03357ae2-014b-4fbc-9e33-732660b4a4e7.js.map 5.26 KB
{"version":3,"sources":["assets/script/game/ui/list/ListView1.ts"],"names":[],"mappings":";;;;AACA,6DAA6D;AAC7D,2EAA2E;AAE3E,+CAA+C;AAE/C,qFAAqF;AACrF,+BAA+B;AAE/B,yGAAyG;AACzG,kDAAkD;AAClD,MAAM;AAEN,oBAAoB;AAEpB,IAAI;AAEJ,oCAAoC;AAEpC,aAAa;AACb,wBAAwB;AACxB,cAAc;AACd,aAAa;AACb,aAAa;AAEb,WAAW;AACX,2BAA2B;AAC3B,6GAA6G;AAE7G,IAAI;AAGJ,6CAA6C;AAE7C,2DAA2D;AAE3D,4BAA4B;AAC5B,IAAI;AAGJ,MAAM;AACN,iBAAiB;AACjB,aAAa;AACb,MAAM;AACN,mFAAmF;AAEnF,mDAAmD;AAEnD,mCAAmC;AACnC,mDAAmD;AAEnD,8BAA8B;AAG9B,YAAY;AACZ,wBAAwB;AACxB,iCAAiC;AAEjC,MAAM;AACN,6BAA6B;AAE7B,MAAM;AAEN,8BAA8B;AAC9B,sBAAsB;AACtB,4BAA4B;AAC5B,wFAAwF;AACxF,MAAM;AAEN,wGAAwG;AACxG,4CAA4C;AAC5C,gCAAgC;AAChC,SAAS;AAET,cAAc;AACd,2BAA2B;AAC3B,MAAM;AAEN,IAAI;AAEJ,MAAM;AACN,gDAAgD;AAChD,mCAAmC;AACnC,sCAAsC;AACtC,uCAAuC;AACvC,wBAAwB;AACxB,oBAAoB;AACpB,eAAe;AACf,wBAAwB;AACxB,uBAAuB;AACvB,KAAK;AACL,8BAA8B;AAE9B,iBAAiB;AACjB,mBAAmB;AACnB,wBAAwB;AACxB,8BAA8B;AAC9B,0BAA0B;AAC1B,uBAAuB;AACvB,QAAQ;AACR,yBAAyB;AACzB,iCAAiC;AACjC,uCAAuC;AACvC,+BAA+B;AAC/B,4BAA4B;AAC5B,qBAAqB;AACrB,MAAM;AAEN,+BAA+B;AAC/B,mCAAmC;AACnC,+BAA+B;AAC/B,0BAA0B;AAC1B,qCAAqC;AAGrC,gBAAgB;AAChB,0BAA0B;AAE1B,MAAM;AAEN,8BAA8B;AAC9B,4BAA4B;AAC5B,wFAAwF;AACxF,MAAM;AAEN,wGAAwG;AACxG,4CAA4C;AAC5C,gCAAgC;AAChC,SAAS;AAET,cAAc;AACd,2BAA2B;AAC3B,MAAM;AACN,IAAI;AAEJ,0BAA0B;AAE1B,IAAI;AAEJ,qBAAqB;AAErB,cAAc;AACd,qDAAqD;AAErD,cAAc;AACd,mBAAmB;AAEnB,QAAQ;AAER,8BAA8B;AAE9B,0BAA0B;AAC1B,0CAA0C;AAC1C,+BAA+B;AAC/B,0CAA0C;AAC1C,gDAAgD;AAChD,WAAW;AACX,MAAM;AAEN,IAAI","file":"","sourceRoot":"/","sourcesContent":["\n// import ViewBase from \"../../../common/classbase/ViewBase\";\n// import { UIManager } from \"../../../common/gameplay/managers/UIManager\";\n\n// const { ccclass, property } = cc._decorator;\n\n// export abstract class BaseCcComponent extends ViewBase implements BasePrefabNode {\n//   getNode = () => super.node\n\n//   registerEvent(action: \"onOpen\" | \"onClose\" | \"onShow\" | \"onHide\", handler: (target?: any) => void) {\n//     throw new Error(\"Method not implemented.\");\n//   }\n\n//   abstract load()\n\n// }\n\n// export interface BasePrefabNode {\n\n//   onLoad()\n//   onOpen(param?: any)\n//   onClose()\n//   onShow()\n//   onHide()\n\n//   load()\n//   getNode: () => cc.Node\n//   registerEvent(action: \"onOpen\" | \"onClose\" | \"onShow\" | \"onHide\", handler: (target?: any) => void): void\n\n// }\n\n\n// //////////////////////////////////////////\n\n// export interface ListPrefabNode extends BasePrefabNode {\n\n//   addItem(item: ListItem)\n// }\n\n\n// /**\n//  * 一个List里有什么?