UnlockSpecialPlotModelManager.ts
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import { ConfigManager } from "simba-config-manager";
import { TimeManager } from "simba-sdk";
import { DeepReadonlyObject } from "simba-utils";
import { GameRecord, PlotManager } from "../../avg/AVG";
import { IStoryTbl, storyTbl } from "../../config/StoryTbl";
import { UnlockItemModelManager } from "./UnlockItemModelManager";
class UnlockSpecialPlotModelManager1 {
/**存档Key */
private UnlockedSpecialPlots = 'UnlockedSpecialPlots_';
/**存档Key */
private ClickedSpecialPlotsByItem = 'ClickedSpecialPlots_';
/**存档Key */
private FirstDayTime = "FirstDayTime"
/**配置解锁番外剧情的剧情id和番外剧情id的映射表 */
private _unlockPlotIds: Array<{ specialPlotId: number, plotId: number, itemId: number }> = [];
/**
* 检查一个番外剧情是否解锁
* @param specialPlotId 番外剧情Id
* @returns
*/
public checkSpecialPlotIdIsUnlocked(specialPlotId: number): boolean {
let unlockedAllSpecialPlotId = this.unlockedAllSpecialPlotId();
for (let i = 0; i < unlockedAllSpecialPlotId.length; i++) {
if (specialPlotId == unlockedAllSpecialPlotId[i]) {
return true;
}
}
return false;
}
/**
* 根据ItemId获取该Id解锁了的番外Id
* @param itemId
* @returns
*/
public unlockedSpecialPlotIdByItemId(itemId: number): Array<number> {
let unlockedSpecialPlots: Array<number> = [];
let unlockedSpecialPlotsStrs = GameRecord.globalVariables[this.UnlockedSpecialPlots + itemId];
if (unlockedSpecialPlotsStrs) {
let itemsIdStr: Array<string> = unlockedSpecialPlotsStrs.split(',');
itemsIdStr.forEach(id => {
try {
unlockedSpecialPlots.push(Number(id));
} catch (error) {
console.error(error);
}
});
}
unlockedSpecialPlots.sort((a, b) => {
if (a < b) {
return -1;
} else if (a > b) {
return 1;
}
return 0;
});
return unlockedSpecialPlots;
}
/**
* 根据ItemId保存解锁了的番外Id到存档
* @param specialPlotId 番外Id
*/
saveUnlockedSpecialPlotIdByItemIdToGameRecord(specialPlotId: number): boolean {
let cfg: DeepReadonlyObject<IStoryTbl> | undefined = undefined;
cfg = ConfigManager.getConfig(storyTbl, specialPlotId);
let itemId: number = -1;
if (cfg) {
itemId = cfg.itemId;
}
let unlockedSpecialPlotsStrs = GameRecord.globalVariables[this.UnlockedSpecialPlots + itemId];
let plots: Array<number> = [];
if (unlockedSpecialPlotsStrs) {
let unlockedSpecialPlotsStr: Array<string> = unlockedSpecialPlotsStrs.split(',');
unlockedSpecialPlotsStr.forEach(id => {
try {
plots.push(Number(id));
plots.sort((a, b) => {
if (a < b) {
return -1;
} else if (a > b) {
return 1;
}
return 0;
});
} catch (error) {
console.error(error);
}
});
}
if (plots.indexOf(specialPlotId) == -1) {
plots.push(specialPlotId);
plots.sort((a, b) => {
if (a < b) {
return -1;
} else if (a > b) {
return 1;
}
return 0;
});
GameRecord.globalVariables[this.UnlockedSpecialPlots + itemId] = plots.toString();
GameRecord.saveRecord();
return true;
}
return false;
}
/**
* 根据ItemId获取该Id观看了的番外Id
* @param itemId
* @returns
*/
public clickedSpecialPlotIdByItemId(itemId: number): Array<number> {
let clickedSpecialPlots: Array<number> = [];
let clickedSpecialPlotsStrs = GameRecord.globalVariables[this.ClickedSpecialPlotsByItem + itemId];
if (clickedSpecialPlotsStrs) {
let itemsIdStr: Array<string> = clickedSpecialPlotsStrs.split(',');
itemsIdStr.forEach(id => {
try {
clickedSpecialPlots.push(Number(id));
} catch (error) {
console.error(error);
}
});
}
return clickedSpecialPlots;
}
/**
* 根据ItemId保存观看了的番外Id到存档
* @param specialPlotId 番外Id
*/
saveClickedSpecialPlotIdByItemIdToGameRecord(specialPlotId: number): boolean {
let cfg: DeepReadonlyObject<IStoryTbl> | undefined = undefined;
cfg = ConfigManager.getConfig(storyTbl, specialPlotId);
let itemId: number = -1;
if (cfg) {
itemId = cfg.itemId;
