4a701d5c-e813-4346-a17f-4c2dbce38c42.js.map 4.63 KB
{"version":3,"sources":["assets/script/game/model/CDKeyEventManager.ts"],"names":[],"mappings":";;;;;;AAAA,uCAA2C;AAC3C,wEAAqE;AAErE,MAAqB,iBAAiB;IAAtC;QACY,sBAAiB,GAAG,mBAAmB,CAAC;QACxC,0BAAqB,GAAG,iBAAiB,CAAC;IAqEtD,CAAC;IAjEG,UAAU;IACH,MAAM,CAAC,WAAW;QACrB,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE;YAC9B,iBAAiB,CAAC,SAAS,GAAG,IAAI,iBAAiB,EAAE,CAAC;SACzD;QACD,OAAO,iBAAiB,CAAC,SAAS,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,iBAAiB;QACb,IAAI,iBAAiB,GAAG,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/E,iBAAiB,GAAG,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9D,IAAI,oBAAoB,GAAG,iBAAiB,GAAG,CAAC,CAAA;QAChD,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,qBAAqB,CAAC,GAAG,oBAAoB,CAAC;QAC9E,gBAAU,CAAC,UAAU,EAAE,CAAC;QACxB,qBAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,sBAAsB;QAClB,IAAI,iBAAiB,GAAG,CAAC,CAAC;QAC1B,iBAAiB,GAAG,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC3E,iBAAiB,GAAG,iBAAiB,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9D,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,sBAAsB;QAClB,IAAI,iBAAiB,GAAG,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC3E,IAAI,iBAAiB,IAAI,iBAAiB,IAAI,GAAG,EAAE;YAC/C,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC;YAC3D,gBAAU,CAAC,eAAe,CAAC,IAAI,CAAC,iBAAiB,CAAC,GAAG,GAAG,CAAC;YACzD,gBAAU,CAAC,UAAU,EAAE,CAAC;SAC3B;IACL,CAAC;IAED;;;;OAIG;IACH,cAAc,CAAC,MAAc,EAAE,IAAY;QACvC,IAAI,CAAC,GAAG,gBAAU,CAAC,eAAe,CAAC,MAAM,GAAG,MAAM,CAAW,CAAC;QAC9D,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACd,IAAI,CAAC,GAAG,gBAAU,CAAC,eAAe,CAAC,MAAM,GAAG,MAAM,CAAW,CAAC;QAC9D,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACd,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACd,IAAI,CAAC,IAAI,KAAK,EAAE;YACZ,qBAAS,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC;YACvC,OAAO;SACV;QACD,IAAI,CAAC,GAAG,IAAI,IAAI,KAAK,EAAE;YACnB,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;SACjB;aAAM;YACH,CAAC,IAAI,IAAI,CAAC;SACb;QACD,gBAAU,CAAC,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;QAChD,gBAAU,CAAC,UAAU,EAAE,CAAC;IAC5B,CAAC;CACJ;AAvED,oCAuEC","file":"","sourceRoot":"/","sourcesContent":["import { GameRecord } from \"../../avg/AVG\";\nimport { UIManager } from \"../../common/gameplay/managers/UIManager\";\n\nexport default class CDKeyEventManager {\n    private CDKeyRemovePlotAD = \"CDKeyRemovePlotAD\";\n    private CDKeyRemovePlotAD_New = \"prop_2_1001_num\";\n    /**单例对象 */\n    private static _instance: CDKeyEventManager | undefined;\n\n    /**创建单例 */\n    public static getInstance(): CDKeyEventManager {\n        if (!CDKeyEventManager._instance) {\n            CDKeyEventManager._instance = new CDKeyEventManager();\n        }\n        return CDKeyEventManager._instance;\n    }\n\n    /**\n     * 兑换码去除剧情广告\n     */\n    cdKeyRemovePlotAD() {\n        let cdKeyRemovePlotAd = GameRecord.globalVariables[this.CDKeyRemovePlotAD_New];\n        cdKeyRemovePlotAd = cdKeyRemovePlotAd ? cdKeyRemovePlotAd : 0;\n        let newCdKeyRemovePlotAd = cdKeyRemovePlotAd + 1\n        GameRecord.globalVariables[this.CDKeyRemovePlotAD_New] = newCdKeyRemovePlotAd;\n        GameRecord.saveRecord();\n        UIManager.showToast(\"兑换成功,解锁剧情将不再需要观看广告\");\n    }\n\n    /**\n     * 检查是否去除了剧情广告\n     */\n    checkCDKeyRemovePlotAD(): number {\n        let cdKeyRemovePlotAd = 0;\n        cdKeyRemovePlotAd = GameRecord.globalVariables[this.CDKeyRemovePlotAD_New];\n        cdKeyRemovePlotAd = cdKeyRemovePlotAd ? cdKeyRemovePlotAd : 0;\n        return cdKeyRemovePlotAd;\n    }\n\n    /**\n     * 版本兼容,将旧版的免广告卡存档迁移到新版存档中\n     */\n    shiftCDKeyRemovePlotAD() {\n        let cdKeyRemovePlotAd = GameRecord.globalVariables[this.CDKeyRemovePlotAD];\n        if (cdKeyRemovePlotAd && cdKeyRemovePlotAd == \"1\") {\n            GameRecord.globalVariables[this.CDKeyRemovePlotAD_New] = 1;\n            GameRecord.globalVariables[this.CDKeyRemovePlotAD] = \"0\";\n            GameRecord.saveRecord();\n        }\n    }\n\n    /**\n     * 根据人物Id改变该人物的好感度\n     * @param roleId 人物Id\n     * @param like 好感度\n     */\n    changeRoleLike(roleId: number, like: number) {\n        let g = GameRecord.globalVariables[\"like\" + roleId] as number;\n        g = g ? g : 0;\n        let r = GameRecord.recordVariables[\"like\" + roleId] as number;\n        r = r ? r : 0;\n        let l = g + r;\n        if (l >= 10000) {\n            UIManager.showToast(\"该人物的好感度已满,无法再增加\");\n            return;\n        }\n        if (l + like >= 10000) {\n            g = 10000 - r;\n        } else {\n            g += like;\n        }\n        GameRecord.globalVariables[\"like\" + roleId] = g;\n        GameRecord.saveRecord();\n    }\n}\n"]}