c09efddb-ffe2-4ded-971e-ab6e4c8d6d4b.js.map 4.71 KB
{"version":3,"sources":["assets/script/game/model/PlotBranchManager.ts"],"names":[],"mappings":";;;;;;;AAAA,uCAA0D;AAC1D,wEAAqE;AACrE,uFAAgF;AAGhF,IAAiB,iBAAiB,CA2DjC;AA3DD,WAAiB,iBAAiB;IAC9B,WAAW;IACX,MAAM,eAAe,GAAG,UAAU,CAAC;IACnC,MAAM,OAAO,GAAG,IAAI,CAAC;IAErB,SAAgB,kBAAkB,CAAC,WAA6B;QAC5D,yDAAyD;QACzD,IAAI,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,KAAK,mBAAa,CAAC,GAAG,IAAI,WAAW,CAAC,MAAM,KAAK,mBAAa,CAAC,aAAa,EAAE;YAChH,qBAAS,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;YACpC,OAAO;SACV;QACD,IAAI,IAAI,GACR;YACI,OAAO,EAAE,EAAE;YACX,YAAY,EAAE,IAAI;YAClB,OAAO,EAAE,iBAAiB;YAC1B,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,QAAQ,EAAE,cAAc;YACxB,SAAS,EAAE,KAAK;YAChB,QAAQ,EAAE,CAAC,IAAI,EAAE,GAAG,EAAE,EAAE;gBACpB,IAAI,GAAG,EAAE;oBACL,IAAI,UAAU,GAAY,iBAAiB,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;oBAChE,IAAI,UAAU,EAAE;wBACZ,qBAAS,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;qBAC3C;yBAAM;wBACH,cAAc,CAAC,WAAW,CAAC,CAAC;wBAC5B,qBAAS,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;qBACpC;iBACJ;YACL,CAAC;SACJ,CAAC;QACF,qBAAS,CAAC,aAAa,CAAC,kCAAwB,EAAE,IAAI,CAAC,CAAC;IAC5D,CAAC;IA5Be,oCAAkB,qBA4BjC,CAAA;IAED,mBAAmB;IACnB,SAAS,iBAAiB,CAAC,GAAW;QAClC,IAAI,GAAG,GAAY,KAAK,CAAC;QACzB,IAAI,CAAC,GAAG,gBAAU,CAAC,eAAe,CAAC,eAAe,CAAW,CAAC;QAC9D,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,IAAI,EAAE,EAAE;YACtB,IAAI,IAAI,GAAuB,IAAI,CAAC,KAAK,CAAC,CAAC,CAAuB,CAAC;YACnE,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1D;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAED,UAAU;IACV,SAAS,cAAc,CAAC,WAA6B;QACjD,IAAI,IAAI,GAAuB,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,EAAE;YACV,IAAI,CAAC,GAAG,gBAAU,CAAC,eAAe,CAAC,eAAe,CAAW,CAAC;YAC9D,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,IAAI,EAAE,EAAE;gBACtB,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAuB,CAAC;aAC9C;SACJ;QACD,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACvB,gBAAU,CAAC,eAAe,CAAC,eAAe,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACnE,gBAAU,CAAC,UAAU,EAAE,CAAC;IAC5B,CAAC;AACL,CAAC,EA3DgB,iBAAiB,GAAjB,yBAAiB,KAAjB,yBAAiB,QA2DjC","file":"","sourceRoot":"/","sourcesContent":["import { GameRecord, SpecialPlotId } from \"../../avg/AVG\";\nimport { UIManager } from \"../../common/gameplay/managers/UIManager\";\nimport AlertDialogViewPresenter from \"../ui/presenter/AlertDialogViewPresenter\";\nimport { AlertDialogViewProps } from \"../ui/view/type/AlertDialogView\";\n\nexport namespace PlotBranchManager {\n    /**存档Key */\n    const KEY_PLOT_RECORD = 'r_save_p';\n    const ONLYONE = true;\n\n    export function savePlotIdToGlobal(recordModel: IPlotRecordModel) {\n        //如果保存的结构体不存在或者存档剧情中的id是剧情结束或者未完待续这两种特殊剧情,弹出提示并直接返回不做存档处理\n        if (!recordModel || recordModel.plotId === SpecialPlotId.End || recordModel.plotId === SpecialPlotId.ToBeContinued) {\n            UIManager.showSceneToast(\"存档数据错误!\");\n            return;\n        }\n        let temp: AlertDialogViewProps =\n        {\n            dataptr: {},\n            titlecontent: \"提示\",\n            content: \"确定将当前剧情覆盖到存档位吗?\",\n            ishasad: true,\n            istwobtn: true,\n            adconfig: \"inject_fruit\",\n            hasBanner: false,\n            callback: (type, ret) => {\n                if (ret) {\n                    let saveAlredy: boolean = checkRecordAlredy(recordModel.plotId);\n                    if (saveAlredy) {\n                        UIManager.showSceneToast(\"你已经在此处存储过存档\");\n                    } else {\n                        savePlotRecord(recordModel);\n                        UIManager.showSceneToast(\"保存成功\");\n                    }\n                }\n            }\n        };\n        UIManager.pushPresenter(AlertDialogViewPresenter, temp);\n    }\n\n    /**检测是否已经存档过当前剧情 */\n    function checkRecordAlredy(pid: number): boolean {\n        let ret: boolean = false;\n        let s = GameRecord.globalVariables[KEY_PLOT_RECORD] as string;\n        if (s && \"\" !== s.trim()) {\n            let mArr: IPlotRecordModel[] = JSON.parse(s) as IPlotRecordModel[];\n            ret = mArr.findIndex((v) => v.plotId === pid) !== (-1);\n        }\n        return ret;\n    }\n\n    /**实际存储 */\n    function savePlotRecord(recordModel: IPlotRecordModel) {\n        let mArr: IPlotRecordModel[] = [];\n        if (!ONLYONE) {\n            let s = GameRecord.globalVariables[KEY_PLOT_RECORD] as string;\n            if (s && \"\" !== s.trim()) {\n                mArr = JSON.parse(s) as IPlotRecordModel[];\n            }\n        }\n        mArr.push(recordModel);\n        GameRecord.globalVariables[KEY_PLOT_RECORD] = JSON.stringify(mArr);\n        GameRecord.saveRecord();\n    }\n}\n\n/**存档结构体 */\nexport interface IPlotRecordModel {\n    plotId: number;\n    desc: string;\n}\n\n"]}