52f06191-b63c-4fbb-9df6-1c1bbda46344.js.map 47.1 KB
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{ AudioManager } from \"simba-cc-audio-manager\";\nimport { ConfigManager } from \"simba-config-manager\";\nimport { DeepReadonly, delay } from \"simba-utils\";\nimport { Action, ActionManager, ActionType, GameRecord, Plot, PlotManager, richNodesToCocosString, SentenceType, SpecialPlotId } from \"../../../avg/AVG\";\nimport { DateType, FaceType } from \"../../../avg/EditorEnums\";\nimport { EditorEvents } from \"../../../avg/EditorEvents\";\nimport { Presenter } from \"../../../common/classbase/PresenterBase\";\nimport { GameConstData } from \"../../../common/gameplay/gamedata/GameConstData\";\nimport { UIManager } from \"../../../common/gameplay/managers/UIManager\";\nimport { dateSceneConfig } from \"../../../config/DateSceneConfig\";\nimport { PlotSceneType } from \"../../Enums\";\nimport CDKeyEventManager from \"../../model/CDKeyEventManager\";\nimport { DatingEventSceneModel, DatingEventStatus } from \"../../model/DatingEventSceneModel\";\nimport { GameModelManager } from \"../../model/GameModelManager\";\nimport GameRoleDataModel from \"../../model/GameRoleDataModel\";\nimport { RegPresenter } from \"../PresenterCCViewFactory\";\nimport { SpecialToastType } from \"../SpecialToast\";\nimport VerbView from \"../VerbView\";\nimport { AlertDialogViewProps } from \"../view/type/AlertDialogView\";\nimport { DatingSceneView, DatingSceneViewType } from \"../view/type/DatingSceneView\";\nimport { SentenceSelectorViewProps } from \"../view/type/SentenceSelectorView\";\nimport AlertDialogViewPresenter from \"./AlertDialogViewPresenter\";\nimport ReviewPlotViewPresenter, { ReviewPlotViewParam } from \"./ReviewPlotViewPresenter\";\nimport SentenceSelectorViewPresenter from \"./SentenceSelectorViewPresenter\";\n\ntype DatingPlot = DeepReadonly<Plot & { face: FaceType, portrait?: number, portraitFace?: FaceType }>\n@RegPresenter(DatingSceneViewType)\nexport class DatingScenePresenter extends Presenter<DatingEventSceneModel, DatingSceneView> {\n    static uuid = \"DatingScenePresenter\";\n    private _currPlot?: DatingPlot;\n    private _executingPlot = false;\n    private _completingPlot = false;\n    private _showScrollView = false;\n\n    /**是否时回忆 */\n    private _isReview = false;\n    private _model: DatingEventSceneModel;\n    // private _actionFilter?: (action: DeepReadonly<Action>) => boolean;\n    private _plotBranch = 0;\n    /**出现选择时记录当前选择的id*/\n    private _currSelect?: number = undefined;\n    /**本次约会剧情是否结束 */\n    private _finished = false;\n    //dating scene which id is 1, need to deal by specially;\n    private _specialDealSceneId: number = 1;\n\n    private _isDotTutorial: boolean = false;\n    private _showBackBtn: boolean = true;\n    private _reviewPlot: string = \"\";\n\n    onOpen(param: DatingEventSceneModel) {\n        super.onOpen(param);\n        this._finished = false;\n        this._isDotTutorial = false;\n        this._reviewPlot = \"\";\n        this.view.completePlotCallback = this.completePlot;\n        this.view.onReviewButtonClickCallback = this.onReviewButtonClickCallback;\n        this._model = param;\n        if (this._model.status === DatingEventStatus.New) {\n            this._model.status = DatingEventStatus.InProgress;\n        }\n        let isSpecialScene: boolean = this._model.id === this._specialDealSceneId;\n        // deal special :hide backBtn\n        this._showBackBtn = !(isSpecialScene && this._model.status === DatingEventStatus.InProgress);\n        this.view.showBackBtn(this._showBackBtn);\n        // this.view.setRunCloseAction((isSpecialScene && this._model.status !== DatingEventStatus.Completed));\n        if (this._model.isExtra) {\n            GameModelManager.setIsMainPlotSceneType(false);\n        } else {\n            GameModelManager.setIsMainPlotSceneType(true);\n        }\n        delay(0.1).then(async () => {\n            if (param.status === DatingEventStatus.Completed) {\n                this._isReview = true;\n                // this._actionFilter = (action) => {\n                //     return action.type !