\n//  * * title\n//  */\n// export class ListCcComponent extends BaseCcComponent implements ListPrefabNode {\n\n//   static prefabPath = \"prefab/ui/list/ListView\";\n\n//   @property({ type: cc.Layout })\n//   private contentLayout?: cc.Layout = undefined;\n\n//   private _loading = false;\n\n\n//   load(){\n//    let a: any = \"jjk\"\n//    let b: string = a as string\n\n//   }\n//   addItem(item: ListItem){\n    \n//   }\n\n//   onOpen(sceneId: number) {\n//     super.onOpen();\n//     this._loading = true;\n//     // this.disposable.add(this._viewModel.LoadPlotList.on(this.loadChatBubbleList));\n//   }\n\n//   // loadChatBubbleList = async (plots: ((ReadonlyPlot & { selection?: number }) | \"history\")[]) => {\n//   //   this.scrollView!.scrollToBottom();\n//   //   this._loading = false;\n//   // }\n\n//   close() {\n//     UIManager.popView();\n//   }\n\n// }\n\n// /**\n// * ListItem <| ---  ChatBubble,   MessageEntry\n// * * 展示第一页: function initLoad(..)\n// * * 获取下一页并展示: function loadMore(..)\n// * * 操作某一个item(点击,拖放,点击特定区域): actions\n// * * initLoading: bool\n// * * loading: bool\n// * * data: []\n// * * items: ListItem[]\n// * * itemType: string\n// */\n// export default class List {\n\n//   constructor(\n//     data: any[],\n//     itemType: string,\n//     prefab: ListPrefabNode,\n//     initLoading = true,\n//     loading = false,\n//   ) {\n//     this._data = data;\n//     this._itemType = itemType;\n//     this._initLoading = initLoading;\n//     this._loading = loading;\n//     this._prefab = prefab\n//     this.refresh()\n//   }\n\n//   private _loading: boolean;\n//   private _initLoading: boolean;\n//   private _itemType: string;\n//   private _data: any[];\n//   private _prefab: ListPrefabNode;\n\n\n//   refresh() {\n//     this._prefab.load()\n\n//   }\n\n//   onOpen(sceneId: number) {\n//     this._loading = true;\n//     // this.disposable.add(this._viewModel.LoadPlotList.on(this.loadChatBubbleList));\n//   }\n\n//   // loadChatBubbleList = async (plots: ((ReadonlyPlot & { selection?: number }) | \"history\")[]) => {\n//   //   this.scrollView!.scrollToBottom();\n//   //   this._loading = false;\n//   // }\n\n//   close() {\n//     UIManager.popView();\n//   }\n// }\n\n// export class ListItem {\n\n// }\n\n// class TestScript {\n\n//   test1() {\n//     //假设这里是某个入口点击后的command function(in xxxmanager)\n\n//     //先去取数据\n//     let data = [\n\n//     ]\n\n//     //取到数据后,创建view并灌入初始数据列表\n\n//     //创建ListCcComponent\n//     UIManager.pushView(ListCcComponent)\n//       .then((component) => {\n//         //新建List,绑定ListCcComponent,并初始化\n//         new List(data, \"itemType\", component)\n//       })\n//   }\n\n// }"]}