ItemBreathAction.ts
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const { ccclass, property } = cc._decorator;
@ccclass
export default class ItemBreathAction extends cc.Component {
@property
speed: number = 1;
@property
opacityMax: number = 255;
@property
opacityMin: number = 100;
@property
fixHua: boolean = false;
@property
fixQiang: boolean = false;
@property
fixBiao: boolean = false;
private readonly _baseTime: number = 1;
onLoad() { }
start() {
}
onEnable() {
let actTime: number = this._baseTime / this.speed;
let fadeInAct = cc.fadeTo(actTime, this.opacityMax);
let fadeOutAct = cc.fadeTo(actTime, this.opacityMin);
let scaleInAct = cc.scaleTo(actTime, 1);
if (this.fixHua) {
scaleInAct = cc.scaleTo(actTime, 1.1);
}
if (this.fixQiang) {
scaleInAct = cc.scaleTo(actTime, 1.5);
}
if (this.fixBiao) {
scaleInAct = cc.scaleTo(actTime, 3);
}
let scaleOutAct = cc.scaleTo(actTime, 1);
this.node.stopAllActions();
this.node.runAction(cc.repeatForever(cc.sequence(fadeInAct, fadeOutAct)));
this.node.parent.runAction(cc.repeatForever(cc.sequence(scaleInAct, scaleOutAct)));
}
onDisable() {
this.node.stopAllActions();
this.node.parent.stopAllActions();
this.node.opacity = this.opacityMax;
this.node.parent.scale = 1;
}
update(dt) { }
}