== ActionType.ModifyVariable;\n                // }\n                this._model.background = \"\";\n                this._currPlot = this._model.firstPlot as DatingPlot;\n\n            } else {\n                this._isReview = false;\n                if (this._model.isExtra) {\n                    GameModelManager.setBranchInProgress(this._model.id);\n                }\n                let plots = PlotManager.getCurrentPlots();\n                this._plotBranch = plots.findIndex(v => v.plotSceneType === PlotSceneType.DatingEvent && v.plotSceneTypeId === param.id);\n                this._isDotTutorial = GameModelManager.checkIsDotTutorial() && this._plotBranch === 0;\n                this._currPlot = plots[this._plotBranch] as DatingPlot;\n                if (this._currPlot.id === this._model.firstPlot.id) {\n                    GameRecord.recordVariables.bgm = \"\"; // 新约会,不继承之前剧情的背景音乐存档\n                    this._model.background = \"\";\n                }\n                this._currSelect = PlotManager.getPlotSelection(this._currPlot.id);\n                // if(!this._currSelect) this._currSelect = 0;\n                if (GameRecord.recordVariables.bgm) {\n                    AudioManager.playMusic(GameRecord.recordVariables.bgm);\n                }\n\n                //dot main plot start\n                if (0 === this._plotBranch && this._currPlot && this._currPlot.id === this._model.firstPlot.id) {\n                    GameModelManager.dotMainLinePlotStart();\n                }\n            }\n            if (this._model.background) {\n                await this.view.setBackground(\"textures/background/dating_event/\" + this._model.background);\n            }\n            this.execPlot();\n        });\n\n        this._disposable.add(EditorEvents.SET_DATING_BG.on((bgPath) => {\n            this._model.background = bgPath;\n            if (bgPath) bgPath = \"textures/background/dating_event/\" + bgPath;\n            return this.view.setBackground(bgPath);\n        }));\n        this._disposable.add(EditorEvents.SET_DATING_BG_EFFECT.on((bgPath) => {\n            this._model.background = bgPath;\n            if (bgPath) bgPath = \"textures/background/dating_event/\" + bgPath;\n            return this.view.setBackgroundEffect(bgPath);\n        }));\n        this._disposable.add(GameModelManager.RollBackToPlot.on(this.onClickRollBackBtn));\n        this._showScrollView = false;\n        this._disposable.add(GameModelManager.DeadEvent.on(this.onDeadEvent));\n        this._disposable.add(GameModelManager.SpecialToast.on(this.onSpecialToast));\n    }\n\n    onClose() {\n        super.onClose();\n        this._currPlot = undefined;\n        AudioManager.stopMusic();\n        // UIManager.popToPresenter(this);\n        if (!this._model.isExtra) {\n            GameModelManager.CloseDatingSceneView.emit(this._model.id);\n        }\n    }\n\n    async execPlot() {\n        if (this._currPlot) {\n            if (this._currPlot.sentences && this._currPlot.plotSceneType === PlotSceneType.DatingEvent && this._currPlot.plotSceneTypeId === this._model.id) {\n                this._executingPlot = true;\n                const sentence = this._currPlot.sentences[0];\n                const content = sentence.content;\n                const roleData = GameModelManager.getRoleData(sentence.roleId)!;\n                let otherPortrait: string | undefined = undefined;\n                let isShowRouge: boolean = this.checkIsShowRouge(this._currPlot.id);\n                if (this._currPlot.portrait !== undefined) {\n                    let otherRole = GameModelManager.getRoleData(this._currPlot.portrait);\n                    if (otherRole) {\n                        // otherPortrait = otherRole.getPortrait(this._currPlot.portraitFace);\n                        otherPortrait = this.getPortraitByRole(otherRole, this._currPlot.portraitFace);\n                    }\n                }\n                if (content) { // TODO 图片设置\n                    if (content.type === SentenceType.TEXT) {\n                        this.view.showBackBtn(this._showBackBtn);\n                        await this.view.setContent(sentence.roleId === GameConstData.GAME_CONST_PLAYER_ROLE_VALUE,\n                            richNodesToCocosString(content.value),\n                            sentence.roleId === 1 ? \"\" : roleData.getNameIcon(),\n                            sentence.roleId === 1 ? undefined : roleData.getConfig().name,\n                            // sentence.roleId === 1 ? otherPortrait : roleData.getPortrait(this._currPlot.face,),\n                            sentence.roleId === 1 ? otherPortrait : this.getPortraitByRole(roleData, this._currPlot.face),\n                            otherPortrait, isShowRouge);\n                        let plotName = \"<color=#EFDA91>\" + (sentence.roleId === 1 ? \"旁白\" : roleData.getConfig().name) + \":</c>\\n\";\n                        let plotContent = richNodesToCocosString(content.value) + \"\\n\";\n                        if (this._isReview) {\n                            this._reviewPlot = this._reviewPlot + plotName;\n                            this._reviewPlot = this._reviewPlot + plotContent;\n                        }\n                    } else if (content.type === SentenceType.SELECT) {\n                        this.view.showBackBtn(false);\n                        let setSelection = async () => {\n                            let value = content.value[this._currSelect!];\n                            let str = value.summary;\n                            this._reviewPlot = this._reviewPlot + \"<color=#D36777>\" + \"选项\" + \":</c>\\n\";\n                            if (value.content && value.content.type === SentenceType.EMPTY) { // 空类型,不做展示\n                                await this.completePlot();\n                                if (this._isReview) {\n                                    this._reviewPlot = this._reviewPlot + str + \"\\n\";\n                                }\n                                return;\n                            } else if (value.content && value.content.type === SentenceType.TEXT) {\n                                str = richNodesToCocosString(value.content.value);\n                                if (this._isReview) {\n                                    this._reviewPlot = this._reviewPlot + str + \"\\n\";\n                                    this._reviewPlot = this._reviewPlot + \"<color=#EFDA91>\" + \"梵优\" + \":</c>\\n\";\n                                    this._reviewPlot = this._reviewPlot + str + \"\\n\";\n                                }\n                            } else {\n                                if (this._isReview) {\n                                    this._reviewPlot = this._reviewPlot + str + \"\\n\";\n                                    this._reviewPlot = this._reviewPlot + \"<color=#EFDA91>\" + \"梵优\" + \":</c>\\n\";\n                                    this._reviewPlot = this._reviewPlot + str + \"\\n\";\n                                }\n                            }\n                            // await this.view.setContent(true, str, roleData.getConfig().name, roleData.getPortrait(this._currPlot!.face), otherPortrait, isShowRouge);\n                            await this.view.setContent(true, str, roleData.getNameIcon(), roleData.getConfig().name, this.getPortraitByRole(roleData, this._currPlot!.face), otherPortrait, isShowRouge);\n                        }\n                        if (this._currSelect === undefined || this._currSelect === null) {\n                            let props: SentenceSelectorViewProps =\n                            {\n                                sentence: content,\n                                backgroundpath: \"\",\n                                clickcausehide: false,\n                                isFromDate: true,\n                                y: -250,\n                                dateSceneId: this._model.id,\n                                plotId: this._currPlot.id,\n                                onSelectIndexCallback: (index: number) => { this._currSelect = index; setSelection(); }\n                            };\n                            UIManager.pushPresenter(SentenceSelectorViewPresenter, props);\n                            // await this.view.setContent(true, \"\", roleData.getConfig().name, roleData.getPortrait(this._currPlot!.face), otherPortrait, isShowRouge);\n                            await this.view.setContent(true, \"\", roleData.getNameIcon(), roleData.getConfig().name, this.getPortraitByRole(roleData, this._currPlot!.face), otherPortrait, isShowRouge);\n                            \n                        } else {\n                            await setSelection();\n                        }\n                    } else {\n                        console.error(\"不支持的约会剧情\", content);\n                    }\n                } else { // 没有句子,只设置其立绘、背景等\n                    // await this.view.setContent(false, \"\", \"\", roleData.getPortrait(this._currPlot!.face), otherPortrait, isShowRouge);\n                    await this.view.setContent(false, \"\", \"\", \"\", this.getPortraitByRole(roleData, this._currPlot!.face), otherPortrait, isShowRouge);\n                }\n                if (this._currPlot.sentences[0].actions.actions.length) {\n                    await ActionManager.executeActions(this._currPlot.sentences[0].actions, this.filterFunc, !this._isReview);\n                }\n                this._executingPlot = false;\n            } else {\n                // 本次约会剧情结束\n                