAC,OAAO,GAAG,IAAI;YACzB,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE;gBAC9D,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;aAC7D;QACL,CAAC;QAED,KAAK,CAAC,IAAI,CAAC,MAAc;YACrB,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAEnB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,CAAC,CAAC;YAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;YACpC,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAC1B,MAAM,IAAI,CAAC,cAAc,EAAE,CAAC;YAC5B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,GAAG,EAAE;gBAC5F,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,GAAG,CAAC;gBACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;YACzC,CAAC,CAAC,CAAC,CAAC,CAAC;YACL,IAAI,CAAC,wBAAwB,CAAC,mCAAgB,CAAC,cAAc,CAAC,2BAAY,CAAC,uBAAuB,CAAC,CAAC,CAAC;QACzG,CAAC;QAED,KAAK,CAAC,KAAe;YACjB,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,KAAK,CAAC;YACjC,IAAI,CAAC,wBAAwB,CAAC,mCAAgB,CAAC,cAAc,CAAC,2BAAY,CAAC,yBAAyB,CAAC,CAAC,CAAC;YACvG,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YAC3B,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,GAAG,EAAE;gBAChE,KAAK,CAAC,KAA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{ CCPureView, CCView } from \"../../../../common/classbase/CCViewBase\";\nimport { PhoneCallViewType, PhoneCallViewProps, PhoneCallView, PhoneCallItemProps, PhoneCallListAutoNextPlot } from \"../type/PhoneCallView\";\nimport { RegView } from \"../../PresenterCCViewFactory\";\nimport { DummyScrollView, DummyLayout, DummyNode, DummyLabel, DummySprite } from \"../../../../common/CCDummyObjects\";\nimport { SentenceType, richNodesToCocosString, ActionManager } from \"../../../../avg/AVG\";\nimport { ResUtils } from \"simba-cc-resutils\";\nimport { AudioManager } from \"simba-cc-audio-manager\";\nimport { GameTextData } from \"../../../../common/gameplay/gamedata/GameTextData\";\nimport { GameModelManager } from \"../../../model/GameModelManager\";\nimport GameDotMgr from \"../../../GameDotMgr\";\nimport Typewriter from \"../../../../common/components/Typewriter\";\n\nconst { ccclass, property } = cc._decorator;\n\n\n@ccclass\n@RegView(PhoneCallViewType, \"prefab/ui/PhoneCallView\")\nexport class PhoneCallViewImpl extends CCPureView<PhoneCallViewProps> implements PhoneCallView {\n    //#region editor bindings\n    @property(cc.ScrollView)\n    private scrollView = DummyScrollView;\n    @property(cc.Layout)\n    private contentLayout = DummyLayout;\n    @property(cc.Node)\n    private callingNode = DummyNode;\n    @property(cc.Node)\n    private messageNode = DummyNode;\n    @property(cc.Label)\n    private nameLabel1 = DummyLabel;\n    @property(cc.Label)\n    private nameLabel2 = DummyLabel;\n    @property(cc.Sprite)\n    private headIcon1 = DummySprite;\n    @property(cc.Sprite)\n    private headIcon2 = DummySprite;\n\n    @property(cc.Node)\n    private rejectTipNode = DummyNode;\n    @property(cc.Node)\n    private nextPlotNode = DummyNode;\n\n    @property(cc.Label)\n    private statusLabel = DummyLabel;\n\n    @property(Typewriter)\n    private typewriter: Typewriter = undefined as unknown as Typewriter ;\n\n\n    private _isPlayMusic: boolean = false;\n\n    private _excuting: boolean = false;\n\n    onRejectCall() {\n        this.node.children[1].active = true;\n        this.rejectTipNode.runAction(cc.sequence(cc.fadeIn(0.3), cc.delayTime(0.3), cc.callFunc(() => {\n            this.rejectTipNode.opacity = 0;\n            this.node.children[0].opacity = 0;\n            this.stopPhoneMusic();\n            this._isPlayMusic = false;\n            this.scheduleOnce(async () => {\n                this.node.children[0].opacity = 255;\n                this.node.children[1].active = false;\n                await this.playPhoneMusic();\n                this._isPlayMusic = true;\n            }, 0.8);\n        })));\n        // GameDotMgr.getInstance().dotClickUI(\"click_phone_reject\");\n    }\n\n    playPhoneMusic = async () => {\n        const PhoneBgmCallSound = \"/audio/bgm/iPhoneXSCallSound\";\n        await AudioManager.playMusic(PhoneBgmCallSound);\n    }\n\n    stopPhoneMusic = () => {\n        AudioManager.stopMusic();\n    }\n\n    onAcceptCall() {\n        this.callingNode.active = false;\n        this.messageNode.active = true;\n        this.stopPhoneMusic();\n        this._isPlayMusic = false;\n        GameModelManager.dotMainLinePlotStart();\n        if (PhoneCallListAutoNextPlot) {\n            this.scheduleOnce(() => {\n                this._props.onCompletePlot();\n            }, 0.6);\n        }\n    }\n\n    onNextPlotBtnClick() {\n        if(this.typewriter.getShowingString() == \"\"){\n            if (!PhoneCallListAutoNextPlot) {\n                if (!this._excuting) {\n                    this._excuting = true;\n                    GameModelManager.dotPlotProgress();\n                    this._props.onCompletePlot(this._selectIndex);\n                    this._selectIndex = undefined;\n                    this.scheduleOnce(() => {\n                        this._excuting = false;\n                    }, 0.3);\n                }\n            }\n        }else {\n            this.typewriter.stopTyperShowString();\n        }\n        \n    }\n    //#endregion\n\n    private _newCall = true;\n    private _selectIndex?: number;\n\n    applicationChange(force: boolean) {\n\n    }\n\n    onLoad() {\n        this.bindProp(\"name\", this.nameLabel1, \"string\");\n        this.bindProp(\"name\", this.nameLabel2, \"string\");\n        this.bindProp(\"icon\", async (v) => {\n            if (v) {\n                let sf = await ResUtils.loadRes(v, cc.SpriteFrame, 2);\n                // if (v === this._props.icon) { // 理论上这里没必要\n                this.headIcon1.spriteFrame = sf;\n                this.headIcon2.spriteFrame = sf;\n                // }\n            }\n        });\n\n\n\n        // this.bindProp(\"select\", (value) => {\n        //     if (value >= 0) {\n        //         let item = this._props.items[this._props.items.length - 1];\n        //         item.select = value;\n        //         this.processItem(item);\n        //     }\n        // });\n\n    }\n\n    select(value: number) {\n        if (value >= 0) {\n            let item = this._props.items[this._props.items.length - 1];\n            item.select = value;\n            this.processItem(item);\n        }\n    }\n\n    scrollToTop(): void {\n        this.scrollView.scrollToTop();\n    }\n\n    scrollToBottom(animate = true): void {\n        if (this.contentLayout.node.height > this.scrollView.node.height) {\n            this.scrollView.scrollToBottom(animate ? 0.3 : undefined);\n        }\n    }\n\n    async open(parent: CCView) {\n        super.open(parent);\n\n        this.node.children[0].opacity = 0;\n        this.node.children[1].active = true;\n        this.callingNode.active = true;\n        this.messageNode.active = false;\n        this.stopPhoneMusic();\n        this._isPlayMusic = false;\n        await this.playPhoneMusic();\n        this._isPlayMusic = true;\n        this.node.children[0].runAction(cc.sequence(cc.delayTime(0.2), cc.fadeIn(0.1), cc.callFunc(() => {\n            this.node.children[0].opacity = 255;\n            this.node.children[1].active = false;\n        })));\n        this.updateCallingStatusLabel(GameModelManager.getLanguageTxt(GameTextData.GAME_TEXT_CALLING_VALUE));\n    }\n\n    close(clean?: boolean) {\n        this.nextPlotNode.active = false;\n        this.updateCallingStatusLabel(GameModelManager.getLanguageTxt(GameTextData.GAME_TEXT_CALLENDED_VALUE));\n        this.node.stopAllActions();\n        this.node.runAction(cc.sequence(cc.delayTime(1.2), cc.callFunc(() => {\n            super.close(clean);\n            // 清除内容,防止下次打开的时候先显示上次的内容\n            this.contentLayout.node.removeAllChildren();\n            this.headIcon1.spriteFrame = undefined as any;\n            this.nameLabel1.string = \"\";\n            if (this.node.active && this._isPlayMusic) {\n                this.stopPhoneMusic();\n                this._isPlayMusic = false;\n            }\n            delete (this as any)._props;\n            GameModelManager.CheckMainTabGuide.emit();\n        })));\n    }\n\n    