1e05df6b-92a9-4dbd-ba55-fd849f3329b2.js.map 4.8 KB
{"version":3,"sources":["assets/script/game/model/DatingEventSceneModel.ts"],"names":[],"mappings":";;;;;;;AAAA,+DAAqD;AACrD,uCAAkE;AAClE,uDAAiD;AACjD,kEAA+D;AAC/D,yDAAsD;AAEtD;;GAEG;AACH,IAAY,iBASX;AATD,WAAY,iBAAiB;IACzB,WAAW;IACX,6DAAU,CAAA;IACV,SAAS;IACT,uDAAG,CAAA;IACH,YAAY;IACZ,qEAAU,CAAA;IACV,UAAU;IACV,mEAAS,CAAA;AACb,CAAC,EATW,iBAAiB,GAAjB,yBAAiB,KAAjB,yBAAiB,QAS5B;AAED,MAAa,qBAAqB;IA8B9B,YAAY,EAAU;QAqBd,aAAQ,GAAY,KAAK,CAAC;QApB9B,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;QACd,IAAI,CAAC,UAAU,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC;QAClC,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;IAClB,CAAC;IAhCD,IAAI,EAAE,KAAK,OAAO,IAAI,CAAC,GAAG,CAAA,CAAC,CAAC;IAC5B,IAAI,MAAM,KAAK,OAAO,oCAAa,CAAC,SAAS,CAAC,iCAAe,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAG3E,IAAI,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;IACrC,IAAI,MAAM,CAAC,CAAoB;QAC3B,IAAI,IAAI,CAAC,OAAO,KAAK,CAAC,EAAE;YACpB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;YACjB,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;SAC1D;IACL,CAAC;IAGD,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IAC3C,IAAI,SAAS,CAAC,IAAkB;QAC5B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;IACjE,CAAC;IAGD,IAAI,UAAU,KAAK,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;IACrC,IAAI,UAAU,CAAC,EAAU;QACrB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;QACd,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,GAAG,EAAE,CAAC;IAC7D,CAAC;IAUD,KAAK,CAAC,eAAe;QACjB,IAAI,CAAC,OAAO,GAAG,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAW,IAAI,iBAAiB,CAAC,MAAM,CAAC;QACxG,IAAI,UAAU,GAAG,mCAAgB,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACnE,IAAI,UAAU,EAAE;YACZ,IAAI,CAAC,OAAO,GAAG,iBAAiB,CAAC,UAAU,CAAC;SAC/C;QACD,IAAI,IAAI,GAAG,mCAAgB,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC3D,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,OAAO,GAAG,iBAAiB,CAAC,SAAS,CAAC;SAC9C;QACD,IAAI,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,KAAK,sBAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;QAC3J,IAAI,CAAC,UAAU,GAAG,CAAC,MAAM,aAAO,CAAC,WAAW,CAAC,CAAE,CAAC;QAChD,IAAI,CAAC,GAAG,GAAG,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAW,IAAI,EAAE,CAAC;IACnF,CAAC;IAGD,IAAI,OAAO,KAAK,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IACvC,IAAI,OAAO,CAAC,OAAgB;QACxB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC5B,CAAC;CACJ;AAxDD,sDAwDC","file":"","sourceRoot":"/","sourcesContent":["import { ConfigManager } from \"simba-config-manager\";\nimport { GameRecord, getPlot, ReadonlyPlot } from \"../../avg/AVG\";\nimport { DateType } from \"../../avg/EditorEnums\";\nimport { dateSceneConfig } from \"../../config/DateSceneConfig\";\nimport { GameModelManager } from \"./GameModelManager\";\n\n/**\n * 剧情状态\n */\nexport enum DatingEventStatus {\n    /**剧情未解锁 */\n    Locked = 1,\n    /**新剧情 */\n    New,\n    /**剧情在进度中 */\n    InProgress,\n    /**完成剧情 */\n    Completed\n}\n\nexport class DatingEventSceneModel {\n    private _id: number;\n    get id() { return this._id }\n    get config() { return ConfigManager.getConfig(dateSceneConfig, this._id); }\n\n    private _status: DatingEventStatus;\n    get status() { return this._status; }\n    set status(v: DatingEventStatus) {\n        if (this._status !== v) {\n            this._status = v;\n            GameRecord.recordVariables[this._recordKey + \".s\"] = v;\n        }\n    }\n\n    private _firstPlot: ReadonlyPlot;\n    get firstPlot() { return this._firstPlot; }\n    set firstPlot(plot: ReadonlyPlot) {\n        this._firstPlot = plot;\n        GameRecord.recordVariables[this._recordKey + \".f\"] = plot.id;\n    }\n\n    private _bg: string;\n    get background() { return this._bg; }\n    set background(bg: string) {\n        this._bg = bg;\n        GameRecord.recordVariables[this._recordKey + \".bg\"] = bg;\n    }\n\n    private _recordKey: string;\n\n    constructor(id: number) {\n        this._id = id;\n        this._recordKey = \"de\" + this._id;\n        this._bg = \"\";\n    }\n\n    async initFromRecords() {\n        this._status = GameRecord.recordVariables[this._recordKey + \".s\"] as number || DatingEventStatus.Locked;\n        let inProgress = GameModelManager.checkBranchIsInProgress(this.id);\n        if (inProgress) {\n            this._status = DatingEventStatus.InProgress;\n        }\n        let comp = GameModelManager.checkBranchIsComplete(this.id);\n        if (comp) {\n            this._status = DatingEventStatus.Completed;\n        }\n        let firstPlotId = this.config.DateType === DateType.Date_Normal ? GameRecord.recordVariables[this._recordKey + \".f\"] as number : this.config.start_plot_id;\n        this._firstPlot = (await getPlot(firstPlotId))!;\n        this._bg = GameRecord.recordVariables[this._recordKey + \".bg\"] as string || \"\";\n    }\n\n    private _isExtra: boolean = false;\n    get isExtra() { return this._isExtra; }\n    set isExtra(isExtra: boolean) {\n        this._isExtra = isExtra;\n    }\n}"]}