this._model.status = DatingEventStatus.Completed;\n                this._finished = true;\n                this.view.setIsRunningAction(false);\n                this.view.showBackBtn(this._showBackBtn);\n                let Plot = PlotManager.getCurrentPlots()[0];\n                let isToBeContinued = Plot.id == SpecialPlotId.ToBeContinued;\n                let isEnd = Plot.id == SpecialPlotId.End;\n                if ((this._isReview || isToBeContinued || isEnd) && !this._model.isExtra) {\n                    let nextKey = this.getNextDatingEventKey();\n                    let nextEventModel = GameModelManager.getMainDatingEventSceneModel(nextKey);\n                    if (nextEventModel) {\n                        if (nextEventModel.status == DatingEventStatus.Completed) {\n                            this.view.closeView();\n                            let comp = cc.director.getScene().getChildByName(\"Canvas\").getChildByName(\"VerbRoot\").getChildByName(\"VerbView\").getComponent(VerbView);\n                            // let cfgs = ConfigManager.getAllConfig(dateSceneConfig);\n                            // let ids: string[] = [];\n                            // for (const id in cfgs) {\n                            //     if (cfgs[id].DateType == DateType.Date_Normal) {\n                            //         ids.push(id);\n                            //     }\n                            // }\n                            // let index = ids.indexOf(nextKey.toString());\n                            let plotIds: number[] = [];\n                            let models = GameModelManager.getMainDatingEventScenesModel();\n                            for (let i = 0; i < models.length; i++) {\n                                plotIds.push(models[i].id);\n                            }\n                            let index = plotIds.indexOf(nextEventModel.id);\n                            let title = \"第\" + (index + 1) + \"章:\";\n                            let cfg = ConfigManager.getConfig(dateSceneConfig, Number(nextKey));\n                            let desc = cfg && cfg.name ? GameModelManager.getConfigLanguageTxt(cfg.name) : \"\";\n                            comp.toDating(() => {\n                                AudioManager.playEffect('verb');\n                                GameModelManager.ForceClickDataReady.emit();\n                                GameModelManager.ForceClickDatingItem.emit(Number(nextKey));\n                            }, { title: title, desc: desc })\n                        } else {\n                            this.view.guideBack();\n                            if (this._model.isExtra) {\n                                GameModelManager.setBranchComplete(this._model.id);\n                            }\n                        }\n                    } else {\n                        if (this._model.isExtra) {\n                            GameModelManager.setBranchComplete(this._model.id);\n                        }\n                        this.view.guideBack();\n                        console.log(\"The nextEventModel is undefined.\");\n                    }\n                } else if (this._model.isExtra) {\n                    this.view.guideBack();\n                    GameModelManager.setBranchComplete(this._model.id);\n                    console.log(\"Curr Chapter is extra plot.\");\n                } else {\n                    GameModelManager.dotMainLinePlotEnd();\n                }\n            }\n        } else if (this._model.isExtra) {\n            this.view.guideBack();\n            GameModelManager.setBranchComplete(this._model.id);\n            console.log(\"Curr Chapter is extra plot.\");\n        }\n    }\n\n    /**完成当前剧情回调 */\n    completePlot = async () => {\n        if (this._executingPlot || this._completingPlot || !this._currPlot || this._finished) return;\n        let content = this._currPlot.sentences[0].content;\n        if (content && content.type === SentenceType.SELECT && this._currSelect === undefined) return;\n        this._completingPlot = true;\n        // GameModelManager.pushDateSceneKeyPlot(this._model.id, this._currPlot.id);\n        if (this._model.isExtra) {\n            GameModelManager.setIsMainPlotSceneType(false);\n        } else {\n            GameModelManager.setIsMainPlotSceneType(true);\n        }\n        if (this._isReview) {\n            let nextPlot = await PlotManager.getNextPlot(this._currPlot, this._currSelect);\n            if (nextPlot) {\n                this._currPlot = nextPlot as DatingPlot;\n            }\n        } else {\n            this._model.status = DatingEventStatus.InProgress;\n            let nextPlots = await PlotManager.completePlot(this._currPlot, this._currSelect);\n            this._currPlot = nextPlots[this._plotBranch] as DatingPlot;\n        }\n        this._currSelect = undefined;\n        this._completingPlot = false;\n        this.execPlot();\n    }\n\n    checkIsShowRouge(plotId: number): boolean {\n        let pStart: number = 1202;\n        let pEnd: number = 1229;\n        let ret: boolean = plotId >= pStart && plotId <= pEnd;\n        // console.log(\"剧情id = \" + plotId + \" 是否展示口红: = \", ret);\n        return ret;\n    }\n\n    getPortraitByRole(role: GameRoleDataModel, face = FaceType.Normal, skin?: number): string {\n        let portrait: string = \"\";\n        let curSkin = role.getCurSkin();\n        if (skin === undefined && curSkin > 0) {\n            skin = curSkin;\n        }\n        portrait = \"textures/portrait/\" + role.getConfig().id + \"/\" + (skin !== undefined ? skin + \"/\" : \"\") + face;\n        if (this._model.id === 1) {\n            portrait = \"textures/portrait/\" + role.getConfig().id + \"/\" + face;\n        }\n        return portrait;\n    }\n\n    onClickRollBackBtn = (pid: number) => {\n        CDKeyEventManager.getInstance().shiftCDKeyRemovePlotAD();\n        let removeAdCardNum: number = CDKeyEventManager.getInstance().checkCDKeyRemovePlotAD();\n        let temp: AlertDialogViewProps =\n        {\n            dataptr: {},\n            titlecontent: \"此功能不可逆\",\n            content: \"使用传送门会清掉此章节到已解锁最新章节之间的剧情存档和剧情内产生的数值,<color=red>且不可逆</color>,确定使用传送门吗?\",\n            ishasad: !(removeAdCardNum > 0),\n            istwobtn: true,\n            adconfig: \"inject_fruit\",\n            hasBanner: false,\n            callback: async (type, ret) => {\n                if (ret) {\n                    let retainVar = this.getRetainVarKeyArr();\n                    await PlotManager.rollbackToPlot(pid, false, retainVar);\n                    this.rollBackDateAdArray(pid);\n                    GameRecord.saveRecord();\n                    this._showScrollView = !this._showScrollView;\n                    this.view.closeView();\n                    await GameModelManager.init((value: number) => {\n                    });\n                    GameModelManager.setIsChangePlotSceneType(true);\n                    UIManager.showSceneToast(\"数据刷新完成\");\n                    let isSpecialScene: boolean = this._model.id === this._specialDealSceneId;\n                    this._showBackBtn = !(isSpecialScene && this._model.status === DatingEventStatus.InProgress);\n                    this.view.showBackBtn(this._showBackBtn);\n                    GameModelManager.RefreshAllStatus.emit();\n                }\n            }\n        };\n        UIManager.pushPresenter(AlertDialogViewPresenter, temp);\n    }\n\n    getRetainVarKeyArr(): string[] {\n        let keyArr: string[] = [];\n        let branches = GameModelManager.getAllStartedBranches();\n        let branchMap = this.getBranchFirstPlotIdMap();\n        for (let i = 0; i < branches.length; i++) {\n            let startPlotId = branches[i].startPlot;\n            let extraId = branchMap[startPlotId + \"\"];\n            if (extraId) {\n                let recordKey = \"de\" + extraId;\n                let f = recordKey + \".f\";\n                let s = recordKey + \".s\";\n                let b = recordKey + \".bg\";\n                if (GameRecord.recordVariables[f]) {\n                    keyArr.push(f);\n                }\n                if (GameRecord.recordVariables[s]) {\n                    keyArr.push(s);\n                }\n                if (GameRecord.recordVariables[b]) {\n                    keyArr.push(b);\n                }\n            }\n        }\n        return keyArr;\n    }\n\n    getBranchFirstPlotIdMap(): { [key: string]: number } {\n        let map: { [key: string]: number } = {};\n        let tbl = ConfigManager.getAllConfig(dateSceneConfig);\n        if (tbl) {\n            for (let id in tbl) {\n                let c = tbl[id];\n                if (c && c.DateType == DateType.Date_Sp) {\n                    map[c.start_plot_id + \"\"] = c.id;\n                }\n            }\n        }\n        return map;\n    }\n\n    onDeadEvent = (pid: number) => {\n        if (this._model.status == DatingEventStatus.Completed) {\n            let temp: AlertDialogViewProps = {\n                dataptr: {},\n                titlecontent: \"提示\",\n                content: \"触发了死亡结局,但因为是在回忆模式,所以章节不会被重置\",\n                ishasad: false,\n                istwobtn: false,\n                adconfig: \"\",\n                hasBanner: false,\n                callback: async (type, ret) => {\n                    if (ret) {\n                        this.view.closeView();\n                    }\n                }\n            };\n            UIManager.pushPresenter(AlertDialogViewPresenter, temp);\n        } else {\n            let temp: AlertDialogViewProps = {\n                dataptr: {},\n                titlecontent: \"提示\",\n                content: \"触发了死亡结局,本章节将<color=red>重置</color>!!