3580d935-c60f-45b5-ba29-e54284b6c10b.js.map
7.17 KB
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curtime) / 1000;\n\n // this._viewProps.timecontent = deltime.toFixed(0) + \"秒\";\n\n\n // this.view.setProps(this._viewProps);\n\n // this.updateEnergy();\n // }, 1000);\n // }\n }\n\n onEnergyClickCallback = async () => {\n let player = GameModelManager.getPlayerData();\n let e = player.getEnergy();\n if (e == 0) {\n await this.tipAddEnergy();\n } else {\n UIManager.showToast(StringUtils.format(GameModelManager.getLanguageTxt(GameTextData.GAME_TEXT_MAIN_ENERGY_VALUE), e));\n }\n\n }\n\n async tipAddEnergy() {\n // let player = GameModelManager.getPlayerData();\n // // TODO 提示体力不足,跳转购买体力?\n // let ret = await UIUtils.showAddEnergy(GameModelManager.getItemConfig(GameConstData.GAME_CONST_ENERGY_PROPS_ID), player.getProps(GameConstData.GAME_CONST_ENERGY_PROPS_ID));\n // if (ret) {\n // let itemconfig = GameModelManager.getItemConfig(GameConstData.GAME_CONST_ENERGY_PROPS_ID);\n // player.addEnergy(itemconfig.energy_recover - GameConstData.GAME_CONST_PLOT_ENERGY_COST_VALUE);\n // UIManager.showToast(GameModelManager.getLanguageTxt(GameTextData.GAME_TEXT_MAIN_ENERGY_ADADDSUCCESS_VALUE));\n // }\n }\n\n onOpen() {\n super.onOpen();\n this.initData();\n\n }\n\n _viewProps: MainInfoSubviewProps;\n\n initEnergy = () => {\n let player = GameModelManager.getPlayerData();\n let max = 100;\n let value = player.getEnergy();\n value = value ? value : 0;\n let percent = value / max;\n this._viewProps.energy = percent;\n this._viewProps.energycontent = value + \"%\";\n let index = 0;\n if (value >= 70 && value <= 100) {\n index = 0;\n } else if (value >= 21 && value <= 69) {\n index = 1;\n } else {\n index = 2;\n }\n this._viewProps.energybackindex = index;\n\n this.view.setProps(this._viewProps);\n }\n initData = async () => {\n while (!GameModelManager.getPlayerData()) await delay(0.1);\n let k = \"prop_\" + GameModelManager.getPlayerData().getConfig().id + \"_\" + GamePropType.Energy + \"_num\";\n GameRecord.onGlobalVariableChange(k, () => {\n this.initEnergy();\n });\n this.initEnergy();\n this.updateEnergy();\n }\n\n onOwnerEnterBackground() {\n // console.log(\"on owner enter background\");\n }\n}"]}