77d42084-be76-47c2-8338-e2cdfbbee723.js.map 6.6 KB
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{ ListSubviewImpl } from \"../../../baseview/impl/ListSubviewImpl\";\nimport { DatingEventItemProps, DatingEventSubviewProps, DatingEventSubviewType } from \"../../type/DatingEventSubview\";\nimport { DatingEventItemViewImpl } from \"./DatingEventItemViewImpl\";\nimport { RegSubview } from \"../../../PresenterCCViewFactory\";\nimport { DummyButton, DummyNode, DummyPrefab } from \"../../../../../common/CCDummyObjects\";\nimport { GameModelManager } from \"../../../../model/GameModelManager\";\n\nconst { ccclass, property } = cc._decorator;\n\n@ccclass\n@RegSubview(DatingEventSubviewType)\nexport class DatingEventSubviewImpl extends ListSubviewImpl<DatingEventItemProps, DatingEventSubviewProps> {\n\n    @property(cc.Prefab)\n    private listItemPrefab: cc.Prefab = DummyPrefab;\n    @property(cc.Button)\n    private leftButton: cc.Button = DummyButton;\n    @property(cc.Button)\n    private nameButton: cc.Button = DummyButton;\n    @property(cc.Button)\n    private rightButton: cc.Button = DummyButton;\n    @property(cc.Node)\n    private scrollViewRoot: cc.Node = DummyNode;\n    @property(cc.Node)\n    private scrollViewContent: cc.Node = DummyNode;\n    @property(cc.Prefab)\n    private sectionBtn: cc.Prefab = DummyPrefab;\n    @property(cc.Node)\n    private extraPlotButton: cc.Node = DummyNode;\n\n    // private _scrollViewOffsetY: number;\n    onLoad() {\n        super.onLoad();\n    }\n\n    protected createListItemView(index: number) {\n        let node = cc.instantiate(this.listItemPrefab);\n        return Promise.resolve(node.getComponent(DatingEventItemViewImpl));\n    }\n\n    onRefreshListEnd() {\n        this.scheduleOnce(() => {\n            this.scheduleOnce(() => { // 延迟两帧更新布局\n                this.contentLayout.updateLayout();\n                // if (this._scrollViewOffsetY) {\n                //     this.scrollView.scrollToOffset(new cc.Vec2(0, this._scrollViewOffsetY));\n                //     this._scrollViewOffsetY = 0;\n                // } else {\n                    this.scrollToTop();\n                // }\n                GameModelManager.CheckDateGuide.emit();\n            });\n        });\n    }\n\n    getItemNode = (k: string): cc.Node | undefined => {\n        let ret: cc.Node | undefined = undefined;\n        let v = this._itemViews[k];\n        if (v) {\n            ret = v.node;\n        }\n        return ret;\n    }\n\n    onScrollEvent(scrollview, eventType, customEventData) {\n        if (cc.ScrollView.EventType.SCROLL_BEGAN === eventType) {\n            this._props.onScrollBegin();\n        } else if (cc.ScrollView.EventType.SCROLL_ENDED === eventType) {\n            this._props.onScrollEnd();\n        }\n    }\n\n    // setCurrEventId(id: number) {\n    //     this._scrollViewOffsetY = this.scrollView.content.height - (250 * id) - (250 / 2);\n    // }\n\n    getLeftButton(): cc.Button {\n        return this.leftButton;\n    }\n\n    getNameButton(): cc.Button {\n        return this.nameButton;\n    }\n    \n    getRightButton(): cc.Button {\n        return this.rightButton;\n    }\n\n    getScrollViewRoot(): cc.Node {\n        return this.scrollViewRoot;\n    }\n\n    getScrollViewContent(): cc.Node {\n        return this.scrollViewContent\n    }\n\n    getSectionBtn(): cc.Prefab {\n        return this.sectionBtn;\n    }\n\n    getExtraPlotButton(): cc.Node {\n        return this.extraPlotButton;\n    }\n\n    onLeftButtonClick() {\n        this._props.onLeftButtonClickCallback();\n    }\n\n    onRightButtonClick() {\n        this._props.onRightButtonClickCallback();\n    }\n\n    onNameButtonClick() {\n        this._props.onNameButtonClickCallback();\n    }\n\n    onExtraPlotButtonClick() {\n        this._props.onExtraPlotButtonClickCallback();\n    }\n\n    onCloseSectionView() {\n        this._props.onCloseSectionViewCallBack();\n    }\n}"]}