\",\n                ishasad: false,\n                istwobtn: false,\n                adconfig: \"\",\n                hasBanner: false,\n                callback: async (type, ret) => {\n                    if (ret) {\n                        let retainVar = this.getRetainVarKeyArr();\n                        await PlotManager.rollbackToPlot(pid, false, retainVar);\n                        this.rollBackDateAdArray(pid);\n                        GameRecord.saveRecord();\n                        this._showScrollView = !this._showScrollView;\n                        this.view.closeView();\n                        await GameModelManager.init((value: number) => {\n                        });\n                        GameModelManager.setIsChangePlotSceneType(true);\n                        UIManager.showSceneToast(\"数据刷新完成\");\n                        let isSpecialScene: boolean = this._model.id === this._specialDealSceneId;\n                        this._showBackBtn = !(isSpecialScene && this._model.status === DatingEventStatus.InProgress);\n                        this.view.showBackBtn(this._showBackBtn);\n                        GameModelManager.RefreshAllStatus.emit();\n                    }\n                }\n            };\n            UIManager.pushPresenter(AlertDialogViewPresenter, temp);\n        }\n    }\n\n    private filterFunc = (action: DeepReadonly<Action>): boolean => {\n        let isExcute: boolean = true;\n        if (action.type === ActionType.ModifyVariable) {\n            isExcute = !GameModelManager.checkPlotTipAddGraceAlready(this._currPlot?.id as number);\n            if (isExcute) {\n                GameModelManager.pushTipAddGracePlot(this._currPlot?.id as number);\n            }\n\n        }\n        return isExcute;\n    }\n\n    rollBackDateAdArray(pid: number) {\n        let models = GameModelManager.getMainDatingEventScenesModel();\n        let chapterId = -1;\n        for (let i = 0; i < models.length; i++) {\n            if (pid == models[i].config.start_plot_id) {\n                chapterId = models[i].config.id;\n            }\n        }\n        if (chapterId == -1) {\n            console.error(\"Cannot found the chapterId.\");\n        }\n        let record = GameRecord.globalVariables[\"date_ad_arr\"] as string;\n        let a: number[] = [];\n        if (record) {\n            a = JSON.parse(record);\n            a.sort((a, b) => {\n                if (a < b) {\n                    return -1;\n                } else if (a > b) {\n                    return 1;\n                }\n                return 0;\n            });\n            for (let i = 0; i < a.length; i++) {\n                if (a[i] >= chapterId) {\n                    a.splice(i, a.length - (i - 1));\n                    GameRecord.globalVariables[\"date_ad_arr\"] = JSON.stringify(a);\n                    return;\n                }\n            }\n        }\n    }\n\n    getNextDatingEventKey(): number {\n        let nextKey: number = 0;\n        let currEventId = this._model.id;\n        let plotIds: number[] = [];\n        let models = GameModelManager.getMainDatingEventScenesModel();\n        for (let i = 0; i < models.length; i++) {\n            plotIds.push(models[i].id);\n        }\n        for (let i = 0; i < plotIds.length; i++) {\n            if (plotIds[i] == currEventId) {\n                nextKey = plotIds[i + 1];\n            }\n        }\n        console.log(\"getNextDatingEventModel\", nextKey);\n        return nextKey;\n    }\n\n    onReviewButtonClickCallback = async () => {\n        let temp: ReviewPlotViewParam = {\n            isReview: this._isReview,\n            plotString: this._reviewPlot,\n            startPlotId: this._model.config.start_plot_id,\n            currentPlotId: this._currPlot!.id,\n        };\n        UIManager.pushPresenter(ReviewPlotViewPresenter, temp);\n    }\n\n    onSpecialToast = (type: SpecialToastType) => {\n        UIManager.showSpecialToast(type);\n    }\n}"]}