}
let clickedSpecialPlotsStrs = GameRecord.globalVariables[this.ClickedSpecialPlotsByItem + itemId];
let plots: Array<number> = [];
if (clickedSpecialPlotsStrs) {
let unlockedSpecialPlotsStr: Array<string> = clickedSpecialPlotsStrs.split(',');
unlockedSpecialPlotsStr.forEach(id => {
try {
plots.push(Number(id));
} catch (error) {
console.error(error);
}
});
}
if (plots.indexOf(specialPlotId) == -1) {
plots.push(specialPlotId);
GameRecord.globalVariables[this.ClickedSpecialPlotsByItem + itemId] = plots.toString();
GameRecord.saveRecord();
return true;
}
return false;
}
/**
* 根据ItemId获取该Id的所有番外Id(不论是否解锁)
* @param itemId
* @returns
*/
public allSpecialPlotIdByItemId(itemId: number): Array<number> {
let allSpecialPlots: Array<number> = [];
let cfg = ConfigManager.getAllConfig(storyTbl);
if (cfg) {
let ret: { specialPlotId: number, itemId: number }[] = [];
for (let id in cfg) {
ret.push({ specialPlotId: Number(id), itemId: cfg[id].itemId });
}
for (let i = 0; i < ret.length; i++) {
if (itemId == ret[i].itemId) {
allSpecialPlots.push(ret[i].specialPlotId);
}
}
}
return allSpecialPlots;
}
/**
* 获取所有解锁了的番外Id
* @returns
*/
public unlockedAllSpecialPlotId(): Array<number> {
let unlockedAllSpecialPlotId: Array<number> = [];
let unlockedItemId: Array<number> = UnlockItemModelManager.unlockItems;
for (let i = 0; i < unlockedItemId.length; i++) {
let unlockedSpecialPlotId = GameRecord.globalVariables[this.UnlockedSpecialPlots + unlockedItemId[i]];
if (unlockedSpecialPlotId) {
let clickedSpecialPlotIdStr: Array<string> = unlockedSpecialPlotId.split(',');
clickedSpecialPlotIdStr.forEach(id => {
try {
unlockedAllSpecialPlotId.push(Number(id));
} catch (error) {
console.error(error);
}
});
}
}
return unlockedAllSpecialPlotId;
}
getFirstDayTime(): number {
let firstDayTime = GameRecord.globalVariables[this.FirstDayTime];
return firstDayTime;
}
saveFirstDayTime(): boolean {
let firstDayTime = GameRecord.globalVariables[this.FirstDayTime];
if (firstDayTime) {
return false;
} else {
GameRecord.globalVariables[this.FirstDayTime] = TimeManager.getTime();
GameRecord.saveRecord();
return true;
}
}
/**
* 登录初始化已经解锁的番外
*/
loginInitUnlockSpecialPlots() {
//当前剧情应该解锁的所有物品
let specialPlotcfg: { specialPlotId: number, plotId: number, itemId: number }[] = this.unlockPlotIds;
//获取当前的剧情id
let record = GameRecord.getPlotsInfo();
for (let i = 0; i < specialPlotcfg.length; i++) {
let ele = specialPlotcfg[i];
if (ele) {
if (record[`${ele.plotId}`] && record[`${ele.plotId}`].cnt >= 1) {
let unlockedSpecialPlotsStrs = GameRecord.globalVariables[this.UnlockedSpecialPlots + ele.itemId];
let plots: Array<number> = [];
if (unlockedSpecialPlotsStrs) {
let unlockedSpecialPlotsStr: Array<string> = unlockedSpecialPlotsStrs.split(',');
unlockedSpecialPlotsStr.forEach(id => {
try {
plots.push(Number(id));
} catch (error) {
console.error(error);
}
});
}
if (plots.indexOf(ele.specialPlotId) == -1) {
plots.push(ele.specialPlotId);
}
GameRecord.globalVariables[this.UnlockedSpecialPlots + ele.itemId] = plots.toString();
// GameRecord.autoSave();
}
}
}
}
public get unlockPlotIds(): Array<{ specialPlotId: number, plotId: number, itemId: number }> {
if (this._unlockPlotIds.length == 0) this.analysisSpecialPlotCfg();
return this._unlockPlotIds
}
/**
* 解析story表结果
*/
analysisSpecialPlotCfg() {
let ret: { specialPlotId: number, plotId: number, itemId: number }[] = [];
let cfg = ConfigManager.getAllConfig(storyTbl);
for (let id in cfg) {
ret.push({ specialPlotId: Number(id), plotId: cfg[id].plotId, itemId: cfg[id].itemId });
}
this._unlockPlotIds = ret;
}
}
export let UnlockSpecialPlotModelManager = new UnlockSpecialPlotModelManager1();