2fd85bd2-9545-4c6f-9505-8993896582f0.js.map 5.61 KB
{"version":3,"sources":["assets/script/game/model/ActivitiesItemModelManager.ts"],"names":[],"mappings":";;;;;;;AAAA,+DAAqD;AACrD,yCAAwC;AACxC,uCAA2C;AAC3C,oEAAiE;AACjE,4EAAyE;AAiBzE,MAAM,2BAA2B;IAAjC;QACI,WAAW;QACH,qBAAgB,GAAW,kBAAkB,CAAC;IAuE1D,CAAC;IArEG;;;OAGG;IACH,yBAAyB;QACrB,IAAI,GAAG,GAAuB,EAAE,CAAC;QACjC,IAAI,GAAG,GAAG,oCAAa,CAAC,YAAY,CAAC,mCAAgB,CAAC,CAAC;QACvD,KAAK,IAAI,EAAE,IAAI,GAAG,EAAE;YAChB,IAAI,WAAW,GAAW,uBAAW,CAAC,OAAO,EAAE,CAAC;YAChD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,SAAS,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,SAAS,IAAI,WAAW,GAAG,GAAG,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE;gBAC1F,SAAS;aACZ;YACD,IAAI,UAAU,GAAG,oCAAa,CAAC,SAAS,CAAC,2CAAoB,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,kBAAkB,CAAC,CAAC;YAC3F,GAAG,CAAC,IAAI,CAAC;gBACL,UAAU,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,UAAU;gBAC9B,KAAK,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,KAAK;gBACpB,kBAAkB,EAAE;oBAChB,YAAY,EAAE,UAAU,CAAC,YAAY;oBACrC,YAAY,EAAE,UAAU,CAAC,YAAY;oBACrC,SAAS,EAAE,UAAU,CAAC,SAAS;iBAClC;gBACD,SAAS,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,SAAS;gBAC5B,SAAS,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,SAAS;gBAC5B,OAAO,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,OAAO;gBACxB,QAAQ,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,QAAQ;gBAC1B,QAAQ,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,QAAQ;aAC7B,CAAC,CAAC;SACN;QACD,cAAc;QACd,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACd,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,EAAE;gBACnB,OAAO,CAAC,CAAC,CAAC;aACb;iBAAM,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,EAAE;gBAC1B,OAAO,CAAC,CAAC;aACZ;YACD,OAAO,CAAC,CAAC;QACb,CAAC,CAAC,CAAC;QACH,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;OAGG;IACH,mBAAmB,CAAC,UAAkB;QAClC,IAAI,MAAM,GAAa,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAa,CAAC;QACrF,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QAC9B,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,EAAE;YAClC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC3B;QACD,IAAI,SAAS,GAAa,CAAC,GAAG,MAAM,CAAC,CAAC;QACtC,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,GAAG,SAAS,CAAC;QAC9D,gBAAU,CAAC,UAAU,EAAE,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACH,mBAAmB,CAAC,UAAkB;QAClC,IAAI,QAAQ,GAAY,KAAK,CAAC;QAC9B,IAAI,MAAM,GAAa,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAa,CAAC;QACrF,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QAC9B,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;YACnC,QAAQ,GAAG,IAAI,CAAC;SACnB;QACD,OAAO,QAAQ,CAAC;IACpB,CAAC;CACJ;AAEU,QAAA,0BAA0B,GAAG,IAAI,2BAA2B,EAAE,CAAC","file":"","sourceRoot":"/","sourcesContent":["import { ConfigManager } from \"simba-config-manager\";\nimport { TimeManager } from \"simba-sdk\";\nimport { GameRecord } from \"../../avg/AVG\";\nimport { activitiesConifg } from \"../../config/ActivitiesConifg\";\nimport { activitiesTypeConfig } from \"../../config/ActivitiesTypeConfig\";\n\nexport interface ActivitiesConfig {\n    activityId: number,\n    index: number,\n    activityTypeConfig: {\n        activityType: number,\n        taobaoTempId: number | undefined,\n        pageIndex: number,\n    },\n    isForever: boolean,\n    startTime: number,\n    endTime: number,\n    canClick: boolean,\n    describe: string,\n}\n\nclass ActivitiesItemModelManager1 {\n    /**存档Key */\n    private ActivitiesReaded: string = \"ActivitiesReaded\";\n\n    /**\n     * 获取有效的活动配置信息\n     * @returns 返回值为有效的活动配置信息\n     */\n    getValidActivitiesConfigs(): ActivitiesConfig[] {\n        let ret: ActivitiesConfig[] = [];\n        let cfg = ConfigManager.getAllConfig(activitiesConifg);\n        for (let id in cfg) {\n            let currentTime: number = TimeManager.getTime();\n            if (!cfg[id].isForever && (currentTime < cfg[id].startTime || currentTime > cfg[id].endTime)) {\n                continue;\n            }\n            let typeConfig = ConfigManager.getConfig(activitiesTypeConfig, cfg[id].activityTypeConfig);\n            ret.push({\n                activityId: cfg[id].activityId,\n                index: cfg[id].index,\n                activityTypeConfig: {\n                    activityType: typeConfig.activityType,\n                    taobaoTempId: typeConfig.taobaoTempId,\n                    pageIndex: typeConfig.pageIndex,\n                },\n                isForever: cfg[id].isForever,\n                startTime: cfg[id].startTime,\n                endTime: cfg[id].endTime,\n                canClick: cfg[id].canClick,\n                describe: cfg[id].describe,\n            });\n        }\n        //根据活动配置索引进行排序\n        ret.sort((a, b) => {\n            if (a.index < b.index) {\n                return -1;\n            } else if (a.index > b.index) {\n                return 1;\n            }\n            return 0;\n        });\n        return ret;\n    }\n\n    /**\n     * 保存活动的已读状态\n     * @param activityId 活动ID\n     */\n    setActivitiesReaded(activityId: number) {\n        let readed: number[] = GameRecord.globalVariables[this.ActivitiesReaded] as number[];\n        readed = readed ? readed : [];\n        if (readed.indexOf(activityId) == -1) {\n            readed.push(activityId);\n        }\n        let newReaded: number[] = [...readed];\n        GameRecord.globalVariables[this.ActivitiesReaded] = newReaded;\n        GameRecord.saveRecord();\n    }\n\n    /**\n     * 获取活动的已读状态\n     * @param activityId 活动ID\n     * @returns 返回值为活动是否已读\n     */\n    getActivitiesReaded(activityId: number): boolean {\n        let isReaded: boolean = false;\n        let readed: number[] = GameRecord.globalVariables[this.ActivitiesReaded] as number[];\n        readed = readed ? readed : [];\n        if (readed.indexOf(activityId) !== -1) {\n            isReaded = true;\n        }\n        return isReaded;\n    }\n}\n\nexport let ActivitiesItemModelManager = new ActivitiesItemModelManager1();"]}