onPropsLoad(props: PhoneCallViewProps) {\n        super.onPropsLoad(props);\n        for (let item of this._props.items) { // 应该只有一条\n            this.processItem(item);\n        }\n    }\n\n    onPropChange(propName: keyof PhoneCallViewProps) {\n        super.onPropChange(propName);\n        if (propName === \"items\") {\n            for (let i = this.contentLayout.node.children.length; i < this._props.items.length; i++) {\n                this.processItem(this._props.items[i]);\n            }\n        }\n    }\n\n    async processItem(item: PhoneCallItemProps) {\n        let content = item.sentence.content!;\n        if (item.isSelf && content.type === SentenceType.SELECT && item.select === undefined) { // show selector\n            this._props.onSetContent(content);\n            this.nextPlotNode.active = false;\n        } else {\n            this.nextPlotNode.active = true;\n            if (content.type === SentenceType.SELECT && item.select === undefined) {\n                console.error(\"Something went wrong. \", item.sentence);\n                return;\n            }\n            let node = new cc.Node;\n            let richLabel = node.addComponent(cc.RichText);\n            richLabel.fontSize = 32;\n            richLabel.maxWidth = 585;\n            if (item.isSelf) {\n                node.anchorX = 1;\n                node.x = 300;\n                node.color = cc.color(44, 50, 98);\n                richLabel.horizontalAlign = cc.macro.TextAlignment.RIGHT;\n            } else {\n                node.anchorX = 0;\n                node.x = -300;\n                richLabel.horizontalAlign = cc.macro.TextAlignment.LEFT;\n            }\n            let text = \"\";\n            if (content.type === SentenceType.SELECT) {\n                let option = content.value[item.select!];\n                if (option.content) {\n                    if (option.content.type === SentenceType.TEXT) {\n                        // richLabel.string = richNodesToCocosString(option.content.value);\n                        text = richNodesToCocosString(option.content.value);\n\n                    } else {\n                        // richLabel.string = `SentenceType(${option.content.type}) not supported in phone call.`;\n                        text = `SentenceType(${option.content.type}) not supported in phone call.`;\n\n                    }\n                } else {\n                    // richLabel.string = option.summary;\n                    text = option.summary;\n                }\n            } else if (content.type === SentenceType.TEXT) {\n                // richLabel.string = richNodesToCocosString(content.value);\n                text = richNodesToCocosString(content.value);\n            } else {\n                // richLabel.string = `SentenceType(${content.type}) not supported in phone call.`;\n                text = `SentenceType(${content.type}) not supported in phone call.`;\n            }\n            if (item.isSelf) {\n                richLabel.string = text;\n            } else {\n                this.typewriter.showRichTextTyper(richLabel, text, () => {\n                    this.contentLayout.updateLayout();\n                    this.scrollToBottom();\n                }, () => {\n                    this.contentLayout.updateLayout();\n                    this.scrollToBottom();\n                });\n            }\n            node.parent = this.contentLayout.node;\n\n        }\n        if (item.sentence && item.sentence.actions) {\n            await ActionManager.executeActions(item.sentence.actions);\n        }\n\n        if (PhoneCallListAutoNextPlot && this.messageNode.active && !this._props.isSentenceSelectVisible()) {\n            this.scheduleOnce(() => {\n                this._props.onCompletePlot(item.select);\n            }, 1);\n        } else {\n            this._selectIndex = item.select;\n        }\n        this.contentLayout.updateLayout();\n        this.scrollToBottom();\n    }\n\n    updateCallingStatusLabel(statusStr: string) {\n        this.statusLabel.string = statusStr;\n    }\n}"]}