GameRoleDataModel.ts
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import { DeepReadonlyObject } from "simba-utils";
import { IRole } from "../../config/Role";
import { GameRecord } from "../../avg/game-data/GameRecord";
import { GameModelManager } from "./GameModelManager";
import { ConfigManager } from "../../common/gameplay/managers/ConfigManager";
import { itemConfig } from "../../config/ItemConfig";
import { relationLevelConfig } from "../../config/RelationLevelConfig";
import { FaceType } from "../../avg/EditorEnums";
export default class GameRoleDataModel {
private _cfg: DeepReadonlyObject<IRole> = undefined as unknown as DeepReadonlyObject<IRole>;
private _goldcoin: number = 0;//金币
private _clothcoin: number = 0;//服装币
private _skins: number[] = [];
private _curSkin: number = -1;
private _skinMaps: Set<number> = new Set<number>();
private _roleName: string = "";
private _energyValue: number = 0;//灵力值
private _itemMaps: Map<number, number> = new Map<number, number>();
public setConfig(cfg: DeepReadonlyObject<IRole>) {
this._cfg = cfg;
this.initDate();
}
public getConfig() {
return this._cfg;
}
initDate() {
this.initSkin();
this.initCoin();
this.initData();
}
hasSkin(id: number) {
return this._skinMaps.has(id);
}
getRoleLike() {
return GameRecord.globalVariables["like" + this._cfg.id] + GameRecord.recordVariables["like" + this._cfg.id];
}
getPortrait(face = FaceType.Normal, skin?: number) { // TODO 默认皮肤更改?
if (skin === undefined && this._curSkin > 0) skin = this._curSkin;
return "textures/portrait/" + this._cfg.id + "/" + (skin !== undefined ? skin + "/" : "") + face;
}
getBust(skin?: number) {
if (skin === undefined && this._curSkin > 0) skin = this._curSkin;
let ret = "textures/bust/" + this._cfg.id;
if (skin) {
ret += skin;
}
return ret;
}
getHeadIcon(small = false) {
let ret = "textures/head_icon/" + (small ? "small/" : "large/") + this._cfg.id;
if (this._curSkin > 0) {
ret += "_" + this._curSkin;
}
return ret;
}
getRoleLikeLevel() {
let configs = ConfigManager.getAllConfig(relationLevelConfig);
let level = 0;
let like = this.getRoleLike();
const maxLevel = Object.keys(configs).length;
let levelValue = 0;
for (let id = 1; id <= maxLevel; id++) {
levelValue = configs[id].relation_value;
if (like >= levelValue) {
like -= levelValue;
level = id;
} else {
break;
}
}
return { level, currLike: like, nextLevelLike: levelValue, maxLevel };
}
addSkin(id: number) {
this._skinMaps.add(id);
let skinsstr = "";
let index = 0;
for (let value of this._skinMaps) {
skinsstr += value;
if (index != this._skinMaps.size - 1) {
skinsstr += ",";
}
++index;
}
GameRecord.globalVariables["skins_" + this._cfg.id + "_skins"] = skinsstr;
GameRecord.autoSave();
}
initSkin() {
let curSkin = GameRecord.globalVariables["curskin_" + this._cfg.id + "_skin"];
this._curSkin = curSkin === undefined ? this._cfg['drawing'] : curSkin;
let skins = GameRecord.globalVariables["skins_" + this._cfg.id + "_skins"] as string;
skins = skins === undefined ? "" : skins;
let skinSpilt = skins.split(",");
for (let index = 0; index < skinSpilt.length; ++index) {
this._skinMaps.add(parseInt(skinSpilt[index]));
}
}
initCoin() {
let goldcoin = GameRecord.globalVariables["goldcoin_" + this._cfg.id + "_num"] as number;
this._goldcoin = goldcoin === undefined ? 0 : goldcoin;
let clothcoin = GameRecord.globalVariables["clothcoin_" + this._cfg.id + "_num"] as number;
this._clothcoin = clothcoin === undefined ? 0 : clothcoin;
}
initData() {
this._itemMaps.clear();
let props = GameModelManager.getItemConfigs();
for (let key in props) {
let value = props[key];
let recordNum = GameRecord.globalVariables["prop_" + this._cfg.id + value.id + "_num"] as number;
recordNum = recordNum === undefined ? 0 : recordNum;
this._itemMaps.set(value.id, recordNum);
}
this._energyValue = GameRecord.globalVariables["energy_" + this._cfg.id];
this._energyValue = this._energyValue === undefined ? 0 : this._energyValue;
}
public getProps(id: number) {
return this._itemMaps.get(id);
}
public addProps(id: number, num: number) {
let value = this._itemMaps.get(id) as number;
value += num;
value = Math.max(0, value);
this._itemMaps.set(id, value);
GameRecord.globalVariables["prop_" + this._cfg.id + "" + id + "_num"] = value;
GameRecord.autoSave();
}
public getEnergy(isceil: boolean = true): number {
if (isceil) {
return Math.ceil(this._energyValue);
}
return this._energyValue;
}
public addEnergy(value: number) {
let max = 100;
let min = 0;
this._energyValue += value;
this._energyValue = Math.max(min, this._energyValue);
this._energyValue = Math.min(max, this._energyValue);
GameRecord.globalVariables["energy_" + this._cfg.id] = this._energyValue;
GameRecord.autoSave();
}
public getGoldCoin(): number {
return this._goldcoin;
}
public addGoldCoin(addvalue: number) {
this._goldcoin += addvalue;
GameRecord.globalVariables["goldcoin_" + this._cfg.id + "_num"] = this._goldcoin;
GameRecord.autoSave();
}
public getClothCoin() {
return this._clothcoin;
//return 10000;
}
public addClothCoin(addvalue: number) {
this._clothcoin += addvalue;
GameRecord.globalVariables["clothcoin_" + this._cfg.id + "_num"] = this._clothcoin;
GameRecord.autoSave();
}
public getRoleName() {
if (!this._roleName || this._roleName === "") {
return this._cfg.name;
} else {
return this._roleName;
}
}
public setRoleName(name: string) {
this._roleName = name;
}
}